Fallout 2d20: Royal Flush:New Reno Shops

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Crimson Caravan[edit]

  • 9mm Pistol x3: 50 caps
  • 9mm Ammo x23: 1 cap
  • 10mm Pistol x2: 50 caps
  • Submachine Gun: 109 caps
  • 10mm Ammo x19: 2 caps
  • Pump Action Shotgun: 70 caps
  • Shotgun Shells x12: 3 caps
  • Dynamite x4: 25 caps
  • Army Helmet x2: 20 caps
  • Casual Clothing x5: 20 caps
  • Road Leathers x2: 5 caps
  • Tough Clothing x2: 20 caps
  • Hard Hat x4: 15 caps
  • Leather Chest Piece x3: 25 caps
  • Leather Leg x6: 10 caps
  • Leather Arm x6: 8 caps
  • Stimpak x4: 50 caps
  • Tales of a Junktown Jerky Vendor: 100 caps
  • Tumblers Today: 100 caps
  • Backpack, small x4: 30 caps
  • Backpack, large x2: 60 caps
  • Bobby Pins x10: 1 cap
  • Flashlight: 200 caps
  • Lantern x3: 14 caps
  • Lockpick Set: 150 caps
  • Pack Brahmin x2: 200 caps
  • Any item on the food and beverages tables at rarity 2 or less, for the list price
  • Common and Uncommon materials

Van Graffs[edit]

  • Laser Pistol: 69 caps; 40 total
  • Laser Rifle (Standard Stock, Boosted Capicator): 104 caps, 30 total
  • Laser Sniper (Full Stock, Sharpshooters Grip, Boosted Capicator): 129 caps, 10 total
  • Plasma Pistol: 123 caps, 15 total
  • Plasma Rifle (Standard Stock, Booster Capicator): 158 caps, 5 total
  • Radium Rifle: 110 caps, 3 total
  • Fusion Cells: 3 caps each, limitless quantity
  • Plasma Cartridge: 5 caps each, limitless quantity
  • Fusion Cores: 200 caps each, 5 total

New Reno Arms[edit]

  • .38 x500: 1 cap
  • 10mm x400: 2 caps
  • .308 x250: 3 caps
  • Flares x50: 1 cap
  • Shotgun Shells x200: 3 caps
  • .34 x500: 3 caps
  • Flamer Fuel x200: 1 cap
  • Gamma Round x50: 10 caps
  • .44 Magnum x200: 3 caps
  • .50 x100: 4 caps
  • 5.56mm x600: 2 caps
  • 5mm x5000: 1 cap per 10
  • Missiles x10: 25 caps
  • .357 Magnum x200: 2 caps
  • 12.7mm x100: 2 caps
  • 9mm x500: 1 cap
  • .357 Magnum Revolver x20: 110 caps
  • .44 Pistol x5: 99 caps
  • .45 Auto Pistol x50: 75 caps
  • 10mm Pistol x40: 50 caps
  • 12.7mm Pistol x2: 400 Caps
  • 9mm Pistol x50: 50 caps
  • Battle Rifle x5: 150 caps
  • Assault Rifle x15: 144 caps
  • Combat Rifle x14: 117 caps
  • Hunting Rifle x10: 55 caps
  • Submachine Gun x20: 109 caps
  • Combat Shotgun x10: 87 Caps
  • Double Barrel Shotgun x20: 39 caps
  • Lever Action Rifle x10: 201 caps
  • Light Machine Gun x5: 150 caps
  • Pump Action Shotgun x25: 70 caps
  • Sniper Rifle x2: 300 caps
  • Radium Rifle x2: 110 caps
  • Flamer x3: 137 caps
  • Minigun x1: 382 caps
  • Missile Launcher x1: 314 caps
  • Frag Grenade x60: 50 caps
  • Frag Mine x60: 50 caps
  • Dynamite x20: 25 caps
  • Dynamite bundle x5: 150 caps
  • Flash Bang x20: 40 caps
  • Plastic Explosives x4: 200 caps
  • Smoke Grenade x30: 25 caps
  • Detonator x4: 75 caps
  • Sword x3: 50 caps
  • Combat Knife x10: 25 caps
  • Ripper x4: 50 caps
  • Super Sledge x2: 180 caps
  • Power Fist x1: 100 caps
  • Chainsaw x1: 140 caps
  • Multi-Purpose Axe x3: 40 caps
  • Guns and Bullets x2: 100 caps

Second Hand Robotics[edit]

  • All robot armor from the core book for the list price
  • Hacking Modules x2: 25 caps
  • Hazard Detection Mod x3: 25 caps
  • Integral Boiler Mod x4: 15 caps
  • Lockpick Module x2: 25 caps
  • Radiation Coils x1: 50 caps
  • Recon Sensors x1: 50 caps
  • Sensor Array x1: 50 caps
  • Common and Uncommon components
  • Weapon mods for robot weapons, up to rank 2

Followers Clinic[edit]

  • Antidotes: 15 caps
  • Stimpaks: 50 caps
  • Antibiotics: 75 caps
  • Healing salve: 20 caps
  • Rad-x: 40 caps
  • Rad-away: 80 caps