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'''Race''': Aasimar<br>
 
'''Race''': Aasimar<br>
 
'''Class''': Bard<br>
 
'''Class''': Bard<br>
'''Level''': 3<br>
+
'''Level''': 1<br>
  
  
 
'''Ability Scores'''
 
'''Ability Scores'''
  
Str: 14 (+2)<br>
+
Str: 14(+2)<br>
Dex: 16 (+3)<br>
+
Dex: 16(+3)<br>
Con: 14 (+2)<br>
+
Con: 14(+2)<br>
Int: 14 (+2)<br>
+
Int: 14(+2)<br>
Wis: 10 (+0)<br>
+
Wis: 10(+0)<br>
Cha: 16 (+3)<br>
+
Cha: 16(+3)<br>
  
  
 
==Combat Summary==
 
==Combat Summary==
  
'''Initiative''': +6
+
'''Initiative''':
  
  
 
'''Defenses'''
 
'''Defenses'''
  
Armour Class:17<br>
+
Armour Class:15<br>
Physical Defense:14<br>
+
Physical Defense:12<br>
Mental Defense:16<br>
+
Mental Defense:13<br>
 
Save Bonus: <br>
 
Save Bonus: <br>
  
Line 44: Line 44:
 
|-
 
|-
 
|None
 
|None
|15
+
|13
 
| -
 
| -
 
|-
 
|-
 
|Light
 
|Light
|17
+
|15
 
| -
 
| -
 
|-
 
|-
 
|Heavy
 
|Heavy
|18
+
|16
 
| -2
 
| -2
 
|-
 
|-
Line 63: Line 63:
 
'''Hit Points'''
 
'''Hit Points'''
  
Maximum: 45<br>
+
Maximum:27<br>
Staggered: 23<br>
+
Staggered:13<br>
  
  
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Maximum: 8<br>
 
Maximum: 8<br>
Dice: 3d8+2 (15)<br>
+
Dice: (1d8 x 1) + [2]<br>
  
  
 
'''Basic Attacks'''
 
'''Basic Attacks'''
  
Melee: Att: +6 vs AC Hit: 3[W]+3 Miss: 3 <br>
+
Melee: Att: +4 vs AC Hit: 1d8 +3 Miss: 1 <br>
Ranged: Att: +6 vs AC Hit: 3[W]+3 Miss: -<br>
+
Ranged: Att: +4 vs AC Hit: 1d6 +3 Miss: -<br>
Armour Attack Penalty: 0<br>
+
Armour Attack Penalty: n<br>
  
  
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|-
 
|-
 
|Rapier
 
|Rapier
| +6 vs AC
+
| +4 vs AC
|3d8+3
+
|1d8 +3
|3
+
|1
 
|-
 
|-
 
|Dagger
 
|Dagger
| +6 vs AC
+
| +4 vs AC
|3d4+3
+
|1d4 +3
|3
+
|1
 
|-
 
|-
 
|Bow
 
|Bow
| +6 vs AC
+
| +4 vs AC
|3d6+3
+
|1d6 +3
| -
+
|0
 
|-
 
|-
|Unarmed
+
|
| +4 vs AC
+
|
|3d3+3
+
|
| -
+
|
 
|-
 
|-
 +
|
 +
|
 +
|
 +
|
 
|}
 
|}
  
Line 123: Line 127:
  
 
'''Backgrounds'''
 
'''Backgrounds'''
*The Spark of Divinity +3
+
Younger God +3
*Intinerant Minstrel Extraordinaire +5
+
*Feature1
*Beloved by Men and Women +2
+
*Feature2
*Swashbuckling Hero +2
+
*Feature3
 +
 
 +
 
 +
Master Bard +5
 +
*Feature1
 +
*Feature2
 +
*Feature3
 +
 
  
 +
Beloved by men and Women +2
 +
*Feature1
 +
*Feature2
 +
*Feature3
 +
 +
Swashbuckling Hero +2
 +
*Feature1
 +
*Feature2
 +
*Feature3
  
 
'''Racial Powers'''
 
'''Racial Powers'''
Line 145: Line 165:
 
'''Talents'''
 
'''Talents'''
  
