“Maintenance protocol engaged. Please stand back or hold still depending on the severity of your situation.”
Background
Character Name:
MK-∞β (“Em-Kay”)
Role:
Cosmic Janitor / Divine Maintenance Bot
Rank:
Seasoned
XP Total:
4
Description:
A stocky, metallic construct built for the upkeep of time, space, and supporting structures—both physical and metaphorical. Equal parts divine relic and annoyed handyman.
Attributes
Agility
d4-1
Smarts
d8
Spirit
d8
Strength
d6
Vigor
d10
Secondary Statistics
Pace
4 (d4)
Parry
8
Toughness
10 (4)
Bennies
3/3
Edges
Arcane Background: Super Powers
Elan
+2 to benny spend trait rerolls
Frenzy
one additional fighting die once per turn.
Improved Frenzy
one additional fighting die twice per turn.
Iron Jaw
+2 to Soak rolls and to avoid knockout blows
Missile Deflection
Physical ranged attacks use Parry as base TN.
Nerves of Steel
Ignore 1 point of wound penalties
Unstoppable
Maximum 1 wound from any single hit.
Work the Room
Support two allies as one action using Persuasion. Once per turn.
Ancestry: Compact Golem
Construct
+2 to recover from being Shaken, ignore one level of Wound modifiers, don’t breathe, and are immune to disease and poison. Wounds must be mended via the Repair skill (and ignore the “Golden Hour”)
No Vital Organs
Immune to Called Shots
Reduced Core Skills
Stealth, Persuasion, Common Knowledge do not start trained.
Shortstack
Size -2
Attribute Penalty
Agility -1
Reduced Pace
Pace -1
Attribute Increase
Current and Max Strength increases one die type.
Armor
Armor +2
Sleep reduction
Compact Golems do not sleep.
One Eye
-2 to trait rolls at greater than 5"
Clumsy
-2 to Stealth and Athletics rolls
Hindrances
Timid
Major
Tongue-Tied
Major
Distinctive Appearance
Minor
Constant motion blue
Armor Interference
Minor
Skills
Skill
Attribute
Rank
Modifiers
Academics
Smarts
-
Athletics
Agility
d12+3
Battle
Smarts
-
Boating
Agility
-
Common Knowledge
Smarts
d4
Driving
Agility
-
Electronics
Smarts
-
Fighting
Agility
d6
Focus
Spirit
d6
Gambling
Smarts
-
Hacking
Smarts
-
Healing
Smarts
-
Intimidation
Spirit
-
Notice
Smarts
d6
Occult
Smarts
-
Performance
Spirit
-
Persuasion
Spirit
d6
Piloting
Agility
-
Repair
Smarts
-
Research
Smarts
d4
Riding
Agility
-
Science
Smarts
-
Shooting
Agility
-
Stealth
Agility
d4
Survival
Smarts
d4
Taunt
Smarts
-
Thievery
Agility
d6
Powers
Additional Actions
Point Cost: 7
Modifiers: Fast Action
Notes
She's fast.
Dodge
Point Cost: 2
-
Notes
She's fast.
Super Edge: Dodge
Point Cost: 2
-
Notes
She's fast.
Super Edge: Uncanny Reflexes
Point Cost: 2
-
Notes
She's fast.
Speed
Point Cost: 15
Modifiers: Maneuverable, Surface Tension
Notes
She's fast.
Speak Language
Point Cost: 2?
Modifiers: Written Word
Notes
Being the Argent Messengers come with language powers.
Scan (Messages)
Point Cost: 5?
Modifiers: Calibration, Tracker
Notes
The Argent Messengers also has an instrinsic sense for messages.
Super Attribute (Agility) x2
Point Cost: 4
-
Notes
And we're back to: She's fast.
Teleport
Point Cost: >=5?
Modifiers: Traverse, Alternate Trait: Athletics, Limitatio: On Foot, Limitation: Traverse Only