Editing 18thCenturyMage/Arms and Equipment
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
− | |||
==Weaponry== | ==Weaponry== | ||
− | ''Reloading'': All firearms of this period were muzzle-loaders which took a considerable amount of time to reload. It takes | + | ''Reloading'': All firearms of this period were muzzle-loaders which took a considerable amount of time to reload. It takes six turns to reload a sidearm, nine turns to reload a smoothbore longarm and twelve turns to reload a rifled longarm. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | ''Ammunition'': | ||
− | + | ''Weapon traits'': The weapons listed below come with a number of traits that are additional to those in the core nWoD system. | |
− | ''Armour Piercing'': Weapons with the AP trait are designed to punch through or ignore armour with greater efficiency than normal. Any hit with an AP weapon reduces the damage reduction from the target's | + | '''Armour Piercing''': Weapons with the AP trait are designed to punch through or ignore armour with greater efficiency than normal. Any hit with an AP weapon reduces the damage reduction from the target's armour by an amount equal to the AP trait. AP from different sources stack together. |
− | '' | + | '''Entangling''': |
− | '' | + | '''Hafted''': Weapons with a long haft make it easier to parry incoming melee attacks, granting +1 Defense against Brawl or Weaponry attacks when the weapon is wielded in two hands. |
+ | '''Smoothbore''': Weapons with the Smoothbore trait do not fire true, all range penalties are increased; to -4 at medium range and -6 at long range. | ||
'''Sidearms''' | '''Sidearms''' | ||
<pre> | <pre> | ||
− | Type Damage Range Special | + | Type Damage Range Str Size Special |
− | --------------------------------------------------- | + | ---------------------------------------------------------------------------- |
− | + | Pocket pistol 1L 10/20/40 1 1P Smoothbore | |
− | + | Travelling pistol 2L 15/30/60 2 1S 9-Again, Smoothbore | |
− | + | Dragoon pistol 2L 15/30/60 2 2J 8-Again, Smoothbore | |
</pre> | </pre> | ||
− | + | Adding "scratch rifling" to a pistol makes it more accurate, though is considered ungentlemanly if brought to a duel. Scratch rifling removes the Smoothbore trait, and increases the range by 50%. However, it also increases loading time by two turns. | |
− | Adding "scratch rifling" to a pistol makes it more accurate, though is considered ungentlemanly if brought to a duel. Scratch rifling increases the range by 50%. However, it also increases loading time by | ||
'''Longarms''' | '''Longarms''' | ||
<pre> | <pre> | ||
− | Type Damage Range | + | Type Damage Range Str Size Special |
---------------------------------------------------------------------------- | ---------------------------------------------------------------------------- | ||
− | Carbine 2L 20/40/80 | + | Carbine 2L 20/40/80 2 3 8-Again, Smoothbore |
− | Rifled carbine 2L 75/150/300 | + | Rifled carbine 2L 75/150/300 2 3 9-Again |
− | Musket | + | Musket 3L 30/60/120 3 3 8-Again, Smoothbore |
− | Long rifle 2L 125/250/500 | + | Long rifle 2L 125/250/500 3 3 9-Again |
− | Blunderbuss | + | Fowling piece 1L 30/60/120 3 3 Smoothbore |
+ | Blunderbuss 4L 10/20/40 3 3 8-Again, Smoothbore | ||
</pre> | </pre> | ||
− | All Longarms require two hands to use accurately. Firing a | + | All Longarms require two hands to use accurately. Firing a longarm one-handed incurs a -1 dice penalty. |
− | |||
'''Propelled Weapons''' | '''Propelled Weapons''' | ||
<pre> | <pre> | ||
− | Type Damage Range | + | Type Damage Range Str Size Special |
---------------------------------------------------------------------------- | ---------------------------------------------------------------------------- | ||
− | Atlatl | + | Atlatl 4L Thrownx5 2 3 |
− | Blowgun 0L | + | Blowgun 0L Special 1 2N Range is 2x(Size+Stamina+Athletics) |
− | Bolas 0B Thrown Entangling | + | Bolas 0B Thrown 2 2J Entangling |
− | Bow† | + | Bow† Str Special =Dmg =Dmg Range equal to 3x(Strength+Size+Athletics), Strength penalties are doubled |
− | Sling† | + | Sling† 2L Thrownx3 2 1P Range increases to Thrownx5 if using bullets rather than stones |
</pre> | </pre> | ||
Line 66: | Line 59: | ||
'''Thrown Weapons''' | '''Thrown Weapons''' | ||
<pre> | <pre> | ||
− | Type | + | Type Damage Range Str Size Special |
---------------------------------------------------------------------------- | ---------------------------------------------------------------------------- | ||
− | Dart | + | Dart -1L Aero 1 1P Does not 10-Again |
− | Javelin | + | Hachet 1L Thrown 2 1S Can opt to do Bashing instead |
− | + | Javelin 3L Aero 2 2N | |
− | + | Knife 1L Aero 2 1P | |
+ | Tomahawk 2L Thrown 2 2J Can opt to do Bashing instead | ||
</pre> | </pre> | ||
Line 77: | Line 71: | ||
'''Melee Weapons''' | '''Melee Weapons''' | ||
<pre> | <pre> | ||
− | Type Damage Special | + | Type Damage Size Special |
--------------------------------------------------------------------- | --------------------------------------------------------------------- | ||
− | Baton 1B | + | Broadsword 3L 2L |
− | + | Baton 1B 2J | |
− | Club | + | Club 2B 2J |
− | Fixed bayonet† 1L | + | Cutlass 2L 2J |
− | + | Fixed bayonet† 3L 1S 1L if used unfixed | |
− | + | Hachet 1L 1S | |
− | + | Halberd/Spontoon† 4L 4N Hafted, Minimum Str 3 | |
− | + | Knife 1L 1S | |
− | Sledgehammer† | + | Lance* 5L 4N 9-Again |
− | Spear† 2L | + | Pickaxe† 4L 4N AP1, -3 if used to attack in next turn |
− | + | Quarterstaff† 3B 4B Hafted | |
− | Woodcutter's axe† 3L | + | Sabre 3L 2L +1 damage if used from height advantage |
+ | Smallsword/Rapier 2L 2L AP1 | ||
+ | Sledgehammer† 5B 4N 9-Again | ||
+ | Spear† 3L 4N Hafted | ||
+ | Sword-cane 2L 2L Bashing damage while sheathed | ||
+ | Tomahawk 2L 2J | ||
+ | Woodcutter's axe† 3L 3N | ||
</pre> | </pre> | ||
†Requires two hands; if used one-handed, the Strength requirement increases by one. | †Requires two hands; if used one-handed, the Strength requirement increases by one. | ||
− | + | *Assumes the lance is being used from horseback | |
Line 101: | Line 101: | ||
Armour and shields have fallen out of favour in this period; neither is particularly effective against bullets or cannonballs. However, they do remain in use in certain locales and by certain peoples. | Armour and shields have fallen out of favour in this period; neither is particularly effective against bullets or cannonballs. However, they do remain in use in certain locales and by certain peoples. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||