4E Changes

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For those who wonder how the basic subsets of the universe have changed, here is a list in-progress of the various changes that the world of Eberron has undergone with the end of the Fifth Age.


Alignment

Alignment remains largely unchanged from Third Edition. The original Nine Alignments remain with each side maintaining its original devotions and devotees. However, Neutral is now totally transformed into a need for Balance in one's life and Moderation. Thus, The Unaligned Alignment still exists as well for the majority of people (perhaps 80% of those) whom subscribe to no philosophy strictly.

It's thus the Ten alignments now.


Classes

Bards: Remain unchanged despite their current absence. No alignment restrictions on them, though.


Clerics: I like what they did with Clerics in that they do not gain their power from direct mystic revelation but a ritual ordination performed by the Church. This is now canon in the setting and Clerics now function somewhat like Eberron in that one must be formally defrocked by ritual to have one's Clerical abilities removed (unless you tick a god off enough his avatar appears to do it). Otherwise, you will maintain your clerical abilities. Defrocking I'm going to rule is a 4th Level Spell and only capable of being performed if the cleric really has seriously transgressed the faith.


Druids: I'm inclined to substitute Nature bonded Clerics until a New Druid Class arrives. Ditto on the alignment restrictions.


Fighters: Really, it's combining all the Book of Nine Swords options into the game. While I would prefer to keep the "mysterious arts of the East" flavor to them, I can just keep most fighters at a low level. Finally, Kensei is a base class and my campaign has been moving to overthetop anime showmanship to even them with evil wizards anyway. So, again, no problem but I can see how it would seriously bug some players.

Wrath of the Lich Queen