Difference between revisions of "ASSH2e Players.Tiller"

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(Updating PC to 5th level)
 
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== Tiller ==
 
 
Back to the Main WIKI page[https://wiki.rpg.net/index.php/AstonishingSwordsmen%26SorcerersOfHyperborea)_GameNotes]
 
Back to the Main WIKI page[https://wiki.rpg.net/index.php/AstonishingSwordsmen%26SorcerersOfHyperborea)_GameNotes]
  
 +
== Tiller ==
 
'''Magician'''
 
'''Magician'''
  
'''Level''' 4 (11,000 xp)
+
'''Level''' 5 (20,000 xp)
  
 
'''Chaotic Good'''
 
'''Chaotic Good'''
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'''Combat Stats'''
 
'''Combat Stats'''
:'''Casting Ability''' 4
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:'''Casting Ability''' 5
:'''Fighting Ability''' 1
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:'''Fighting Ability''' 2
:'''Saving Throw''' 15 (+2 Device; +2 Sorcery)
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:'''Saving Throw''' 14 (+2 Device; +2 Sorcery)
 
:'''AC''' 5 (Bracers of Defensiveness AC 6 + Dex Bonus)
 
:'''AC''' 5 (Bracers of Defensiveness AC 6 + Dex Bonus)
 
:'''AC''' 4 (Bracers of Defensiveness AC 6 + Dex Bonus + Quarterstaff bonus in melee)
 
:'''AC''' 4 (Bracers of Defensiveness AC 6 + Dex Bonus + Quarterstaff bonus in melee)
:'''HP''' 20 (4d4 +4 +3 from familiar) (13+4+3)
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:'''HP''' 25 (5d4 +5 +3 from familiar) (17+5+3)
 
:'''MV''' 40ft
 
:'''MV''' 40ft
  
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:Read Scrolls
 
:Read Scrolls
 
:Scribe Scrolls
 
:Scribe Scrolls
:Sorcery (Base 3x1st and 2x2nd; with Int bonus 4x1st and 3x2nd; with Int and Familiar 5x1st and 4x2nd)
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:Sorcery (Base 3x1st and 2x2nd and 1x3rd; with Int bonus 4x1st and 3x2nd and 2x3rd; with Int and Familiar 5x1st and 4x2nd and 3x3rd)
  
 
'''Known Spells'''
 
'''Known Spells'''
 
:Detect Magic (1st)
 
:Detect Magic (1st)
 
:Identify (1st)
 
:Identify (1st)
:Magic Missile (1st) (Two missiles 1d4+1 each)
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:Magic Missile (1st) (Range 150ft; Three missiles 1d4+1 each)
:Shocking Grasp (1st) (Touch, 1d8+4 damage)
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:Shocking Grasp (1st) (Touch, 1d8+5 damage)
 
:Sleep (1st) (4 HD or lower: affect 2d8 HD starting with lowest; or single 5HD creature)
 
:Sleep (1st) (4 HD or lower: affect 2d8 HD starting with lowest; or single 5HD creature)
 
:Continuous Light (2nd) (60 foot diameter, permanent)
 
:Continuous Light (2nd) (60 foot diameter, permanent)
 +
:Invisibility (2nd)
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:Knock (2nd) (60 ft Range; Opens anything locked)
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:Stinking Cloud (2nd) (20x20x20 ft; Saving throw or incapacitated for 1d6 rounds, lasts CA)
 
:Web (2nd) (Range 20 feet; Covers 10x10x20 feet)
 
:Web (2nd) (Range 20 feet; Covers 10x10x20 feet)
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:Fireball (3rd) (240ft range; Save or take 1d6/CA)
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:Hold Person (3rd) (Duration 6 Turns; Individual target -2 Save; Up to 4 in 10ft radius normal Save)
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 +
'''Memorized Spells'''
 +
:Detect Magic x1
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:Magic Missile x2
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:Shocking Grasp x1
 +
:Sleep x1
 +
 +
:Continuous Light x1
 +
:Invisibility x1
 +
:Stinking Cloud x1
 +
:Web x1
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 +
:Fireball x1
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:Hold Person x2
  
 
'''Secondary Skills'''
 
'''Secondary Skills'''
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:Scroll - Fireball (3rd level)
 
:Scroll - Fireball (3rd level)
 
:Potion of Healing (drinking half heals 1d4HP, drinking all at once heals 2d4+2HP)
 
:Potion of Healing (drinking half heals 1d4HP, drinking all at once heals 2d4+2HP)
 +
:Healing Gem (Crush in hand and get 2d4+2HP; All or nothing)
 +
:Healing Gem (Crush in hand and get 2d4+2HP; All or nothing)
  
 +
'''Treasure'''
 +
:5000gp
  
  
The son of a trader, Tiller grew up helping his father with moving merchandise between cities by both caravan and ship. Trained as a navigator early, he soon discovered that his ability to read maps and determine routes brought forward and unexpected gift of sorcery. He apprenticed for a bit with a magician in Khromarium and then returned to the family business as both navigator and added protection against marauders.
+
The son of a trader, Tiller grew up helping his father with moving merchandise between cities by both caravan and ship. Trained as a navigator early, he soon discovered that his ability to read maps and determine routes brought forward the unexpected gift of sorcery. He apprenticed for a bit with a magician in Khromarium and then returned to the family business as both navigator and added protection against marauders.
  
