Editing ASSH2e Players.Tiller
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
'''Magician''' | '''Magician''' | ||
− | '''Level''' | + | '''Level''' 4 (11,000 xp) |
'''Chaotic Good''' | '''Chaotic Good''' | ||
Line 29: | Line 29: | ||
'''Combat Stats''' | '''Combat Stats''' | ||
− | :'''Casting Ability''' | + | :'''Casting Ability''' 4 |
− | :'''Fighting Ability''' | + | :'''Fighting Ability''' 1 |
− | :'''Saving Throw''' | + | :'''Saving Throw''' 15 (+2 Device; +2 Sorcery) |
:'''AC''' 5 (Bracers of Defensiveness AC 6 + Dex Bonus) | :'''AC''' 5 (Bracers of Defensiveness AC 6 + Dex Bonus) | ||
:'''AC''' 4 (Bracers of Defensiveness AC 6 + Dex Bonus + Quarterstaff bonus in melee) | :'''AC''' 4 (Bracers of Defensiveness AC 6 + Dex Bonus + Quarterstaff bonus in melee) | ||
− | :'''HP''' | + | :'''HP''' 20 (4d4 +4 +3 from familiar) (13+4+3) |
:'''MV''' 40ft | :'''MV''' 40ft | ||
Line 50: | Line 50: | ||
:Read Scrolls | :Read Scrolls | ||
:Scribe Scrolls | :Scribe Scrolls | ||
− | :Sorcery (Base 3x1st and 2x2nd | + | :Sorcery (Base 3x1st and 2x2nd; with Int bonus 4x1st and 3x2nd; with Int and Familiar 5x1st and 4x2nd) |
'''Known Spells''' | '''Known Spells''' | ||
:Detect Magic (1st) | :Detect Magic (1st) | ||
− | : | + | :Magic Missile (1st) (Two missiles 1d4+1 each) |
− | :Magic Missile (1st) ( | + | :Magic Missile (1st) (Two missiles 1d4+1 each) |
− | :Shocking Grasp (1st) (Touch, 1d8+ | + | :Shocking Grasp (1st) (Touch, 1d8+4 damage) |
:Sleep (1st) (4 HD or lower: affect 2d8 HD starting with lowest; or single 5HD creature) | :Sleep (1st) (4 HD or lower: affect 2d8 HD starting with lowest; or single 5HD creature) | ||
:Continuous Light (2nd) (60 foot diameter, permanent) | :Continuous Light (2nd) (60 foot diameter, permanent) | ||
− | |||
− | |||
− | |||
:Web (2nd) (Range 20 feet; Covers 10x10x20 feet) | :Web (2nd) (Range 20 feet; Covers 10x10x20 feet) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
'''Secondary Skills''' | '''Secondary Skills''' | ||
Line 95: | Line 76: | ||
:Scroll - Fireball (3rd level) | :Scroll - Fireball (3rd level) | ||
:Potion of Healing (drinking half heals 1d4HP, drinking all at once heals 2d4+2HP) | :Potion of Healing (drinking half heals 1d4HP, drinking all at once heals 2d4+2HP) | ||
− | |||
− | |||
− | |||
− | |||
− | The son of a trader, Tiller grew up helping his father with moving merchandise between cities by both caravan and ship. Trained as a navigator early, he soon discovered that his ability to read maps and determine routes brought forward | + | The son of a trader, Tiller grew up helping his father with moving merchandise between cities by both caravan and ship. Trained as a navigator early, he soon discovered that his ability to read maps and determine routes brought forward and unexpected gift of sorcery. He apprenticed for a bit with a magician in Khromarium and then returned to the family business as both navigator and added protection against marauders. |
Over time he realized that he wanted to make a name for himself and left the trading business. Since then he has sought out more knowledge of sorcery. | Over time he realized that he wanted to make a name for himself and left the trading business. Since then he has sought out more knowledge of sorcery. |