Editing ASSH.NPC Hero1

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 2: Line 2:
  
 
== Character Sheet ==
 
== Character Sheet ==
'''Yalak'''[https://www.pinterest.com/pin/297167275408302042/], Male Commoner Thief (5th)
 
  
'''XP''': 20,498
+
'''Yalak'''[https://www.pinterest.com/pin/297167275408302042/], Male Commoner Thief (4th)
  
 
'''Attributes - STR''': 11 (test of strength 2:6, extraordinary feat of strength 4%), '''DEX''': 15 (attack mod/missile +1, defense adj +1, test of dexterity 3:6, extraordinary feat of dexterity 16%), '''CON''': 12 (trauma survival 75%, test of constitution 2:6, extraordinary test of constitution 4%), '''INT''': 13 (languages +1), '''WIS''': 9, '''CHA''': 12 (maximum number of henchment 4)
 
'''Attributes - STR''': 11 (test of strength 2:6, extraordinary feat of strength 4%), '''DEX''': 15 (attack mod/missile +1, defense adj +1, test of dexterity 3:6, extraordinary feat of dexterity 16%), '''CON''': 12 (trauma survival 75%, test of constitution 2:6, extraordinary test of constitution 4%), '''INT''': 13 (languages +1), '''WIS''': 9, '''CHA''': 12 (maximum number of henchment 4)
  
'''Class Abilities''': Agile (+1AC when unarmored and unencumbered/small shield allowed), Backstab (+4 to hit, x2 weapon damage dice), Clandestine Tongue (Thieve's Cant), Detect Secret Doors (3:6), Thief Abilities (Climb 9:12, Decipher Script 2:12, Discern Noise 6:12, Hide 7:12, Manipulate Trap 5:12, Move Silently 7:12, Open Locks 5:12, Pick Pockets 6:12, Read Scrolls 0:12)
+
'''Class Abilities''': Agile (+1AC when unarmored and unencumbered/small shield allowed), Backstab (+4 to hit, x2 weapon damage dice), Clandestine Tongue (Thieve's Cant), Detect Secret Doors (3:6), Thief Abilities (Climb 8:12, Decipher Script 1:12, Discern Noise 5:12, Hide 6:12, Manipulate Trap 4:12, Move Silently 6:12, Open Locks 4:12, Pick Pockets 5:12, Read Scrolls --)
  
'''Hit Points''': 19 (5d6)
+
'''Hit Points''': 15 (4d6)
  
 
'''Armor Class''': 5 (leather +defense adj +cloak)
 
'''Armor Class''': 5 (leather +defense adj +cloak)
Line 16: Line 15:
 
'''Move''': 40ft
 
'''Move''': 40ft
  
'''Saving Throw''': 14 (+3 vs. Avoidance, +2 vs. Devices, +1 any spell effect that involves dodging; additional +1 to all saves from cloak)
+
'''Saving Throw''': 15 (+3 vs. Avoidance, +2 vs. Devices, +1 any spell effect that involves dodging; additional +1 to all saves from cloak)
  
 
'''Fighting Ability''': 3
 
'''Fighting Ability''': 3

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)