''Balladeer'' - At each level, including 1st level, you learn one of the following songs of your choice. Each day you can sing one of these great songs to give you a positive relationship you would not ordinarily have with an icon.<br>
+
''Balladeer'' -  
It takes at least a few rounds to sing a great ballad. Ideally you’ll be singing out of combat to an appreciative audience. Each time you sing a great ballad, tell the GM what’s special about the story you are telling. Make a Charisma skill check using your best singing or musical background. If you succeed, you gain 2 points of positive relationship with the chosen icon for the rest of the day (until the next full heal-up). The DC depends on the environment:<br>
+
At each level, including 1st level, you learn one of the following
DC 15: Adventurer environment<br>
+
songs of your choice. Each day you can sing one of these great
DC 20: Champion environment<br>
+
songs to give you a positive relationship you would not ordinarily
DC 25: Epic environment<br>
+
have with an icon.
You can use these points to roll relationship dice the way you roll your normal icon relationships (see page 35). If you already have positive or conflicted dice with the icon you’ve sung about, add them to your new bonus dice. If you have negative dice with the icon you’ve sung a ballad to, they can be temporarily overruled by the ballad, but the GM should feel free to interpret any 5s rolled with a heavy hand.
+
It takes at least a few rounds to sing a great ballad. Ideally
 +
you’ll be singing out of combat to an appreciative audience. Each
 +
time you sing a great ballad, tell the GM what’s special about the
 +
story you are telling.
 +
Make a Charisma skill check using your best singing or
 +
musical background. If you succeed, you gain 2 points of positive
 +
relationship with the chosen icon for the rest of the day (until the
 +
next full heal-up). The DC depends on the environment:
 +
DC 15: Adventurer environment
 +
DC 20: Champion environment
 +
DC 25: Epic environment
 +
You can use these points to roll relationship dice the way you
 +
roll your normal icon relationships (see page 35). If you already
 +
have positive or conflicted dice with the icon you’ve sung about,
 +
add them to your new bonus dice. If you have negative dice
 +
with the icon you’ve sung a ballad to, they can be temporarily
 +
overruled by the ballad, but the GM should feel free to interpret
 +
any 5s rolled with a heavy hand.
  
1st Level - The Hierophant
+
''Loremaster'' - Take two additional points of backgrounds; you can use these
 +
additional points to raise a background that has something
 +
to do with history, bardic lore, or magical knowledge up to
 +
the usually impossible rating of +6. Take a single point of relationship with the Truth-Seeker OR
 +
the Vault-Keeper. Add the point to a relationship you already
 +
have up to your normal maximum, or start a new one—
 +
positive, conflicted, or negative.
  
2nd Level - The Truth Seeker<br>
+
''Storyteller'' - Once per scene when one of your allies rolls relationship dice
 
+
for an icon, you can tell a one or two sentence story (usually
 
+
related to the icon, but perhaps otherwise pivotal) that allows
''Loremaster'' - Take two additional points of backgrounds; you can use these additional points to raise a background that has something to do with history, bardic lore, or magical knowledge up to the usually impossible rating of +6. Take a single point of relationship with the The Vault-Keeper. Add the point to a relationship you already have up to your normal maximum, or start a new one— positive, conflicted, or negative.  
+
them to reroll the relationship check if they don’t like the first
 
+
result. Depending on the situation, your story might sway the
 
+
opinion of people who are in a position to help your friend, or it
''Jack of Spells'' - Choose another spell-casting character class. You can choose one spell from the spell list (but not the talent list) of that class, of your own level or lower, as an extra spell you know how to cast. You can even take its feats up to your tier, if it has any. You may only choose from the spell list — not from talents. This spell is a bonus spell, not included in your bard class count.  
+
might inspire that friend to achieve more. Perhaps you impress
 +
on people the urgency of the situation, or remind your friend of
 +
previous victories. Treat this situation as a roleplaying opportunity that may or
 +
may not work out depending on the reroll of the relationship dice.
  
  
 
'''Feats'''
 
'''Feats'''
  
''Further Backgrounding'' - Add a total of 2 points to backgrounds you already have, or choose 2 points of new backgrounds that make sense for your character. You still can’t go over the 5-point-per-background maximum.
+
Further Backgrounding - Add a total of 2 points to backgrounds you already have, or choose 2 points of new backgrounds that make sense for your character. You still can’t go over the 5-point-per-background maximum
 
 
''Pull it Together'' - Adventurer Feat. The target adds +1d4 healing per point on the escalation die.
 
 
 
''Vicious Mockery (A)'' - On a hit, the effect that damages the target when it misses is now save ends.
 
  
  
 
'''Powers and Spells'''
 
'''Powers and Spells'''
 
  
 
''Bardic Songs''
 
''Bardic Songs''
 
* Song of Heroes
 
* Song of Heroes
* Song of Thunder
 
 
  
  
 
''Battle Cries''
 
''Battle Cries''
 
* Pull it Together!
 
* Pull it Together!
* Stay Strong!
+
* We Need You!
 
 
  
 
''Spells''
 
''Spells''
 
+
* Charm Person
''1st level''
 
* Befuddle
 
* Blur
 
 
 
 
 
''3rd level''
 
* Vicious Mockery
 
 
 
  
 
==Equipment==
 
==Equipment==

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