Sawl Mathias

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Revision as of 04:28, 17 July 2025 by Leliel (talk | contribs) (Created page with "== Basic Information == '''Name: Sawl Mathias''' '''Pronouns:''' He/Him/They (Maera tend to revert to neuter when meditating or sleeping, saying you cease to be entirely yourself when asleep) '''Identity:''' Alienated Maera Naturalist Turned Hidden Dissident Author '''Theme:''' Hope '''Origin:''' Naturalized Prezyantine Citizen == Attributes & Status Effects == '''Dexterity:''' d6 '''Insight:''' d10 '''Might:''' d6 '''Willpower:''' d10 {| class="wikitable" styl...")
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Basic Information

Name: Sawl Mathias

Pronouns: He/Him/They (Maera tend to revert to neuter when meditating or sleeping, saying you cease to be entirely yourself when asleep)

Identity: Alienated Maera Naturalist Turned Hidden Dissident Author

Theme: Hope

Origin: Naturalized Prezyantine Citizen

Attributes & Status Effects

Dexterity: d6

Insight: d10

Might: d6

Willpower: d10

Status effects
Status Active? Stat Impacted (-1 die size)
Slow DEX
Enraged DEX + INS
Dazed INS
Weak MIG
Poisoned MIG + WLP
Shaken WLP

Hit Points + Derived Stats

HP - Current: X Max: Y

MP - Current: X Max: Y

IP - Current: X Max: Y

Initiative Modifier:

Defense:

Magical Defense:

Class Information

Character Level: 5

Class Esper - level 1
Free Benefits: Psychic Gifts
Skill Name Skill Description
Reassuring Presence Does some stuff, probably.
Some Skill 2 Does other stuff.
Class Wanderer - level 3
Free Benefits: Makes you punch good or something.
Skill Name Skill Description
Faithful Companion SL 3: a massive forest beast, believed to be spun from a nightmare of giants roaming the world, with high HP that protects Sawyl and can counter attacks
Some Skill 2 Does other stuff.
Class Tinkerer - level 1
Free Benefits: Makes you punch good or something.
Skill Name Skill Description
Potion Rain Does some stuff, probably.
Some Skill 2 Does other stuff.

Fabula Points

Points: X

Gaining Fabula Points:

+1 if you have none at the start of a session.
+1 when a Villain makes an entrance.
+1 when you fumble a Check.
+2 if you surrender at zero HP.

Spending Fabula Points:

Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.
Spend 1 point after performing a Check to invoke a bond and add its strength to the result.
Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.

Experience Points

XP: 0

At the end of each session, you automatically gain 5 XP. Then:

Gain X equal to (Fabula Points spent by the group / # of Player Characters).
Gain XP equal to (Ultima Points spent by Villains).
Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.

Bonds

Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.

Person Admiration or Inferiority? Loyalty or Mistrust? Affection or Hatred?
Placeholder

Equipment

Zenit: X

Martial Armor Martial Shields Martial Melee Weapons Martial Ranged Weapons
May Equip:
Equipped Items
Slot Item Description
Accessory
Armor
Main Hand
Off Hand

Arcana & Spells

Name MP Targets Duration Description
Example 0 MP X Y Some spell.

Backpack & Notes

Quirk: Agitator Sawyl has been quietly publishing seditious literature and muckracking when doing his studies of interesting life for years, and he's gotten a lot of contacts among both Prezyantine objectors and exterior allies who'd love to see the Imperium destroy itself - and he's got a sense for picking out hidden tensions.)

Equipment: Tome (an ancient medical text), sage robe, 270 zenit.