18thCenturyMage/Arms and Equipment

From RPGnet
Revision as of 14:38, 1 January 2013 by Kiero (talk | contribs)
Jump to: navigation, search

Weaponry

Reloading: All firearms of this period were muzzle-loaders which took a considerable amount of time to reload. It takes six turns to reload a sidearm, nine turns to reload a smoothbore longarm and twelve turns to reload a rifled longarm.

Ammunition:

Weapon traits: The weapons listed below come with a number of traits that are additional to those in the core nWoD system.

Armour Piercing: Weapons with the AP trait are designed to punch through or ignore armour with greater efficiency than normal. Any hit with an AP weapon reduces the damage reduction from the target's armour by an amount equal to the AP trait. AP from different sources stack together

Smoothbore: Weapons with the Smoothbore trait do not fire true, all range penalties are increased; to -4 at medium range and -6 at long range.


Sidearms

Type                Damage    Range    Str  Size   Special
----------------------------------------------------------------------------
Pocket pistol        1L     10/20/40    1    1     Smoothbore
Travelling pistol    2L     15/30/60    2    1     9-Again, Smoothbore
Dragoon pistol       2L     20/40/60    2    2     8-Again, Smoothbore

Adding "scratch rifling" to a pistol makes it more accurate, though is considered ungentlemanly if brought to a duel. Scratch rifling removes the Inaccurate trait, and increases the range by 50%. However, it also increases loading time by two turns.


Longarms

Type                Damage     Range    Str  Size   Special
----------------------------------------------------------------------------
Carbine
Rifled carbine
Musket
Long rifle
Fowling piece
Blunderbuss

All Longarms require two hands to use accurately. Firing a longarm one-handed incurs a -1 dice penalty.


Propelled Weapons

Type                Damage     Range    Str  Size   Special
----------------------------------------------------------------------------
Atlatl
Blowgun
Bolas
Bow†
Sling

†Requires two hands.

Thrown Weapons

Type                Damage     Range    Str  Size   Special
----------------------------------------------------------------------------
Axe
Dart
Javelin
Knife


Melee Weapons

Type                 Damage   Size   Special
---------------------------------------------------------------------
Broadsword/Sabre
Baton
Club
Cutlass
Fixed bayonet†
Halberd/Spontoon†
Knife
Quarterstaff†
Smallsword/Rapier
Sledgehammer†
Spear†
Sword-cane
Tomahawk
Woodcutter's axe†

†Requires two hands; if used one-handed, the Strength requirement increases by one.


Equipment

Back to main page