 
Over time he realized that he wanted to make a name for himself and left the trading business. Since then he has sought out more knowledge of sorcery.
 
Over time he realized that he wanted to make a name for himself and left the trading business. Since then he has sought out more knowledge of sorcery.

Latest revision as of 16:38, 29 January 2021

Back to the Main WIKI page[1]

Tiller[edit]

Magician

Level 5 (20,000 xp)

Chaotic Good


Male, Common

20 y/o

Height: 5' 8”

Weight: 110 lb

Features: Black hair; dark brown eyes; mottled complexion


Attributes

Str 14 Attack +0; Damage +1; Test 3:6; Feat 8%
Dex 17 Attack +2; +1 AC; Test 4:6, Feat 24%
Con 14 HP +1; Poison +0; Trauma 80%; Test 3:6; Feat 8%
Int 18 Languages +3; Bonus Spells: 1st, 2nd, 3rd, 4th; Learn 95%
Wis 8 Willpower +0
Cha 10 React/Loyal 0; Max Hench 4

Combat Stats

Casting Ability 5
Fighting Ability 2
Saving Throw 14 (+2 Device; +2 Sorcery)
AC 5 (Bracers of Defensiveness AC 6 + Dex Bonus)
AC 4 (Bracers of Defensiveness AC 6 + Dex Bonus + Quarterstaff bonus in melee)
HP 25 (5d4 +5 +3 from familiar) (17+5+3)
MV 40ft

Weapons

+1 Quarter Staff: +1 to hit (magic); 1d6+2 Damage (Str + magic)
Dagger: +0 to hit; 1d4+1 Damage (Str)
Sling: +2 to hit (Dex); 1d4+1 Damage (Str)

Armor

Bracers of Defensiveness AC 6

Class Abilities

Magician's Familiar (Rat, 3 HP, Can see/hear through familiar 120 feet)
Read Magic
Read Scrolls
Scribe Scrolls
Sorcery (Base 3x1st and 2x2nd and 1x3rd; with Int bonus 4x1st and 3x2nd and 2x3rd; with Int and Familiar 5x1st and 4x2nd and 3x3rd)

Known Spells

Detect Magic (1st)
Identify (1st)
Magic Missile (1st) (Range 150ft; Three missiles 1d4+1 each)
Shocking Grasp (1st) (Touch, 1d8+5 damage)
Sleep (1st) (4 HD or lower: affect 2d8 HD starting with lowest; or single 5HD creature)
Continuous Light (2nd) (60 foot diameter, permanent)
Invisibility (2nd)
Knock (2nd) (60 ft Range; Opens anything locked)
Stinking Cloud (2nd) (20x20x20 ft; Saving throw or incapacitated for 1d6 rounds, lasts CA)
Web (2nd) (Range 20 feet; Covers 10x10x20 feet)
Fireball (3rd) (240ft range; Save or take 1d6/CA)
Hold Person (3rd) (Duration 6 Turns; Individual target -2 Save; Up to 4 in 10ft radius normal Save)

Memorized Spells

Detect Magic x1
Magic Missile x2
Shocking Grasp x1
Sleep x1
Continuous Light x1
Invisibility x1
Stinking Cloud x1
Web x1
Fireball x1
Hold Person x2

Secondary Skills

Navigator

Languages

Common
Hellenic (Kimmerian dialect)
Old Norse
Esquimaux (Coastal dialect)

Magic Items

+1 Quarterstaff
Bracers of Defensiveness AC 6
Scroll - Levitate (2nd level)
Scroll - Fireball (3rd level)
Potion of Healing (drinking half heals 1d4HP, drinking all at once heals 2d4+2HP)
Healing Gem (Crush in hand and get 2d4+2HP; All or nothing)
Healing Gem (Crush in hand and get 2d4+2HP; All or nothing)

Treasure

5000gp


The son of a trader, Tiller grew up helping his father with moving merchandise between cities by both caravan and ship. Trained as a navigator early, he soon discovered that his ability to read maps and determine routes brought forward the unexpected gift of sorcery. He apprenticed for a bit with a magician in Khromarium and then returned to the family business as both navigator and added protection against marauders.

Over time he realized that he wanted to make a name for himself and left the trading business. Since then he has sought out more knowledge of sorcery.