Template CP
- Total CP
- A template's total CP value is the sum of the CP of the template's health, speed, agility, power, abilities, disabilities, natural weapons and armor.
- Health CP
- Each point of health is worth 2 CP.
- Ability CP
- A template's ability CP is the CP of a template's natural ability and disability moidifers plus any special CP the abilities or disabilities might have. Some exceptional abilities - like flight - have a special CP value just to have the ability even if the ability has no modifier. (The special CP of a natural ability is part of the template's CP, so it is not added again to the character's CP.) For example, having the flight ability with a modifier of 0 adds 5 CP. Flight with a +3 modifier adds 11 CP: +3 ability modifier (6 CP) plus the special CP for flight (5 CP).
Disability Ability
Modifier 4 3 2 1 1 2 3 4 5 6 7 8
CP -10 -6 -3 -1 1 3 6 10 15 21 28 36
- Flight (5 CP)
- Flight ability has a special CP of 5. The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed they were going when they took off.
- Agility, Speed and Power CP
- The CP of agility, speed and power is loosely based on 2 or 5 times the ability CP scale.
Agility 0 1 2 3 4 5 6 7 8
CP -20 -12 -6 -2 0 2 6 12 20
Speed 0 1/4 1/2 1 2 3 4 5
CP -50 -30 -15 -5 0 5 15 30
Power 0 0.5 1 1.5 2 3 4 5 6 7 8 9 10
CP -20 -12 -6 -2 0 2 6 12 20 30 42 56 72
- Natural Armor CP
- The CP of natural armor is the absorption level on the ability CP scale multiplied by the cover.
- Natural Weapon CP
- The CP of each natural weapon is the sum of the CP of the natural weapon's reach and sharpness, plus 1 CP if the weapon's quantity is greater than 1. The reach and sharpness CP is the same for natural weapons and artificial weapons (weapons which are not part of a template.) (See Character Creation/Character Equipment/Equipment CP.)
- Manual Dexterity CP
- A template's dexterity CP is based on the two hands with the most dexterity (best and second-best.)
- Templates with no hands have -15 dexterity CP.
- Dexterity CP for templates with a single hand is 2 times the hand's dexterity minus 5.
- If a template has a second-best hand with less dexterity than the best hand, then the dexterity CP is the dexterity of the second-best hand plus 2 times the dexterity of the best hand.
- If the best and second-best hands have the same dexterity (an ambidextrous template for example) the CP is 3 times this dexterity.
|
|
Dex
|
|
CP
|
Best |
Second
|
Ambidextrous |
|
0 |
0 |
0
|
-1 |
-1 |
-3
|
-2 |
-2 |
-6
|
-3 |
-3 |
-9
|
-4 |
-4 |
-12
|
Different Hands |
|
0 |
-1 |
-1
|
0 |
-2 |
-2
|
0 |
-3 |
-3
|
0 |
-4 |
-4
|
-1 |
-2 |
-4
|
-1 |
-3 |
-5
|
-1 |
-4 |
-6
|
-2 |
-3 |
-7
|
-2 |
-4 |
-8
|
-3 |
-4 |
-10
|
Single Handed |
|
0 |
-5
|
-1 |
-7
|
-2 |
-9
|
-3 |
-11
|
-4 |
-13
|
No Hands |
-15
|