Fallout 2d20: Royal Flush:New Reno Shops
Crimson Caravan[edit]
- 9mm Pistol x3: 50 caps
- 9mm Ammo x23: 1 cap
- 10mm Pistol x2: 50 caps
- Submachine Gun: 109 caps
- 10mm Ammo x19: 2 caps
- Pump Action Shotgun: 70 caps
- Shotgun Shells x12: 3 caps
- Dynamite x4: 25 caps
- Army Helmet x2: 20 caps
- Casual Clothing x5: 20 caps
- Road Leathers x2: 5 caps
- Tough Clothing x2: 20 caps
- Hard Hat x4: 15 caps
- Leather Chest Piece x3: 25 caps
- Leather Leg x6: 10 caps
- Leather Arm x6: 8 caps
- Stimpak x4: 50 caps
- Tales of a Junktown Jerky Vendor: 100 caps
- Tumblers Today: 100 caps
- Backpack, small x4: 30 caps
- Backpack, large x2: 60 caps
- Bobby Pins x10: 1 cap
- Flashlight: 200 caps
- Lantern x3: 14 caps
- Lockpick Set: 150 caps
- Pack Brahmin x2: 200 caps
- Any item on the food and beverages tables at rarity 2 or less, for the list price
- Common and Uncommon materials
Van Graffs[edit]
- Laser Pistol: 69 caps; 40 total
- Laser Rifle (Standard Stock, Boosted Capicator): 104 caps, 30 total
- Laser Sniper (Full Stock, Sharpshooters Grip, Boosted Capicator): 129 caps, 10 total
- Plasma Pistol: 123 caps, 15 total
- Plasma Rifle (Standard Stock, Booster Capicator): 158 caps, 5 total
- Radium Rifle: 110 caps, 3 total
- Fusion Cells: 3 caps each, limitless quantity
- Plasma Cartridge: 5 caps each, limitless quantity
- Fusion Cores: 200 caps each, 5 total
New Reno Arms[edit]
- .38 x500: 1 cap
- 10mm x400: 2 caps
- .308 x250: 3 caps
- Flares x50: 1 cap
- Shotgun Shells x200: 3 caps
- .34 x500: 3 caps
- Flamer Fuel x200: 1 cap
- Gamma Round x50: 10 caps
- .44 Magnum x200: 3 caps
- .50 x100: 4 caps
- 5.56mm x600: 2 caps
- 5mm x5000: 1 cap per 10
- Missiles x10: 25 caps
- .357 Magnum x200: 2 caps
- 12.7mm x100: 2 caps
- 9mm x500: 1 cap
- .357 Magnum Revolver x20: 110 caps
- .44 Pistol x5: 99 caps
- .45 Auto Pistol x50: 75 caps
- 10mm Pistol x40: 50 caps
- 12.7mm Pistol x2: 400 Caps
- 9mm Pistol x50: 50 caps
- Battle Rifle x5: 150 caps
- Assault Rifle x15: 144 caps
- Combat Rifle x14: 117 caps
- Hunting Rifle x10: 55 caps
- Submachine Gun x20: 109 caps
- Combat Shotgun x10: 87 Caps
- Double Barrel Shotgun x20: 39 caps
- Lever Action Rifle x10: 201 caps
- Light Machine Gun x5: 150 caps
- Pump Action Shotgun x25: 70 caps
- Sniper Rifle x2: 300 caps
- Radium Rifle x2: 110 caps
- Flamer x3: 137 caps
- Minigun x1: 382 caps
- Missile Launcher x1: 314 caps
- Frag Grenade x60: 50 caps
- Frag Mine x60: 50 caps
- Dynamite x20: 25 caps
- Dynamite bundle x5: 150 caps
- Flash Bang x20: 40 caps
- Plastic Explosives x4: 200 caps
- Smoke Grenade x30: 25 caps
- Detonator x4: 75 caps
- Sword x3: 50 caps
- Combat Knife x10: 25 caps
- Ripper x4: 50 caps
- Super Sledge x2: 180 caps
- Power Fist x1: 100 caps
- Chainsaw x1: 140 caps
- Multi-Purpose Axe x3: 40 caps
- Guns and Bullets x2: 100 caps
Second Hand Robotics[edit]
- All robot armor from the core book for the list price
- Hacking Modules x2: 25 caps
- Hazard Detection Mod x3: 25 caps
- Integral Boiler Mod x4: 15 caps
- Lockpick Module x2: 25 caps
- Radiation Coils x1: 50 caps
- Recon Sensors x1: 50 caps
- Sensor Array x1: 50 caps
- Common and Uncommon components
- Weapon mods for robot weapons, up to rank 2
Followers Clinic[edit]
- Antidotes: 15 caps
- Stimpaks: 50 caps
- Antibiotics: 75 caps
- Healing salve: 20 caps
- Rad-x: 40 caps
- Rad-away: 80 caps