Mano a Mano:Equipment CP
Equipment CP
- power and heft CP
- The CP of power and heft is 30 times the difference between them (power - heft). For example a weapon with 4 heft and 6 power is worth 60 CP.
- absorption and cover CP
- Absorption and cover CP is 20 multiplied by cover and absorption. For example a peice of equipment with 5 cover and 2 absorption has 200 CP worth of absorption and cover.
- special modifier CP
- +1 parry (Par) or grapple (Grp) is worth 30 CP. +2 parry or grapple is worth 100 CP. +1 attack (Atk) is worth 100 CP.
- sharpness CP
- Most items can be used as a blunt weapon, so the CP of "blunt" sharpness is 0. Padding a weapon so that it only does stun damage is difficult and actually increases it's CP value by 20 CP. Making a useful cutting or piercing tool is more difficult and makes the item a deadlier weapon, so "sharp" sharpness is worth 100 CP.
- Range CP
- Each meter range is worth 1 CP.
The number of shots a bow or gun can fire without reloading and the number of turns required to reload the weapon can reduce the weapon's CP:
| CP | shots | CP | reload time | |
|---|---|---|---|---|
| 0 | 10 or more | 0 | 1 turn | |
| -1 | 9 | -4 | 2 turns | |
| -2 | 8 | -6 | 3 turns | |
| -3 | 7 | -8 | 4 turns | |
| -4 | 6 | -10 | 5 turns | |
| -6 | 5 | -12 | 6 turns | |
| -8 | 4 | -14 | 7 turns | |
| -10 | 3 | -16 | 8 turns | |
| -15 | 2 | -18 | 9 turns | |
| -20 | 1 | -20 | 10 or more |
An item's mass also modifies its CP:
| mass | CP | mass | CP | mass | CP | ||
|---|---|---|---|---|---|---|---|
| 1 g | -1 | 1 kg | -10 | 1 tonne | 19 | ||
| 2 g | -2 | 2 kg | -11 | 2 tonnes | 20 | ||
| 5 g | -3 | 5 kg | -12 | 5 tonnes | 21 | ||
| 10 g | -4 | 10 kg | -13 | 10 tonnes | 22 | ||
| 20 g | -5 | 20 kg | -14 | 20 tonnes | 23 | ||
| 50 g | -6 | 50 kg | -15 | 50 tonnes | 24 | ||
| 100 g | -7 | 100 kg | -16 | 100 tonnes | 25 | ||
| 200 g | -8 | 200 kg | -17 | 200 tonnes | 26 | ||
| 500 g | -9 | 500 kg | -18 | 500 tonnes | 27 |