Rules for the Campaign
Twenty Rules for Winterweir
- Only one character per player at the start, three characters maximum.
- You may make NPCs for posting but record them in the NPC folder if they're meant to be permanent.
- All characters start out at 5th level.
- Maximum level is 13th level.
- All Pathfinder classes are available.
- No Book of Nine Swords or other Esoteric classes without permission.
- No specific Gods or Demon Princes' related classes.
- No Elves.
- No Halflings.
- No Gnomes.
- Orcs are replaced by Half-Jotuns, Slythin, or "Trow" (antlered green skin humanoids)
- Raise dead is possible because its reviving someone but only works within five minutes of death. All other Resurrection spells do not work.
- All characters are to come from Winterweir. Foreigners need special permission from the GM and must be from Teth-Ammon.
- Social class limit is a Heir to a prestigious noble house or a Baron/Member of Parliament.
- No magical objects unless you are a Paladin, Spell Casting Priest, Wizard, or Sorcerer. In which case, you are limited to one.
- Alchemists may make all sorts of fun junk but usually one use only.
- Comedy is welcome but all 4th wall breaking is considered Non-Canon.
- People who behave utterly bizarre will automatically have town guard of an interminate level drag them off as a lunatic. Hehehe.
- Strange origins are welcome but it is recommended that player characters try and actually make characters who are fairly normal citizens of Alfein.
- Take note sexual libertine habits are fairly loose in Winterweir, including some minor polygamy amongst the upper classes. However, keep to reasonably acceptable behavior.