Difference between revisions of "Acrozatarim/Iskander"

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'''Powers and Spells'''
 
'''Powers and Spells'''
  
''Internal Strength'': 2
+
Internal Strength: 2
  
''Channels Known'': 5
+
Channels Known: 5
  
Iron Style
+
''Iron Style''
 
*Stone Body Meditation
 
*Stone Body Meditation
 
*Mountain-Moving Technique
 
*Mountain-Moving Technique
 
*Iron Palm
 
*Iron Palm
  
Storm Style
+
''Storm Style''
 
*Light Breath Method
 
*Light Breath Method
  
Meditation Style
+
''Meditation Style''
 
*Unchained Lightning  
 
*Unchained Lightning  
  
Universal
+
''Universal''
 
*Elemental Strike
 
*Elemental Strike
 
*Elemental Ward
 
*Elemental Ward

Revision as of 04:49, 12 November 2013

Biography

[[image: ]]


"IC-Quotation."


(Origins)


(Training)


(Autonomy)


Mechanics

Name: Iskander Hajarius
Race: Human
Class: Elemental Knight
Level: 1


Ability Scores

Str: (+0)
Dex: (+0)
Con: (+0)
Int: (+0)
Wis: (+0)
Cha: (+0)


Combat Summary

Initiative:


Defenses

Armour Class:
Physical Defense:
Mental Defense:
Save Bonus:


Armour Type AC Attack Penalty
None 1n -
Light 1n -
Heavy 1n -
Shield +1 -


Hit Points

Maximum:
Staggered:


Recoveries

Maximum: 8
Dice: (1d8 x level) + Con mod


Basic Attacks

Melee: Att: +n vs AC Hit: n[W]+n Miss: n
Ranged: Att: +n vs AC Hit: n[W]+n Miss: -
Armour Attack Penalty: n


Weapon Attack Hit Miss
Battleaxe +n vs AC 1d8+n 1
Shortsword +n vs AC 1d6+n 1
Javelin +n vs AC 1d6+n -
Dagger +n vs AC 1d4+n 1
Unarmed +n vs AC 1d6+n 1


Character Details

One Unique Thing

Ghostly Mentor - Iskander excelled at the physical aspects of training at the Iron Bastion, but elemental knights were more than just external martial artists, they were also masters of internal elemental magic. Coming from a common family with no history of sorcerous ability and demonstrating no latent talents of his own, he was stalled in progressing beyond the entry level. Sorcery was relatively common in Naseria compared to other nations meaning the instructors had a lot of experience in twisting the early manifestation of sorcery into elemental power, but very little in fostering one through meditation, exercise, fasting and forms.

The pressure in training escalated by the day, the training staff trying to force Iskander to quit, but he stubbornly ground on. One day he was badly beaten by a fellow student who had discovered their Tide attunement and was able to redirect Iskander's own attacks against him. It was while lying in the infirmary that he first saw the ghost of Kim Lee Bien, an elemental master from the Dawn War. Master Kim promised to show him how to kindle his elemental attunement without sorcery, though he was clear the likelihood of success was based entirely on how hard the student practised. Kim was a harsh instructor, far worse than those at the Iron Bastion and liked to use pain to punctuate his teaching points. However, his methods worked, Iskander began to feel the elemental flows and shape them with his will. No one else could see Master Kim, and thus the blossoming elemental power in the once backward student was a mystery to all.

Kim also taught martial techniques more common in the Dawn Age that had died out in this Zenith Age, as well as some esoteric powers that had not been used in over a century. Iskander flourished in his training thanks to his ghostly mentor. With his graduation into the ranks of the knights, Master Kim did not disappear, he still visits Iskander whenever it suits him, questioning, making requests, occasionally demonstrating some new higher technique. It is still unclear exactly what Master Kim's agenda is.


Icon Relationships

  • The Truthseeker (Positive - 1 die) - Iskander is a trusted agent of the Truthseeker, working with his network of eyes and ears whenever their interests should coincide. His errant status allows him to roam widely. He established his worthiness when he recovered a collection of scrolls of ancient lore during an expedition into Carthagia and brought them back to the Truthseeker personally, despite numerous hardships.
  • The Manipulator-General (Negative - 1 die) - It wasn't enough that as a Naserian Iskander was opposed to the ambitions of the Carthagian nation, he thwarted the schemes of the Manipulator-General himself in recovering the scrolls of ancient lore and earned his undying emnity.
  • The Merchant Prince (Conflicted - 1 die)


Backgrounds

Background1 +n

  • Feature1
  • Feature2
  • Feature3


Background2 +n

  • Feature1
  • Feature2
  • Feature3


Background3 +n

  • Feature1
  • Feature2
  • Feature3


Background4 +n

  • Feature1
  • Feature2
  • Feature3


Background5 +n

  • Feature1
  • Feature2
  • Feature3


Racial Powers

Bonus Feat - At 1st level, human PCs start with two feats instead of one.

Quick to Fight - At the start of each battle, roll initiative twice and choose the result you want.


Class Features

Elemental Attunement - Elemental knights receive their training from sorcerous knightly orders and martial sects. These organisations focus on a single element above all others in both practical and philosophical respects, and while they often fold in teachings and sorceries from the other elements, the primary element always remains their strongest. Iron - Your elemental damage type is thunder. Additionally, you do not suffer the usual attack penalty for wearing heavy armour.

Internal Strength - Your internal strength is a measure of your ability to control and maintain the elemental energies that you channel through yourself. These serve as a hybrid between sorcerous spells and martial techniques, granting you the ability to infuse your weapon with elemental power, hurl elemental bolts at your enemies, or engage in feats of supernatural capability. You can have a number of channels active equal to your total remaining internal strength. Once per turn, as a quick action, you can switch one active channel out for another that you know.

Unarmed Combat - You treat your unarmed attacks as small one-handed weapons rather than following the usual rules for unarmed combat, meaning that they do the same amount of damage as a dagger (d4 weapon damage).


Talents

Mage-Hunter - Enemies casting close-quarters spells while engaged with you allow you to make an opportunity attack against them. If you hit with an opportunity attack against an enemy who provoked the attack by casting a spell of any kind, they become Hampered for one round.

Unity of Body and Mind - Your unarmed attacks are now treated as light one-handed weapons (d6 weapon damage). Additionally, whenever you make an attack with one of your discharge or maelstrom channels and have at least one hand free, you gain a +1 bonus on the attack roll.

Unorthodox Sect Teachings - You know a new version of Unchained Lightning channel which deals psychic damage in place of its original elemental type. This new channel is part of the Meditation Style respectively for the purposes of calculating how many channels you have of non-attuned Styles.


Feats

Feat1 - Feat Description

Feat2 - Feat Description


Powers and Spells

Internal Strength: 2

Channels Known: 5

Iron Style

  • Stone Body Meditation
  • Mountain-Moving Technique
  • Iron Palm

Storm Style

  • Light Breath Method

Meditation Style

  • Unchained Lightning

Universal

  • Elemental Strike
  • Elemental Ward


Equipment

Armour:

Weapons:

Other Equipment:

Magic Items:




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