Mano a Mano:Template CP

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Template CP

Total CP
A template's total CP value is the sum of the CP of the template's health, speed, agility, power, abilities, disabilities, natural weapons and armor.
Health CP
Each point of health is worth 200 CP.
Ability CP
A template's ability CP is the CP of a template's natural ability and disability moidifers plus any special CP the abilities or disabilities might have. Some exceptional abilities - like flight - have a special CP value just to have the ability even if the ability has no modifier. (The special CP of a natural ability is part of the template's CP, so it is not added again to the character's CP.) For example, having the flight ability with a modifier of 0 adds 500 CP. Flight with a +3 modifier adds 1100 CP: +3 ability modifier (600 CP) plus the special CP for flight (500 CP).
Ability CP Disability CP
1 -100 1 100
2 -300 2 300
3 -600 3 600
4 -1000 4 1000
5 1500
6 2100
7 2800
8 3600
Flight (500 CP)
Flight ability has a special CP of 500. The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed they were going when they took off.
Agility, Speed and Power CP
The CP of agility, speed and power is loosely based on the ability CP scale.
Agility CP Speed CP Power CP Power CP Power CP
0 -2000 0 -5000 0 -2000 7 600 14 5500
1 -1200 1/4 -3000 1 -1200 8 1000 15 6600
2 -600 1/2 -1500 2 -600 9 1500 16 7800
3 -200 1 -500 3 -200 10 2100 17 9100
4 0 2 0 4 0 11 2800 18 10500
5 200 3 500 5 100 12 3600 19 12000
6 600 4 1500 6 300 13 4500 20 13600
7 1200 5 3000
8 2000


Natural Armor CP
The CP of natural armor is the absorption level on the ability CP scale multiplied by the cover.
Natural Weapon CP
The CP of each natural weapon is the sum of the CP of the natural weapon's reach and sharpness, plus 100 CP if the weapon's quantity is greater than 1. The reach and sharpness CP is the same for natural weapons and artificial weapons (weapons which are not part of a template.) (See Character Creation/Character Equipment/Equipment CP.)
Manual Dexterity CP
A template's dexterity CP is based on the two hands with the most dexterity (best and second-best.)
  • Templates with no hands have -1500 dexterity CP.
  • Dexterity CP for templates with a single hand is 200 times the hand's dexterity minus 500.
  • If a template has a second-best hand with less dexterity than the best hand, then the dexterity CP is 100 times the dexterity of the second-best hand plus 200 times the dexterity of the best hand.
  • If the best and second-best hands have the same dexterity (an ambidextrous template for example) the CP is 300 times this dexterity.
Dex CP
Best Second
Ambidextrous
0 0 0
-1 -1 -300
-2 -2 -600
-3 -3 -900
-4 -4 -1200
Different Hands
0 -1 -100
0 -2 -200
0 -3 -300
0 -4 -400
-1 -2 -400
-1 -3 -500
-1 -4 -600
-2 -3 -700
-2 -4 -800
-3 -4 -1000
Single Handed
0 -500
-1 -700
-2 -900
-3 -1100
-4 -1300
No Hands -1500