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'''Role:''' Defender
 
'''Role:''' Defender
  
'''Weapon and Armor Proficiency:''' A fighter is proficient with all [[4SRD:Simple Weapon Proficiency|simple]] and [[4SRD:Martial Weapon Proficiency|martial weapons]] and with all armor ([[4SRD:Armor Proficiency (Heavy)|heavy]] and [[4SRD:Armor Proficiency (Light)|light]]) and [[4SRD:Shield Proficiency|shields]] (including [[4SRD:Tower Shield Proficiency|tower shields]]).
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'''Weapon and Armor Proficiency:''' A fighter is proficient with all [[4SRD:Simple Weapon Proficiency|simple]] and [[4SRD:Martial Weapon Proficiency|martial weapons]] and with all armor ([[4SRD:Armor Proficiency (Heavy)|heavy]], [[4SRD:Armor Proficiency (Medium)|medium]], and [[4SRD:Armor Proficiency (Light)|light]]) and [[4SRD:Shield Proficiency|shields]] (including [[4SRD:Tower Shield Proficiency|tower shields]]).
  
 
'''Defense Bonus:''' +2 Fortitude
 
'''Defense Bonus:''' +2 Fortitude
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'''Hit Points per Level Gained:''' 6
 
'''Hit Points per Level Gained:''' 6
  
'''Challenge:''' Whenever you attack an enemy, hit or miss, you can choose to mark it. The mark lasts until the end of the fighter's next turn. Marked enemies have a -2 penalty to attacks that do not include the fighter as a target. When a marked enemy that is adjacent to the fighter shifts or makes an attack that does not include the fighter among its targets, the fighter gets to make a melee basic attack against that enemy as an immediate interrupt.
 
 
'''Opportunity Bonus:''' Fighters get a bonus to opportunity attack rolls equal to their Wisdom modifier. When an enemy provokes an opportunity attack by moving and is hit by the fighter, it stops moving — although it can resume its movement if it has actions remaining. 
 
 
'''Weapon Talent:''' Choose either one-handed or two-handed weapons. You have a +1 bonus to attacks with weapons of the chosen group.
 
  
 
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