B-Grade
DESIGNER NOTES
*N.b. Designer's notes are always in italics:
- ...So here it is..a place to store my system and settingfor a game i have devised based on b-grade movies. Largely incorporating the One Roll Engine (ORE) with a lot of the work from my (now abandoned) TORGLIKE system. I think with B-Grade, i have finally found a setting that i am happy to GM.
- General principles of B-Grade
- Reduce rolling in the game, especially combat - hence ORE variant
- More beer'n'pretzel than serious rpg - though not at the expense of realism.
- Reduce complexity. Always opt for the simpler solution
OVERVIEW: SETTING
OVERVIEW: SYSTEM
- B-Grade is driven by the One Roll Engine, though i have made a number of major changes to this system.
- Some fundamental changes include:
- PC characters mainly play monsters (golems, frankensteins, leprechauns, pookas, vampires, wolfmen, aliens etc) by choosing a monster template.
- Expert/Hard dice have been removed. Wiggle/Master dice are now called Hammer-time (HT) dice. HT dice are much more rare now and are usually offset by penalties in other areas.
- Width 2 successes are only minimal successes. Width 3 hits are needed in combat to hit your foe solidly. Losing a die from your dice pool when hit has been removed.
- Skills have been dramatically reduced in number.
- Spells/Rituals/Miracles work differently
- Possibly introducing a Drama deck (similar in concept to Torg's Drama deck), via a normal playing card deck.