Mano a Mano:Equipment CP

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Equipment CP

Power CP
Weapon power uses the same CP scale used for template power. (See Game Design/Template CP.)
Power CP
0 -2000
0.5 -1200
1 -600
1.5 -200
2 0
3 200
4 600
5 1200
6 2000
7 3000
8 4200
9 5600
10 7200
Heft CP
The CP of a weapon's heft is based on four times the weapon's power minus it's heft.
4 x Power - Heft CP
-8 -1000
-7 -600
-6 -300
-5 -100
-4 0
-3 100
-2 300
-1 600
0 1000
1 1500
2 2100
3 2800
4 3600
Reach CP
Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of reach is worth 20 CP:
Reach CP
0 m 0
0.1 m 20
0.2 m 40
0.3 m 60
0.4 m 80
0.5 m 100
0.6 m 120
0.7 m 140
0.8 m 160
0.9 m 180
1.0 m 200
1.1 m 220
1.2 m 240
1.3 m 260
1.4 m 280
1.5 m 300
1.6 m 320
1.7 m 340
1.8 m 360
1.9 m 380
2.0 m 400
Reach CP
2.5 m 500
3.0 m 600
3.5 m 700
4.0 m 800
4.5 m 900
5.0 m 1000
6.0 m 1200
7.0 m 1400
8.0 m 1600
9.0 m 1800
10 m 2000
12 m 2400
14 m 2800
16 m 3200
18 m 3600
20 m 4000
25 m 5000
30 m 6000
35 m 7000
40 m 8000
50 m 10000
Sharpness CP
Each 1/6 of sharpness is worth 200 CP:
Sharpness CP
0 0
1/6 200
1/3 400
1/2 600
2/3 800
5/6 1000
1 1200
Armor CP
The CP of armor is the CP value for the armor's absorption (Abs) on the default CP scale multiplied by the armor's cover (Cvr).

The CP for most other weapon modifiers is similar to the ability CP scale. The Default CP scale is used for concealment (Con). The Double CP scale is used for parry (Par) and grapple (Grp). The Triple CP scale is used for attack (Atk).

Modifier Default CP Double CP Triple CP
-4 -1000 -2000 -3000
-3 -600 -1200 -1800
-2 -300 -600 -900
-1 -100 -200 -300
0 0 0 0
1 100 200 300
2 300 600 900
3 600 1200 1800
4 1000 2000 3000
5 1500 3000 4500
6 2100 4200 6300
7 2800 5600 8400
8 3600 7200 10800