Difference between revisions of "A Hundred Ways to Die: Firearms"

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= Guns =
 
= Guns =
 +
 +
Most modern guns are available in a range of calibres and magazine capacities. The table lists the most common configurations. Larger mags are going to be heavier and less convenient/concealable, though - same applies to larger calibres.
  
 
== Derringers ==
 
== Derringers ==
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|| 1D10  
 
|| 1D10  
 
|| 15
 
|| 15
 +
|| -
 +
|-
 +
|| SIG P320
 +
|| 10mm
 +
|| 15m
 +
|| 1D10+1
 +
|| 14
 
|| -
 
|| -
 
|-
 
|-
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|| -
 
|| -
 
|}
 
|}
 
  
 
== Submachine Guns ==
 
== Submachine Guns ==
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|| '''Calibre'''
 
|| '''Calibre'''
 
|| '''Range'''
 
|| '''Range'''
|| '''Damage'''
+
|| '''Damage/Leth.'''
 
|| '''Rounds'''
 
|| '''Rounds'''
 
|| '''Modes'''
 
|| '''Modes'''
Line 237: Line 245:
 
|| .38 ACP
 
|| .38 ACP
 
|| 20m  
 
|| 20m  
|| 1D10  
+
|| 1D10/10%
|| 30/10%
+
|| 30
 
|| a  
 
|| a  
 
|-  
 
|-  
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|| '''Calibre'''
 
|| '''Calibre'''
 
|| '''Range'''
 
|| '''Range'''
|| '''Damage'''
+
|| '''Damage/Leth.'''
 
|| '''Rounds'''
 
|| '''Rounds'''
 
|| '''Modes'''
 
|| '''Modes'''
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|| Barrett Model 82A1
 
|| Barrett Model 82A1
 
|| .50  
 
|| .50  
|| 250m/20%  
+
|| 250m   
|| 2D8  
+
|| 2D8 /20%
 
|| 7  
 
|| 7  
 +
|| - 
 +
|-
 +
|| B&T SPR300 PRO
 +
|| .300 Whisper
 +
|| 250m
 +
|| 2D6+4/10%
 +
|| 10
 
|| -   
 
|| -   
 
|-  
 
|-  
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|| '''Calibre'''
 
|| '''Calibre'''
 
|| '''Range'''
 
|| '''Range'''
|| '''Damage'''
+
|| '''Damage per range'''
 
|| '''Rounds'''
 
|| '''Rounds'''
 
|| '''Modes'''
 
|| '''Modes'''
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|}
 
|}
  
 +
= Special Settings Rules for Firearms =
 +
 +
== Double Tap ==
 +
 +
As per the Optional Rules for Double Shots in the Cthulhu Eternal SRD, any weapon capable of burst fire can make two consecutive shots at the same target at -20%, rolling separately for each.
 +
 +
== Shotguns ==
 +
 +
Shotguns do full damage at 10m, half damage at 10-20m, and one quarter damage at 20-50m. Double-barreled shotguns can shoot the same target twice with the same shooting roll, but with separate damage rolls for each shot.
 +
 +
== Calibres ==
 +
 +
Below is a full list of calibres with damage figures attached. Specifics for actual weapons above take precedence - chamber pressure, barrel length, and many other factors can influence final lethality.
 +
 +
'''Handgun calibres'''
 +
{|
 +
|-
 +
|| '''Calibre'''
 +
|| '''Damage'''
 +
|-
 +
||.22 long ||1D6
 +
|-
 +
||.22 long rifle ||1D6+1
 +
|-
 +
|| .22 short || 1D6
 +
|-
 +
|| .32 ACP || 1D8
 +
|-
 +
|| .32 Colt New Police || 1D8
 +
|-
 +
|| .357 Magnum || 1D8+1D4
 +
|-
 +
|| .38 Colt New Police || 1D10
 +
|-
 +
|| .38 Special || 1D10
 +
|-
 +
|| .38 Super Auto || 1D10
 +
|-
 +
|| .380 ACP || 1D10
 +
|-
 +
|| .40 S&W || 1D10
 +
|-
 +
|| .41 Magnum || 1D10+1D4
 +
|-
 +
|| .44 Magnum || 1D10+1D4+2
 +
|-
 +
|| .44 Special || 1D10+2
 +
|-
 +
|| .45 ACP || 1D10+2
 +
|-
 +
|| .45 Colt long || 1D10+2
 +
|-
 +
|| .50 AE || 1D10+1D6+3
 +
|-
 +
|| 7.62mm Type P || 1D8
 +
|-
 +
|| 7.63mm Mauser || 1D8
 +
|-
 +
|| 7.65mm Luger || 1D8
 +
|-
 +
|| 9mm Largo || 1D10
 +
|-
 +
|| 9mm Mauser || 1D10
 +
|-
 +
|| 9mm Makarov || 1D10
 +
|-
 +
|| 9mm Parabellum || 1D10
 +
|-
 +
|| 9mm Steyr || 1D10
 +
|-
 +
|| 10mm Auto || 1D10+1
 +
|-
 +
|}
 +
 +
 +
'''Rifle calibres'''
 +
 +
{|
 +
|-
 +
||'''Calibre''' || '''Damage'''
 +
|-
 +
|| .22 Hornet || 1D6+1D4
 +
|-
 +
|| .22 long || 1D6
 +
|-
 +
|| .22 long rifle || 1D6+1
 +
|-
 +
|| .22 short || 1D5
 +
|-
 +
|| .222 Rem. || 2D6
 +
|-
 +
|| .243 Win. || 2D6+1
 +
|-
 +
|| .25-06 || 2D6+1
 +
|-
 +
|| .270 Win. || 2D6+4
 +
|-
 +
|| .284 Win. || 2D6+4
 +
|-
 +
|| .30 Carbine || 2D6
 +
|-
 +
|| .300 Weatherby Magnum || 2D8+4
 +
|-
 +
|| .300 Whisper || 2D6+4
 +
|-
 +
|| .300 Win. Magnum || 2D8+4
 +
|-
 +
|| .30-06 || 2D6+4
 +
|-
 +
|| .30-30 || 2D6+4
 +
|-
 +
|| .303 British || 2D6+4
 +
|-
 +
|| .338 Win. Magnum || 2D8+4
 +
|-
 +
|| .35 Rem. || 2D8+4
 +
|-
 +
|| .358 Win. || 2D8+4
 +
|-
 +
|| .444 Marlin || 2D8+4
 +
|-
 +
|| .50 M2 || 2D10+1D+6
 +
|-
 +
|| 5.45mm M74 || 2D6
 +
|-
 +
|| 5.56mm NATO || 2D6
 +
|-
 +
|| 6.5mm Mauser || 2D6+3
 +
|-
 +
|| 7mm Mauser || 2D6+4
 +
|-
 +
|| 7mm Rem. Magnum || 2D8+4
 +
|-
 +
|| 7.51mm M31 || 2D6+4
 +
|-
 +
|| 7.62mm M1943 || 2D6
 +
|-
 +
|| 7.62mm NATO || 2D6+4
 +
|-
 +
|| 7.62mm Russian || 2D6+4
 +
|-
 +
|| 7.92mm Mauser || 2D6+4
 +
|-
 +
|| 12.7mm Soviet || 2D10+1D8+6
 +
|-
 +
|| 14.mm Soviet || 3D10+6
 +
|-
 +
|}
 +
 +
= Return to Parent Page =
  
