Mano a Mano:Template CP
Template CP
Each point of health is worth 2 CP.
Ability CP is the CP of a template's natural ability and disability moidifers plus any special CP the abilities or disabilities might have. Some exceptional abilities (like flight) have a special CP value just to have the ability even if the ability has no modifier. (The special CP of a natural ability is part of the template's CP, so it is not added again to the character's CP.) For example, having the flight ability with a modifier of 0 adds 5 CP. Flight with a +3 modifier adds 11 CP: +3 ability modifier (6 CP) plus the special CP for flight (5 CP).
Disability General Ability or Skill Modifier 4 3 2 1 1 2 3 4 5 6 7 8 CP -10 -6 -3 -1 1 3 6 10 15 21 28 36
- Flight (5 CP)
- Flight ability has a special CP of 5. The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed they were going when they took off.
Agility, Speed and Power CP are loosely based on 2 or 5 times the ability CP scale.
Agility 0 1 2 3 4 5 6 7 8 CP -20 -12 -6 -2 0 2 6 12 20 Speed 0 1/4 1/2 1 2 3 4 5 CP -50 -30 -15 -5 0 5 15 30 Power 0 0.5 1 1.5 2 3 4 5 6 7 8 9 10 CP -20 -12 -6 -2 0 2 6 12 20 30 42 56 72
Natural armor CP is the absorption level on the ability CP scale multiplied by the cover.
Natural weapon CP is the sum of the CP of the natural weapon's manual dexterity, reach, power and sharpness, plus one if the weapon's quantity is greater than 1. The CP of the natural weapon's reach, power and sharpness are the same as the CP of artificial weapons (weapons which are not part of a template).(See Character Creation/Character Equipment/Equipment CP.)
| A template's dexterity CP is based on the two hands with the most dexterity (best and second-best.) Templates with no hands have -15 dexterity CP. Dexterity CP for templates with a single hand is 2 times the hand's dexterity minus 5. If a template has a second-best hand with less dexterity than the best hand, then the dexterity CP is the dexterity of the second-best hand plus 2 times the dexterity of the best hand. If the best and second-best hands have the same dexterity (an ambidextrous template for example) the CP is 3 times this dexterity. | Dexterity | CP | ||
|---|---|---|---|---|
| Best | Second | |||
| Ambidextrous | ||||
| 0 | 0 | 0 | ||
| -1 | -1 | -3 | ||
| -2 | -2 | -6 | ||
| -3 | -3 | -9 | ||
| -4 | -4 | -12 | ||
| Different Hands | ||||
| 0 | -1 | -1 | ||
| 0 | -2 | -2 | ||
| 0 | -3 | -3 | ||
| 0 | -4 | -4 | ||
| -1 | -2 | -4 | ||
| -1 | -3 | -5 | ||
| -1 | -4 | -6 | ||
| -2 | -3 | -7 | ||
| -2 | -4 | -8 | ||
| -3 | -4 | -10 | ||
| Single Handed | ||||
| 0 | -5 | |||
| -1 | -7 | |||
| -2 | -9 | |||
| -3 | -11 | |||
| -4 | -13 | |||
| No Hands | -15 | |||
Total CP is the sum of the CP of the template's health, reach, speed, agility, power, abilities, disabilities, natural weapons and armor.