Difference between revisions of "A Trip to Soldier Port"

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"A Trip to Soldier Port"
 
"A Trip to Soldier Port"
  
[[File:Island Ashore.jpg|200px|thumb|Right|]]
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[[File:Soldier_Port.png|600px|thumb|]]
  
 
=Dramatis Personae=
 
=Dramatis Personae=
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 +
[[The Pangolin]]
  
 
==Player Characters==
 
==Player Characters==
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[[Gatrenus]] Danfive Xaron initiate from Petela, Oronin [bandos]
  
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[[Haren]] Issaries Goldentongue initiate from Dunstop, Tarsh [Gavain]
  
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[[Yahliz i Dandolo]] Hrestoli Malkionism initiate from Pithdaros, Seshnela [akulaau]
  
==[http://wiki.rpg.net/index.php/Parade_Way_Blues/Non-Characters Non Player Characters]==
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[[Orvenn]] Lanbril initiate from Boldhome [TheSweetMan]
 
 
 
 
'''Ship Crew'''
 
 
 
Note that there is 19 crew on The Pangolin making the ship somewhat cramped.
 
The Pangolin has a varied crew, picked up here and there, all have sworn loyalty to House Tolmandros and professed reverence for Dormal the Sailor. They are divided into three ‘watches’ of four sailors each for normal duties, although the ‘slack watch’ (the watch resting but not sleeping) is roused for any maneuvers or tasks, giving eight sailors for the job at hand. In dire circumstances the ‘down watch’ is roused as well, but this is usually only for dangerous maneuvers or for combat.
 
 
 
Note: There is no 'Captain'. Redjack is 'sailing master' and he and his crew are specialists. The captain is in effect the PCs and the crew swears temporary allegiance before the passage.
 
 
 
'''Redjack Tursiops'''
 
Sailing master and leader of the ship.
 
 
 
Light sallet (helmet), breastplate and cuir articulated limbs
 
 
 
Long Sword, Javelin.
 
 
 
Heavy set and of average height. He wears, like the rest of the crew, the blue and gold of house Tolmandros .
 
 
 
A sailorman comfortable with both words and swords, Redjack has a certain notoriety in the Mirrorsea and the Mournsea as a placid sailor ferocious in the defence of vessel and crew. He's quite comfortable with PCs running the show and will patiently inform them what the capabilities of his ship and crew are. He does not see his oaths as allowing the PCs to use the ship and the crew as muscle or shock troops but the PCs possessions are safe with him.
 
  
'''First Watch:'''
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[[Vorazang]] Gorakiki initiate from Kethaela [Jagreen Lern]
  
'''Rathmore'''
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[[Aaston Reld]]
  
Kettle hat, brigandine cuirass, light maille skirt and sleeves.
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==Non Player Characters==
  
Broadsword, buckler, medium crossbow, javelin.
 
 
Rathmore is a short, handsome man with a curiously haunted attitude. He rarely goes ashore and then only with the other ship’s company, he stays aboard as much as he can and refuses to talk about his past. What is known is that he was a mercenary soldier and whatever he is reticent about has no bearing on his military career, however he is not interested at all in becoming a soldier again. He is the longest serving crewman on The Pangolin and Redjack prizes his quiet competency.
 
 
'''Hobrys Half-Praxer'''
 
 
Kettle hat, brigandine cuirass, light maille skirt and sleeves.
 
 
Broadsword, buckler, medium crossbow, javelin.
 
 
Hobrys is a former bondsman, the son of a Tolmandros woman raped in a nomad raid on the Castle Marches. Mistrusted by many for his Praxian features, Horbrys has a deep dislike for Praxians and will not aid one in any way. He is fast friends with Scaither the Knife and the two are inseparable when ashore. Horbrys is usually a cheerful fellow, he is unlikely to talk to those ‘above his station’ but keeps up a constant stream of chatter or song with his mates. He has served with The Pangolin for four years but is not a good sailor as his concentration is always wandering.
 
 
'''Scaither the Knife'''
 
 
Kettle hat, brigandine cuirass, light maille skirt and sleeves.
 
 
Broadsword, buckler, dagger, medium crossbow, javelin.
 