== Guns ==
+
https://wiki.rpg.net/index.php/A_Hundred_Ways_to_Die

Latest revision as of 07:39, 10 April 2024

This is a page of modern firearms specifications and special rules for D100, the Misery Engine, and A Hundred Ways to Die


Guns[edit]

Most modern guns are available in a range of calibres and magazine capacities. The table lists the most common configurations. Larger mags are going to be heavier and less convenient/concealable, though - same applies to larger calibres.

Derringers[edit]

Weapon Calibre Range Damage Rounds Modes
DoubleTap .45 5m 1D10+2 2 -
American Derringer Mini COP .357 Magnum 5m 2D6+2 4 -

Revolvers[edit]

Weapon Calibre Range Damage Rounds Modes
Chiappa Rhino 9mm 15m 1D10 6 -
Colt Detective Special .38 10m 1D10 6 -
Smith & Wesson Model 10 .38 15m 1D10 6 -
Taurus Judge .45/.410 15m 1D10+2 6 shot
Webley .45 15m 1D10+2 6 -
Colt Python .357 Magnum 15m 2D6+2 6 -

Automatics[edit]

Weapon Calibre Range Damage Rounds Modes
Beretta Mod 21A .245 ACP 15m 1D6 8 -
Ruger MK III .22 LR 15m 1D6 10 -
Browning M1910 .32 ACP 15m 1D8 8 -
Walther PPK .32 ACP 15m 1D8 8 -
Colt 380 Government .38 15m 1D10 6 -
FN-Browning High Power 9mm 15m 1D10 15 -
Glock 17 9mm 15m 1D10 17 -
H&K P7 9mm 15m 1D10 10 -
H&K USP 9mm 15m 1D10 15 -
Izhmekh PM 9mm 15m 1D10 8 -
Ruger P85 9mm 15m 1D10 16 -
SIG-Sauer P226 9mm 15m 1D10 15 -
SIG P320 10mm 15m 1D10+1 14 -
Colt Government (M1911A1) .45 15m 1D10+2 8 -
H&K HK45 .45 15m 1D10+2 10 -
IMI Desert Eagle .50 15m 2D8 7 -

Submachine Guns[edit]

Weapon Calibre Range Damage/Leth. Rounds Modes
CZ Skorpion .32 ACP 20m 1D8/5% 20 s/a
H&K MP5 9mm 15m 1D10/10% 30 s/b/a
Ingram M10 .38 ACP 20m 1D10/10% 30 a
Uzi 9mm 50m 1D10/10% 32 s/b/a
TEC-9 9mm 15m 1D10/10% 32 s/b

