ACKS Versus Caverns of Thracia

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A game of Weird Fantasy run by The Wyzard

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Introduction

Player Characters

Entourage

Animals

Gertie the Mule

Movement: 120'/turn @ 20 stone, 60'/turn @ 40 stone

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Henchmen

Campaign World

House Rules

Maps & Plot Hooks

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Treasure

Giant Weasel's Lair

  • 3 sets of engraved teeth (1 stone per 100 sets), each worth 20 gp [On Sax]
  • 6 sticks of rare incense (1 stone per 100 sticks), each worth 16 gp [On Sax]
  • 2 vials of rare perfume (1 stone per 100 vials), each worth 150 gp [On Sax]
  • 1 rich fur cape (1 stone each), worth 1500 gp [On Erik]
  • 1 alexandrite, 500 gp [On Sax]
  • 1 turquoise, 25 gp [On Sax]
  • 1 Carved jade jewelry, 900 gp [On Sax]
  • 1 porcelain jewelry, 300 gp [On Sax]
  • Weasel fur, 500 gp if properly removed and sold [On Erik]

Mustache Guy

  • Loose change equaling 2 GP [On Bwango]
  • One chunk of turquoise worth 25 GP [On Bwango]
  • One pouch of wolfsbane worth 10 GP [On Bwango]

Spices from the Green Tome

  • "A box containing a massive ten pounds of assorted ground spices." Their worth is "probably 150GP." [On Erik]

The Neanderthals' Lair

  • 5,000 Copper
  • 3,000 Silver
  • 1 barrels of beer, worth 10gp (8 stone each)
  • 3 barrels of preserved fish, worth 5gp each (8 stone each)
  • 1 bag of loose tea, worth 75gp (5 stone each)
  • 50 animal horns worth 20gp each (1 stone per 5 horns)
  • 12 bone fetishes and figurines, each worth 15gp
  • 4 prisms, each worth 60gp
  • 1 lapis lazuli (25 gp)
  • 1 wrought silver trinket (500 gp)
  • 1 Fine wood trinket (500 gp)
  • 1 shells trinket (170 gp)
  • A vial full of a glittering blue liquid, undoubtedly a potion.