Editing 3-5 Against the Giants Campaign

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=='''Against the Giants'''==
 
=='''Against the Giants'''==
  
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Altendorf is a medium sized town at the foot of the Yatils, just as the Mounds of Morn start. A high-walled place, it guards a pass into the mountains that eventually leads to Tusmit. That pass is murderously hard, so no real trade comes that way. The town is ancient though, so perhaps trade did once come through. Now it exists to act as a market place for various ranchers on farmers in the surrounding hills and low valleys, and as a staging point for those adventurers who wish to search for ancient treasure in the mountains.
 
Altendorf is a medium sized town at the foot of the Yatils, just as the Mounds of Morn start. A high-walled place, it guards a pass into the mountains that eventually leads to Tusmit. That pass is murderously hard, so no real trade comes that way. The town is ancient though, so perhaps trade did once come through. Now it exists to act as a market place for various ranchers on farmers in the surrounding hills and low valleys, and as a staging point for those adventurers who wish to search for ancient treasure in the mountains.
  
This is the town that you forged forth from in searching for Iggwlv’s lair, and where you based yourselves in searching for the lost temple of Tharizdun and the lair of the blue wyrm. A stout wall and gate have been built across the pass, and adventurers now must buy a license to pass through, and a tax of 10% of the treasure they bring back. Voorman Franz gave over the rulership of the town to Gregor Runarm, now Hetman Gregor, as a reward for service to Perrenland, and for being one of the few in the land to have the strength to collect taxes from successful adventurers. One of the Hetman’s duties is to also raise a force able to patrol the pass and police the villages there, which Gregor has done. There are good relationships with a holdfast of mountain dwarves, and a steading of gnomes. A enclave of grey elves lives in a hidden valley also, but they prefer to keep distant.
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This is the town that you forged forth from in searching for Iggwlv’s lair, and where you based yourselves in searching for the lost temple of Tharizdun and the lair of the blue wyrm. A stout wall and gate have been built across the pass, and adventurers now must buy a license to pass through, and a tax of 10% of the treasure they bring back. Voorman Franz gave over the rulership of the town to Gregor Runarm, now Hetman Gregor, as a reward for service to Perrenland, and for being one of the few in the land to have the strength to collect taxes from successful adventurers. One of the Hetman’s duties is to also raise a force able to patrol the pass and police the villages there, which Gregor has done. There are good relationships with a holdfast of mountain dwarves, and a steading of gnomes. A enclave of grey elves lives in a hidden valley also, but they prefer to keep distant.
  
 
Gregor has been the Hetman for five years now. The local clans have become accustomed to him and his advisers, and some of the powerful locals have become friendly too. Hetman is Mayor, which is elected. Gregor is also a Freiherr, about equal to a count. Kazoth, Issac and Albard are also Ritters, or Knights. Landgrafs are above Gregor.
 
Gregor has been the Hetman for five years now. The local clans have become accustomed to him and his advisers, and some of the powerful locals have become friendly too. Hetman is Mayor, which is elected. Gregor is also a Freiherr, about equal to a count. Kazoth, Issac and Albard are also Ritters, or Knights. Landgrafs are above Gregor.

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