Rifles[edit]

Weapon Calibre Range Damage/Leth. Rounds Modes
Accuracy International AW .300 250m 2D8+4/15% 10 -
Barrett Model 82A1 .50 250m 2D8 /20% 7 -
B&T SPR300 PRO .300 Whisper 250m 2D6+4/10% 10 -
Colt M4A1 5.56mm 100m 2D6/10% 30 s/b
Colt M16A1 5.56mm 100m 2D6/10% 30 s/b
H&K G3A3 7.62mm 100m 2D6+4/10% 20 s/b/a
H&K G36C 5.56mm 100m 2D6/10% 30 s/b/a
H&K HK416 5.56mm 100m 2D6/10% 30 s/a
H&K-Enfield L85A2 IW 5.56mm 100m 2D6/10% 30 b/a
IMI Galil ARM 7.62mm 100m 2D6+4/10% 25 s/a
Izhmash AK 7.62mm 100m 2D6+4/10% 30 s/b/a
Remington Model 700 .308 200m 2D8+4/15% 10 -
Ruger Mini-14 5.56mm 100m 2D6/10% 30 s/b/a
SIG SG552 Commando 5.56mm 100m 2D6/10% 30 s/b/a
Springfield M1 Garand 7.62mm 100m 2D6+4 8 -
Springfield M14 7.62mm 100m 2D6+4/10% 20 s/a
Steyr AUG 5.56mm 100m 2D6/10% 42 s/b/a
Winchester Model 70 7.62mm 100m 2D6+4 5 -

Shotguns[edit]

Weapon Calibre Range Damage per range Rounds Modes
Baikal IZH-43 12G 50m 2D10/1D10/1D6 2 -
Benelli M3 Super 12G 50m 2D10/1D10/1D6 8 -
Beretta DT10 12G 50m 2D10/1D10/1D6 2 -
Daewoo USAS-12 12G 50m 2D10/1D10/1D6 10 s/a
Izhmash Saiga-12 12G 50m 2D10/1D10/1D6 10 s/a
Mossberg Model 500 12G 50m 2D10/1D10/1D6 8 -
Remington Model 870 12G 50m 2D10/1D10/1D6 7 -

Special Settings Rules for Firearms[edit]

Double Tap[edit]

As per the Optional Rules for Double Shots in the Cthulhu Eternal SRD, any weapon capable of burst fire can make two consecutive shots at the same target at -20%, rolling separately for each.

Shotguns[edit]

Shotguns do full damage at 10m, half damage at 10-20m, and one quarter damage at 20-50m. Double-barreled shotguns can shoot the same target twice with the same shooting roll, but with separate damage rolls for each shot.

Calibres[edit]

Below is a full list of calibres with damage figures attached. Specifics for actual weapons above take precedence - chamber pressure, barrel length, and many other factors can influence final lethality.

Handgun calibres

Calibre Damage
.22 long 1D6
.22 long rifle 1D6+1
.22 short 1D6
.32 ACP 1D8
.32 Colt New Police 1D8
.357 Magnum 1D8+1D4
.38 Colt New Police 1D10
.38 Special 1D10
.38 Super Auto 1D10
.380 ACP 1D10
.40 S&W 1D10
.41 Magnum 1D10+1D4
.44 Magnum 1D10+1D4+2
.44 Special 1D10+2
.45 ACP 1D10+2
.45 Colt long 1D10+2
.50 AE 1D10+1D6+3
7.62mm Type P 1D8
7.63mm Mauser 1D8
7.65mm Luger 1D8
9mm Largo 1D10
9mm Mauser 1D10
9mm Makarov 1D10
9mm Parabellum 1D10
9mm Steyr 1D10
10mm Auto 1D10+1


Rifle calibres

Calibre Damage
.22 Hornet 1D6+1D4
.22 long 1D6
.22 long rifle 1D6+1
.22 short 1D5
.222 Rem. 2D6
.243 Win. 2D6+1
.25-06 2D6+1
.270 Win. 2D6+4
.284 Win. 2D6+4
.30 Carbine 2D6
.300 Weatherby Magnum 2D8+4
.300 Whisper 2D6+4
.300 Win. Magnum 2D8+4
.30-06 2D6+4
.30-30 2D6+4
.303 British 2D6+4
.338 Win. Magnum 2D8+4
.35 Rem. 2D8+4
.358 Win. 2D8+4
.444 Marlin 2D8+4
.50 M2 2D10+1D+6
5.45mm M74 2D6
5.56mm NATO 2D6
6.5mm Mauser 2D6+3
7mm Mauser 2D6+4
7mm Rem. Magnum 2D8+4
7.51mm M31 2D6+4
7.62mm M1943 2D6
7.62mm NATO 2D6+4
7.62mm Russian 2D6+4
7.92mm Mauser 2D6+4
12.7mm Soviet 2D10+1D8+6
14.mm Soviet 3D10+6

Return to Parent Page[edit]

https://wiki.rpg.net/index.php/A_Hundred_Ways_to_Die