 
A silent and saturnine sailor, Scaither is quick to quarrel and troublesome ashore although The Pangolin’s strict discipline keeps him in line. He’s something of a cynic and a killjoy, the only time he ever smiles is when Horbrys is telling his incessant jokes, he is well aware that the Bosun and the Officers have their eyes on him and if he causes trouble he’ll be put ashore with the mark of ‘a bad sailor’ beside his name and be unlikely to ever see his friend Horbrys again. This threat stops him causing the problems he undoubtedly would cause if left to his own devices. He is, however, a good sailor and brave to a fault, as well as being prone to working overtime to make up for Horbrys’ deficiencies as a sailor.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
[[Spirits]]
 
 
=Maps=
 
  
 
=Pavis Price List=
 
=Pavis Price List=
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=House Rules=
 
=House Rules=
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Note; A Griffin has an Intelligence of 6, not nearly high enough to see a difference between a horse and a pony. Thus griffins eat all horses and horse-like creatures.
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[[Spirits]]
  
 
==Character Generation==
 
==Character Generation==
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[[Standard PWB Character Sheet Format]]
 
[[Standard PWB Character Sheet Format]]
 
  
 
Note this sheet is for the finished Parade Way Blues game. Ignore references to Pavis Constabulary.
 
Note this sheet is for the finished Parade Way Blues game. Ignore references to Pavis Constabulary.
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Special Attacks:
 
Special Attacks:
 
RuneQuest 2 Slashes, Impales, and Crushes can be declared instead of a knockback on a Special Attack roll. Shield or Weapon Special Parry rolls Bind the parried object for 10 Strike Ranks, but the parrying weapon may not be used in that time, nor may the attacker or parrier close or lengthen range in that time.
 
RuneQuest 2 Slashes, Impales, and Crushes can be declared instead of a knockback on a Special Attack roll. Shield or Weapon Special Parry rolls Bind the parried object for 10 Strike Ranks, but the parrying weapon may not be used in that time, nor may the attacker or parrier close or lengthen range in that time.
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==Alchemy==
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The concept of alchemy from Runequest 2 has been adapted for Runequest 3 for use of appropriate guilds and cults.
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[[Alchemy_for_Runequest]]
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=Chronicles=
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[[On a Wine Dark Sea]]

Latest revision as of 07:19, 13 December 2017

"A Trip to Soldier Port"

Soldier Port.png

Dramatis Personae[edit]

The Pangolin

Player Characters[edit]

Gatrenus Danfive Xaron initiate from Petela, Oronin [bandos]

Haren Issaries Goldentongue initiate from Dunstop, Tarsh [Gavain]

Yahliz i Dandolo Hrestoli Malkionism initiate from Pithdaros, Seshnela [akulaau]

Orvenn Lanbril initiate from Boldhome [TheSweetMan]

Vorazang Gorakiki initiate from Kethaela [Jagreen Lern]

Aaston Reld

Non Player Characters[edit]

Pavis Price List[edit]

Pavis Price List

Spells[edit]

House Rules[edit]

Note; A Griffin has an Intelligence of 6, not nearly high enough to see a difference between a horse and a pony. Thus griffins eat all horses and horse-like creatures.

Spirits

Character Generation[edit]

Standard PWB Character Sheet Format

Note this sheet is for the finished Parade Way Blues game. Ignore references to Pavis Constabulary.

Combat Rules[edit]

  • Shortswords, Broadswords, Scimitars, Bastard Swords and Greatswords all do 1d8+1 damage on a thrusting attack, they retain their existing damage for cutting attacks.
  • All spears do 1d8+1 damage.
  • Any Two Handed Weapon uses the next higher Damage Bonus.
  • At Negative Fatigue Points the next lower Damage Bonus is used.
  • Pila (the plural of Pilum) are Javelins that have 15AP, but cannot be used as melee weapons.

Special Attacks: RuneQuest 2 Slashes, Impales, and Crushes can be declared instead of a knockback on a Special Attack roll. Shield or Weapon Special Parry rolls Bind the parried object for 10 Strike Ranks, but the parrying weapon may not be used in that time, nor may the attacker or parrier close or lengthen range in that time.

Alchemy[edit]

The concept of alchemy from Runequest 2 has been adapted for Runequest 3 for use of appropriate guilds and cults.

Alchemy_for_Runequest

Chronicles[edit]

On a Wine Dark Sea