Defenders of Supremeopolis:MK

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MK-∞β (“Em-Kay”), Cosmic Janitor

“Maintenance protocol engaged. Please stand back or hold still depending on the severity of your situation.”

Background
Character Name: MK-∞β (“Em-Kay”)
Role: Cosmic Janitor / Divine Maintenance Bot
Rank: Seasoned
XP Total: 4
Description: A stocky, metallic construct built for the upkeep of time, space, and supporting structures—both physical and metaphorical. Equal parts divine relic and annoyed handyman.
Attributes
Agility d4-1
Smarts d8
Spirit d8
Strength d6
Vigor d10
Secondary Statistics
Pace 4 (d4)
Parry 8
Toughness 10 (4)
Bennies 3/3
Edges
Arcane Background: Super Powers
Elan +2 to benny spend trait rerolls
Frenzy one additional fighting die once per turn.
Improved Frenzy one additional fighting die twice per turn.
Iron Jaw +2 to Soak rolls and to avoid knockout blows
Missile Deflection Physical ranged attacks use Parry as base TN.
Nerves of Steel Ignore 1 point of wound penalties
Unstoppable Maximum 1 wound from any single hit.
Work the Room Support two allies as one action using Persuasion. Once per turn.
Ancestry: Compact Golem
Construct +2 to recover from being Shaken, ignore one level of Wound modifiers, don’t breathe, and are immune to disease and poison. Wounds must be mended via the Repair skill (and ignore the “Golden Hour”)
No Vital Organs Immune to Called Shots
Reduced Core Skills Stealth, Persuasion, Common Knowledge do not start trained.
Shortstack Size -2
Attribute Penalty Agility -1
Reduced Pace Pace -1
Attribute Increase Current and Max Strength increases one die type.
Armor Armor +2
Sleep reduction Compact Golems do not sleep.
One Eye -2 to trait rolls at greater than 5"
Clumsy -2 to Stealth and Athletics rolls
Hindrances
Timid Major
Tongue-Tied Major
Distinctive Appearance Minor Constant motion blue
Armor Interference Minor


Skills
Skill Attribute Rank Modifiers
Academics Smarts -
Athletics Agility d12+3
Battle Smarts -
Boating Agility -
Common Knowledge Smarts d4
Driving Agility -
Electronics Smarts -
Fighting Agility d6
Focus Spirit d6
Gambling Smarts -
Hacking Smarts -
Healing Smarts -
Intimidation Spirit -
Notice Smarts d6
Occult Smarts -
Performance Spirit -
Persuasion Spirit d6
Piloting Agility -
Repair Smarts -
Research Smarts d4
Riding Agility -
Science Smarts -
Shooting Agility -
Stealth Agility d4
Survival Smarts d4
Taunt Smarts -
Thievery Agility d6
Powers
Additional Actions Point Cost: 7 Modifiers: Fast Action Notes
She's fast.
Dodge Point Cost: 2 - Notes
She's fast.
Super Edge: Dodge Point Cost: 2 - Notes
She's fast.
Super Edge: Uncanny Reflexes Point Cost: 2 - Notes
She's fast.
Speed Point Cost: 15 Modifiers: Maneuverable, Surface Tension Notes
She's fast.
Speak Language Point Cost: 2? Modifiers: Written Word Notes
Being the Argent Messengers come with language powers.
Scan (Messages) Point Cost: 5? Modifiers: Calibration, Tracker Notes
The Argent Messengers also has an instrinsic sense for messages.
Super Attribute (Agility) x2 Point Cost: 4 - Notes
And we're back to: She's fast.
Teleport Point Cost: >=5? Modifiers: Traverse, Alternate Trait: Athletics, Limitatio: On Foot, Limitation: Traverse Only Notes
She's really, really fast.