Difference between revisions of "18thCenturyMage/Arms and Equipment"

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''Sidearms''
 
''Sidearms''
 
<pre>
 
<pre>
Type                Damage     Range     Strength  Size  Special
+
Type                Damage   Range   Str  Size  Special
 
----------------------------------------------------------------------------
 
----------------------------------------------------------------------------
Pocket pistol
+
Pocket pistol       1L    10/20/40    1    1    Inaccurate
Travelling pistol
+
Travelling pistol   2L    15/30/60    2    1    9-Again, Inaccurate
Dragoon pistol
+
Dragoon pistol       2L    20/40/60    2    2    8-Again, Inaccurate
 
</pre>
 
</pre>
  
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''Longarms''
 
''Longarms''
 
<pre>
 
<pre>
Type                Damage     Range     Strength  Size  Special
+
Type                Damage     Range   Str  Size  Special
 
----------------------------------------------------------------------------
 
----------------------------------------------------------------------------
 
Carbine
 
Carbine
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''Propelled Weapons''
 
''Propelled Weapons''
 
<pre>
 
<pre>
Type                Damage     Range     Strength  Size  Special
+
Type                Damage     Range   Str  Size  Special
 
----------------------------------------------------------------------------
 
----------------------------------------------------------------------------
 
Atlatl
 
Atlatl
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''Thrown Weapons''
 
''Thrown Weapons''
 
<pre>
 
<pre>
Type                Damage     Range     Strength  Size  Special
+
Type                Damage     Range   Str  Size  Special
 
----------------------------------------------------------------------------
 
----------------------------------------------------------------------------
 
Axe
 
Axe
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''Melee Weapons''
 
''Melee Weapons''
 
<pre>
 
<pre>
Type               Damage   Size  Special
+
Type                 Damage   Size  Special
 
---------------------------------------------------------------------
 
---------------------------------------------------------------------
 
Broadsword/Sabre
 
Broadsword/Sabre

Revision as of 14:35, 1 January 2013

Weaponry

Reloading: All firearms of this period were muzzle-loaders which took a considerable amount of time to reload. It takes six turns to reload a sidearm, nine turns to reload a smoothbore longarm and twelve turns to reload a rifled longarm.

Ammunition:

Weapon traits: The weapons listed below come with a number of traits that are additional to those in the core nWoD system.

Armour Piercing: Weapons with the AP trait are designed to punch through or ignore armour with greater efficiency than normal. Any hit with an AP weapon reduces the damage reduction from the target's armour by an amount equal to the AP trait. AP from different sources stack together

Inaccurate: Weapons with the Inaccurate do not fire true, all range penalties are increased; to -4 at medium range and -6 at long range.


Sidearms

Type                Damage    Range    Str  Size   Special
----------------------------------------------------------------------------
Pocket pistol        1L     10/20/40    1    1     Inaccurate
Travelling pistol    2L     15/30/60    2    1     9-Again, Inaccurate
Dragoon pistol       2L     20/40/60    2    2     8-Again, Inaccurate

Adding "scratch rifling" to a pistol makes it more accurate, though is considered ungentlemanly if brought to a duel. Scratch rifling adds 1 dot to the cost, removes the Inaccurate trait, and increases the range by 50%.


Longarms

Type                Damage     Range    Str  Size   Special
----------------------------------------------------------------------------
Carbine
Rifled carbine
Musket
Long rifle
Fowling piece
Blunderbuss

All Longarms require two hands to use accurately. Firing a longarm one-handed incurs a -1 dice penalty.


Propelled Weapons

Type                Damage     Range    Str  Size   Special
----------------------------------------------------------------------------
Atlatl
Blowgun
Bolas
Bow†
Sling

†Requires two hands.

Thrown Weapons

Type                Damage     Range    Str  Size   Special
----------------------------------------------------------------------------
Axe
Dart
Javelin
Knife


Melee Weapons

Type                 Damage   Size   Special
---------------------------------------------------------------------
Broadsword/Sabre
Baton
Club
Cutlass
Fixed bayonet†
Halberd/Spontoon†
Knife
Quarterstaff†
Smallsword/Rapier
Sledgehammer†
Spear†
Sword-cane
Tomahawk
Woodcutter's axe†

†Requires two hands; if used one-handed, the Strength requirement increases by one.


Equipment

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