Difference between revisions of "18thCenturyMage/Arms and Equipment"

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'''Armour Piercing''': Weapons with the AP trait are designed to punch through or ignore armour with greater efficiency than normal. Any hit with an AP weapon reduces the damage reduction from the target's armour by an amount equal to the AP trait. AP from different sources stack together
 
'''Armour Piercing''': Weapons with the AP trait are designed to punch through or ignore armour with greater efficiency than normal. Any hit with an AP weapon reduces the damage reduction from the target's armour by an amount equal to the AP trait. AP from different sources stack together
 +
 +
'''Hafted''': Weapons with a long haft make it easier to parry incoming melee attacks, granting +1 Defense against Brawl or Weaponry attacks when the weapon is wielded in two hands.
  
 
'''Smoothbore''': Weapons with the Smoothbore trait do not fire true, all range penalties are increased; to -4 at medium range and -6 at long range.  
 
'''Smoothbore''': Weapons with the Smoothbore trait do not fire true, all range penalties are increased; to -4 at medium range and -6 at long range.  
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Type                Damage    Range    Str  Size  Special
 
Type                Damage    Range    Str  Size  Special
 
----------------------------------------------------------------------------
 
----------------------------------------------------------------------------
Pocket pistol        1L    10/20/40    1    1    Smoothbore
+
Pocket pistol        1L    10/20/40    1    1P    Smoothbore
Travelling pistol    2L    15/30/60    2    1    9-Again, Smoothbore
+
Travelling pistol    2L    15/30/60    2    1S    9-Again, Smoothbore
Dragoon pistol      2L    20/40/60    2    2    8-Again, Smoothbore
+
Dragoon pistol      2L    15/30/60    2    2J    8-Again, Smoothbore
 
</pre>
 
</pre>
  
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'''Longarms'''
 
'''Longarms'''
 
<pre>
 
<pre>
Type                Damage    Range    Str  Size  Special
+
Type                Damage   Range     Str  Size  Special
 
----------------------------------------------------------------------------
 
----------------------------------------------------------------------------
Carbine
+
Carbine             2L      20/40/80    2    3    8-Again, Smoothbore
Rifled carbine
+
Rifled carbine       2L      75/150/300  2    3    9-Again
Musket
+
Musket               3L      30/60/120  3    3    8-Again, Smoothbore
Long rifle
+
Long rifle           2L    150/300/600  3    3    9-Again
Fowling piece
+
Fowling piece       1L      30/60/120  3    3 
Blunderbuss
+
Blunderbuss         4L      10/20/40    3    3    8-Again, Smoothbore
 
</pre>
 
</pre>
  
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'''Propelled Weapons'''
 
'''Propelled Weapons'''
 
<pre>
 
<pre>
Type                Damage     Range    Str  Size  Special
+
Type                Damage   Range    Str  Size  Special
 
----------------------------------------------------------------------------
 
----------------------------------------------------------------------------
 
Atlatl
 
Atlatl
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'''Thrown Weapons'''
 
'''Thrown Weapons'''
 
<pre>
 
<pre>
Type                Damage     Range    Str  Size  Special
+
Type                Damage   Range    Str  Size  Special
 
----------------------------------------------------------------------------
 
----------------------------------------------------------------------------
 
Axe
 
Axe
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Type                Damage  Size  Special
 
Type                Damage  Size  Special
 
---------------------------------------------------------------------
 
---------------------------------------------------------------------
Broadsword/Sabre
+
Broadsword
 
Baton
 
Baton
 
Club
 
Club
Line 76: Line 78:
 
Halberd/Spontoon†
 
Halberd/Spontoon†
 
Knife
 
Knife
 +
Lance
 
Quarterstaff†
 
Quarterstaff†
 +
Sabre
 
Smallsword/Rapier
 
Smallsword/Rapier
 
Sledgehammer†
 
Sledgehammer†

Revision as of 16:36, 1 January 2013

Weaponry

Reloading: All firearms of this period were muzzle-loaders which took a considerable amount of time to reload. It takes six turns to reload a sidearm, nine turns to reload a smoothbore longarm and twelve turns to reload a rifled longarm.

Ammunition:

Weapon traits: The weapons listed below come with a number of traits that are additional to those in the core nWoD system.

Armour Piercing: Weapons with the AP trait are designed to punch through or ignore armour with greater efficiency than normal. Any hit with an AP weapon reduces the damage reduction from the target's armour by an amount equal to the AP trait. AP from different sources stack together

Hafted: Weapons with a long haft make it easier to parry incoming melee attacks, granting +1 Defense against Brawl or Weaponry attacks when the weapon is wielded in two hands.

Smoothbore: Weapons with the Smoothbore trait do not fire true, all range penalties are increased; to -4 at medium range and -6 at long range.


Sidearms

Type                Damage    Range    Str  Size   Special
----------------------------------------------------------------------------
Pocket pistol        1L     10/20/40    1    1P    Smoothbore
Travelling pistol    2L     15/30/60    2    1S    9-Again, Smoothbore
Dragoon pistol       2L     15/30/60    2    2J    8-Again, Smoothbore

Adding "scratch rifling" to a pistol makes it more accurate, though is considered ungentlemanly if brought to a duel. Scratch rifling removes the Smoothbore trait, and increases the range by 50%. However, it also increases loading time by two turns.


Longarms

Type                Damage    Range     Str  Size   Special
----------------------------------------------------------------------------
Carbine              2L      20/40/80    2    3     8-Again, Smoothbore
Rifled carbine       2L      75/150/300  2    3     9-Again
Musket               3L      30/60/120   3    3     8-Again, Smoothbore
Long rifle           2L     150/300/600  3    3     9-Again
Fowling piece        1L      30/60/120   3    3   
Blunderbuss          4L      10/20/40    3    3     8-Again, Smoothbore

All Longarms require two hands to use accurately. Firing a longarm one-handed incurs a -1 dice penalty.


Propelled Weapons

Type                Damage    Range    Str  Size   Special
----------------------------------------------------------------------------
Atlatl
Blowgun
Bolas
Bow†
Sling

†Requires two hands.

Thrown Weapons

Type                Damage    Range    Str  Size   Special
----------------------------------------------------------------------------
Axe
Dart
Javelin
Knife


Melee Weapons

Type                 Damage   Size   Special
---------------------------------------------------------------------
Broadsword
Baton
Club
Cutlass
Fixed bayonet†
Halberd/Spontoon†
Knife
Lance
Quarterstaff†
Sabre
Smallsword/Rapier
Sledgehammer†
Spear†
Sword-cane
Tomahawk
Woodcutter's axe†

†Requires two hands; if used one-handed, the Strength requirement increases by one.


Equipment

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