A Hundred Ways to Die: Firearms

From RPGnet
Revision as of 13:02, 2 February 2024 by Pstjmack (talk | contribs) (Submachine Guns)
Jump to: navigation, search

This is a page of modern firearms specifications and special rules for D100, the Misery Engine, and A Hundred Ways to Die


Guns

Most modern guns are available in a range of calibres and magazine capacities. The table lists the most common configurations. Larger mags are going to be heavier and less convenient/concealable, though - same applies to larger calibres.

Derringers

Weapon Calibre Range Damage Rounds Modes
DoubleTap .45 5m 1D10+2 2 -
American Derringer Mini COP .357 Magnum 5m 2D6+2 4 -

Revolvers

Weapon Calibre Range Damage Rounds Modes
Chiappa Rhino 9mm 15m 1D10 6 -
Colt Detective Special .38 10m 1D10 6 -
Smith & Wesson Model 10 .38 15m 1D10 6 -
Taurus Judge .45/.410 15m 1D10+2 6 shot
Webley .45 15m 1D10+2 6 -
Colt Python .357 Magnum 15m 2D6+2 6 -

Automatics

Weapon Calibre Range Damage Rounds Modes
Beretta Mod 21A .245 ACP 15m 1D6 8 -
Ruger MK III .22 LR 15m 1D6 10 -
Browning M1910 .32 ACP 15m 1D8 8 -
Walther PPK .32 ACP 15m 1D8 8 -
Colt 380 Government .38 15m 1D10 6 -
FN-Browning High Power 9mm 15m 1D10 15 -
Glock 17 9mm 15m 1D10 17 -
H&K P7 9mm 15m 1D10 10 -
H&K USP 9mm 15m 1D10 15 -
Izhmekh PM 9mm 15m 1D10 8 -
Ruger P85 9mm 15m 1D10 16 -
SIG-Sauer P226 9mm 15m 1D10 15 -
SIG P320 10mm 15m 1D10+1 14 -
Colt Government (M1911A1) .45 15m 1D10+2 8 -
H&K HK45 .45 15m 1D10+2 10 -
IMI Desert Eagle .50 15m 2D8 7 -

Submachine Guns

Weapon Calibre Range Damage/Leth. Rounds Modes
CZ Skorpion .32 ACP 20m 1D8/5% 20 s/a
H&K MP5 9mm 15m 1D10/10% 30 s/b/a
Ingram M10 .38 ACP 20m 1D10/10% 30 a
Uzi 9mm 50m 1D10/10% 32 s/b/a
TEC-9 9mm 15m 1D10/10% 32 s/b

Rifles

Weapon Calibre Range Damage/Leth. Rounds Modes
Accuracy International AW .300 250m 2D8+4/15% 10 -
Barrett Model 82A1 .50 250m/20% 2D8 7 -
Colt M4A1 5.56mm 100m 2D6/10% 30 s/b
Colt M16A1 5.56mm 100m 2D6/10% 30 s/b
H&K G3A3 7.62mm 100m 2D6+4/10% 20 s/b/a
H&K G36C 5.56mm 100m 2D6/10% 30 s/b/a
H&K HK416 5.56mm 100m 2D6/10% 30 s/a
H&K-Enfield L85A2 IW 5.56mm 100m 2D6/10% 30 b/a
IMI Galil ARM 7.62mm 100m 2D6+4/10% 25 s/a
Izhmash AK 7.62mm 100m 2D6+4/10% 30 s/b/a
Remington Model 700 .308 200m 2D8+4/15% 10 -
Ruger Mini-14 5.56mm 100m 2D6/10% 30 s/b/a
SIG SG552 Commando 5.56mm 100m 2D6/10% 30 s/b/a
Springfield M1 Garand 7.62mm 100m 2D6+4 8 -
Springfield M14 7.62mm 100m 2D6+4/10% 20 s/a
Steyr AUG 5.56mm 100m 2D6/10% 42 s/b/a
Winchester Model 70 7.62mm 100m 2D6+4 5 -

Shotguns

Weapon Calibre Range Damage per range Rounds Modes
Baikal IZH-43 12G 50m 2D10/1D10/1D6 2 -
Benelli M3 Super 12G 50m 2D10/1D10/1D6 8 -
Beretta DT10 12G 50m 2D10/1D10/1D6 2 -
Daewoo USAS-12 12G 50m 2D10/1D10/1D6 10 s/a
Izhmash Saiga-12 12G 50m 2D10/1D10/1D6 10 s/a
Mossberg Model 500 12G 50m 2D10/1D10/1D6 8 -
Remington Model 870 12G 50m 2D10/1D10/1D6 7 -

Special Settings Rules for Firearms

Double Tap

As per the Optional Rules for Double Shots in the Cthulhu Eternal SRD, any weapon capable of burst fire can make two consecutive shots at the same target at -20%, rolling separately for each.

Shotguns

Shotguns do full damage at 10m, half damage at 10-20m, and one quarter damage at 20-50m. Double-barreled shotguns can shoot the same target twice with the same shooting roll, but with separate damage rolls for each shot.

Calibres

Below is a full list of calibres with damage figures attached. Specifics for actual weapons above take precedence - chamber pressure, barrel length, and many other factors can influence final lethality.

Handgun calibres

Calibre Damage
.22 long 1D6
.22 long rifle 1D6+1
.22 short 1D6
.32 ACP 1D8
.32 Colt New Police 1D8
.357 Magnum 1D8+1D4
.38 Colt New Police 1D10
.38 Special 1D10
.38 Super Auto 1D10
.380 ACP 1D10
.40 S&W 1D10
.41 Magnum 1D10+1D4
.44 Magnum 1D10+1D4+2
.44 Special 1D10+2
.45 ACP 1D10+2
.45 Colt long 1D10+2
.50 AE 1D10+1D6+3
7.62mm Type P 1D8
7.63mm Mauser 1D8
7.65mm Luger 1D8
9mm Largo 1D10
9mm Mauser 1D10
9mm Makarov 1D10
9mm Parabellum 1D10
9mm Steyr 1D10
10mm Auto 1D10+1


Rifle calibres

Calibre Damage
.22 Hornet 1D6+1D4
.22 long 1D6
.22 long rifle 1D6+1
.22 short 1D5
.222 Rem. 2D6
.243 Win. 2D6+1
.25-06 2D6+1
.270 Win. 2D6+4
.284 Win. 2D6+4
.30 Carbine 2D6
.300 Weatherby Magnum 2D8+4
.300 Win. Magnum 2D8+4
.30-06 2D6+4
.30-30 2D6+4
.303 British 2D6+4
.338 Win. Magnum 2D8+4
.35 Rem. 2D8+4
.358 Win. 2D8+4
.444 Marlin 2D8+4
.50 M2 2D10+1D+6
5.45mm M74 2D6
5.56mm NATO 2D6
6.5mm Mauser 2D6+3
7mm Mauser 2D6+4
7mm Rem. Magnum 2D8+4
7.51mm M31 2D6+4
7.62mm M1943 2D6
7.62mm NATO 2D6+4
7.62mm Russian 2D6+4
7.92mm Mauser 2D6+4
12.7mm Soviet 2D10+1D8+6
14.mm Soviet 3D10+6

Return to Parent Page

https://wiki.rpg.net/index.php/A_Hundred_Ways_to_Die