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[[4SRD:Main Page|4SRD]] > [[4SRD:Class|Classes]] > Fighter
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{{OGL Top}}
 
 
 
==Fighter==
 
==Fighter==
  
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{| class="d20"
 
{| class="d20"
 
|+
 
|+
<div>Table: The Fighter</div>
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<div>{{#anc:Table: The Fighter}}</div>
 +
Hit Die: d10
 
|-
 
|-
 
!  rowspan="2" | Level
 
!  rowspan="2" | Level
 
!  rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
 
!  rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
!  colspan="4" | Maneuvers Known
+
!  colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
!  rowspan="2" | Feats
 
 
!  rowspan="2" | Special
 
!  rowspan="2" | Special
 
|- {{#vardefine:odd|0}}
 
|- {{#vardefine:odd|0}}
! At-will || Encounter || Daily || Utility
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! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|1st|| class="left" | +0 || 2 || 1 || 1 || 0 || 1 || Challenge, Opportunity Bonus, Weapon Talent
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|2nd|| class="left" | +1 || 2 || 1 || 1 || 1 || 2 ||
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|3rd|| class="left" | +1 || 2 || 2 || 1 || 1 || 2 ||
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|4th|| class="left" | +2 || 2 || 2 || 1 || 1 || 3 ||
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|5th|| class="left" | +2 || 2 || 2 || 2 || 1 || 3 ||
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|6th|| class="left" | +3 || 2 || 2 || 2 || 2 || 4 ||
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|7th|| class="left" | +3 || 2 || 3 || 2 || 2 || 4 ||
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|8th|| class="left" | +4 || 2 || 3 || 2 || 2 || 5 ||
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|9th|| class="left" | +4 || 2 || 3 || 3 || 2 || 5 ||
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|10th|| class="left" | +5 || 2 || 3 || 3 || 3 || 6 ||
 
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|11th|| class="left" | +5 || 2 || 4 || 3 || 3 || 7 || Choose Prestige Class
+
|1st|| class="left" | +1 || +2 || +0 || +0
 +
| class="left" | [[#Bonus Feats|Bonus Feat]]
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|12th|| class="left" | +6 || 2 || 4 || 3 || 4 || 8 ||
+
|2nd|| class="left" | +2 || +3 || +0 || +0
 +
| class="left" | [[#Bonus Feats|Bonus Feat]]
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|13th|| class="left" | +6 || 2 || 4* || 3 || 4 || 8 ||
+
|3rd|| class="left" | +3 || +3 || +1 || +1
 +
| class="left" |
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|14th|| class="left" | +7 || 2 || 4 || 3 || 4 || 9 ||
+
|4th|| class="left" | +4 || +4 || +1 || +1
 +
| class="left" | [[#Bonus Feats|Bonus Feat]]
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|15th|| class="left" | +7 || 2 || 4 || 3* || 4 || 9 ||
+
|5th|| class="left" | +5 || +4 || +1 || +1
 +
| class="left" |
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|16th|| class="left" | +8 || 2 || 4 || 3 || 5 || 10 ||
+
|6th|| class="left" | +6/+1 || +5 || +2 || +2
 +
| class="left" | [[#Bonus Feats|Bonus Feat]]
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|17th|| class="left" | +8 || 2 || 4* || 3 || 5 || 10 ||
+
|7th|| class="left" | +7/+2 || +5 || +2 || +2
 +
| class="left" |
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|18th|| class="left" | +9 || 2 || 4 || 3 || 5 || 11 ||
+
|8th|| class="left" | +8/+3 || +6 || +2 || +2
 +
| class="left" | [[#Bonus Feats|Bonus Feat]]
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|19th|| class="left" | +9 || 2 || 4 || 3* || 5 || 11 ||
+
|9th|| class="left" | +9/+4 || +6 || +3 || +3
 +
| class="left" |
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|20th|| class="left" | +10 || 2 || 4 || 4 || 5 || 12 ||
+
|10th||class="left" | +10/+5 || +7 || +3 || +3
 +
| class="left" | [[#Bonus Feats|Bonus Feat]]
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|21st|| class="left" | +10 || 2 || 4 || 4 || 5 || 12 || Choose Immortal Path
+
|11th||class="left" | +11/+6/+1 || +7 || +3 || +3
 +
| class="left" |
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|22nd|| class="left" | +11 || 2 || 4 || 4 || 6 || 13 ||
+
|12th||class="left" | +12/+7/+2 || +8 || +4 || +4
 +
| class="left" | [[#Bonus Feats|Bonus Feat]]
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|23rd|| class="left" | +11 || 2 || 4* || 4 || 6 || 13 ||
+
|13th||class="left" | +13/+8/+3 || +8 || +4 || +4
 +
| class="left" |
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|24th|| class="left" | +12 || 2 || 4 || 4 || 6 || 14 ||
+
|14th||class="left" | +14/+9/+4 || +9 || +4 || +4
 +
| class="left" | [[#Bonus Feats|Bonus Feat]]
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|25th|| class="left" | +12 || 2 || 4 || 4* || 6 || 14 ||
+
|15th||class="left" | +15/+10/+5 || +9 || +5 || +5
 +
| class="left" |
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|26th|| class="left" | +13 || 2 || 4 || 4 || 7 || 15 ||
+
|16th||class="left" | +16/+11/+6/+1 || +10 || +5 || +5
 +
| class="left" | [[#Bonus Feats|Bonus Feat]]
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|27th|| class="left" | +13 || 2 || 4* || 4 || 7 || 15 ||
+
|17th||class="left" | +17/+12/+7/+2 || +10 || +5 || +5
 +
| class="left" |
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|28th|| class="left" | +14 || 2 || 4 || 4 || 7 || 16 ||
+
|18th||class="left" | +18/+13/+8/+3 || +11 || +6 || +6
 +
| class="left" | [[#Bonus Feats|Bonus Feat]]
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|29th|| class="left" | +14 || 2 || 4 || 4* || 7 || 16 ||
+
|19th||class="left" | +19/+14/+9/+4 || +11 || +6 || +6
 +
| class="left" |
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|30th|| class="left" | +15 || 2 || 4 || 4 || 7 || 17 ||
+
|20th||class="left" | +20/+15/+10/+5 || +12 || +6 || +6
 +
| class="left" | [[#Bonus Feats|Bonus Feat]]
 
