Difference between revisions of "2012 The Next Wave Crests PBP"

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==Clues==
 
  
# Mister Smith knows there is something wrong with time; barriers prevent him from traveling forward past 2012 in his home dimension.
 
# Everyman has been collecting a bizarre series of fortune cookie slips. All variations on "Save Time, Save the World."
 
# Doctor Acuri, A brilliant albeit nutty friend of Everyman,  Enigma and Cyper sent them packets of insane calculations -- this wasn't out of character for him. They seemed to be about the Mayan calendar which is a new obsession. Acuri is a Professor at Georgia Tech in Atlanta.
 
# Metahuman Talent scouts seem to be more active recently. Cypher received an offer from an engineering recruiter, etc. There's a paranormal track at Dragon*con that seems to be generating a buzz in the "Crest" underground.
 
  
 
== Rules and Conventions ==
 
== Rules and Conventions ==

Revision as of 20:32, 5 January 2009


Those occult scribblers who know best the secret history of the world say there is a tide that drives human destiny.

Waves crest, breaking ever higher, as our population grows.

The spray and foam are those extraordinary few in each generation who break all limits. Who know no boundaries. Who change the world.

There were a dozen in 1913. World War I. The Great Flu Epidemic. Radio. The Air age.

There were a hundred in 1938. World War II. The Atomic Age. Telephones and electrification.

There were a thousand in 1963. The Cold War. The Space Age. Cellphones and the World Wide Web.

There were a thousand more in 1988. More Wars. The great Aids epidemic. Cell phones The World Wide Web changes human civilization as greatly as the telegraph and printing press before it.

2012. The next wave crests.

I call for players for a Mutant and Masterminds play by posting game. In a world seemingly much like our own, secret forces drive humanity's destiny. For generations, there have been super humans working quietly in the shadows. But their works are getting louder. And the Player's characters will be the loudest of all.

Recruitment will be wide open and no limit to slots -- folks always drop out anyway. Player character Power Level will be 10. Starting power points will be 160 rather than 150, so you can be a little more rounded or have occasionally useful tricks.

Campaign setting is the year 2012 across all of Earth and the solar system, possibly elsewhere in time and space. Elements include Evolution, Aliens, Cosmic destinies, Freedom, Survival.








Rules and Conventions

The GM expects a Posting Rate of perhaps 3 times a week. More is encouraged for RP purpose, but I'll try to pace things so tactical decisions don't drag.

Respect our fellow players. Please advise if you have to disappear for a week or drop the game. Don't pick fights or insult each other. Don't take control of each other's characters.

On the other hand, the game environment is your playground. I encourage creativity and ruthless manipulation of the game environs and innocent bystanders and supporting cast. The antagonists, alas, are for the most part under my control, though if you want a random mook to bash or spy to seduce feel free.

Robert will do all the dice rolling. He won't cheat. Mostly. He for sure won't cheat for GMPCs -- they're expected to lose.