|-
 
|-
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
'''Class Skills: 3 (2 + [[4SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
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'''Class Skills (2 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
[[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Handle Animal Skill|Handle Animal]] ([[SRD:Charisma|Cha]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Ride Skill|Ride]] ([[SRD:Dexterity|Dex]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]).
 
[[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Handle Animal Skill|Handle Animal]] ([[SRD:Charisma|Cha]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Ride Skill|Ride]] ([[SRD:Dexterity|Dex]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]).
 
|}
 
|}
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All of the following are class features of the fighter.
 
All of the following are class features of the fighter.
  
'''Role:''' Defender
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'''Weapon and Armor Proficiency:''' A fighter is proficient with all [[SRD:Simple Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial weapons]] and with all armor ([[SRD:Armor Proficiency (Heavy)|heavy]], [[SRD:Armor Proficiency (Medium)|medium]], and [[SRD:Armor Proficiency (Light)|light]]) and [[SRD:Shield Proficiency|shields]] (including [[SRD:Tower Shield Proficiency|tower shields]]).
 
 
'''Weapon and Armor Proficiency:''' A fighter is proficient with all [[4SRD:Simple Weapon Proficiency|simple]] and [[4SRD:Martial Weapon Proficiency|martial weapons]] and with all armor ([[4SRD:Armor Proficiency (Heavy)|heavy]] and [[4SRD:Armor Proficiency (Light)|light]]) and [[4SRD:Shield Proficiency|shields]] (including [[4SRD:Tower Shield Proficiency|tower shields]]).
 
 
 
'''Defense Bonus:''' +2 Fortitude
 
 
 
'''Hit Points at 1st Level:''' 15 + Constitution Score
 
 
 
'''Hit Points per Level Gained:''' 6
 
 
 
'''Challenge:''' Whenever you attack an enemy, hit or miss, you can choose to mark it. The mark lasts until the end of the fighter's next turn. Marked enemies have a -2 penalty to attacks that do not include the fighter as a target. When a marked enemy that is adjacent to the fighter shifts or makes an attack that does not include the fighter among its targets, the fighter gets to make a melee basic attack against that enemy as an immediate interrupt.
 
  
'''Opportunity Bonus:''' Fighters get a bonus to opportunity attack rolls equal to their Wisdom modifier. When an enemy provokes an opportunity attack by moving and is hit by the fighter, it stops moving — although it can resume its movement if it has actions remaining.
+
'''{{#anc:Bonus Feats}}:''' At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as [[SRD:Fighter Bonus Feats|fighter bonus feats]]. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
  
'''Weapon Talent:''' Choose either one-handed or two-handed weapons. You have a +1 bonus to attacks with weapons of the chosen group.  
+
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.
  
 
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