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'''Race''': Aasimar<br>
 
'''Race''': Aasimar<br>
 
'''Class''': Bard<br>
 
'''Class''': Bard<br>
'''Level''': 3<br>
+
'''Level''': 1<br>
  
  
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==Combat Summary==
 
==Combat Summary==
  
'''Initiative''': +6
+
'''Initiative''': +4
  
  
 
'''Defenses'''
 
'''Defenses'''
  
Armour Class:17<br>
+
Armour Class:15<br>
Physical Defense:14<br>
+
Physical Defense:12<br>
Mental Defense:16<br>
+
Mental Defense:14<br>
 
Save Bonus: <br>
 
Save Bonus: <br>
  
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|-
 
|-
 
|None
 
|None
|15
+
|13
 
| -
 
| -
 
|-
 
|-
 
|Light
 
|Light
|17
+
|15
 
| -
 
| -
 
|-
 
|-
 
|Heavy
 
|Heavy
|18
+
|16
 
| -2
 
| -2
 
|-
 
|-
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'''Hit Points'''
 
'''Hit Points'''
  
Maximum: 45<br>
+
Maximum: 27<br>
Staggered: 23<br>
+
Staggered: 13<br>
  
  
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Maximum: 8<br>
 
Maximum: 8<br>
Dice: 3d8+2 (15)<br>
+
Dice: 1d8+2<br>
  
  
 
'''Basic Attacks'''
 
'''Basic Attacks'''
  
Melee: Att: +6 vs AC Hit: 3[W]+3 Miss: 3 <br>
+
Melee: Att: +4 vs AC Hit: 1[W]+3 Miss: 1 <br>
Ranged: Att: +6 vs AC Hit: 3[W]+3 Miss: -<br>
+
Ranged: Att: +4 vs AC Hit: 1[W]+3 Miss: -<br>
 
Armour Attack Penalty: 0<br>
 
Armour Attack Penalty: 0<br>
  
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|-
 
|-
 
|Rapier
 
|Rapier
| +6 vs AC
+
| +4 vs AC
|3d8+3
+
|1d8+3
|3
+
|1
 
|-
 
|-
 
|Dagger
 
|Dagger
| +6 vs AC
+
| +4 vs AC
|3d4+3
+
|1d4+3
|3
+
|1
 
|-
 
|-
 
|Bow
 
|Bow
| +6 vs AC
+
| +4 vs AC
|3d6+3
+
|1d6+3
 
| -
 
| -
 
|-
 
|-
 
|Unarmed
 
|Unarmed
| +4 vs AC
+
| +2 vs AC
|3d3+3
+
|1d3+3
 
| -
 
| -
 
|-
 
|-
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'''Backgrounds'''
 
'''Backgrounds'''
*The Spark of Divinity +3
 
*Intinerant Minstrel Extraordinaire +5
 
*Beloved by Men and Women +2
 
*Swashbuckling Hero +2
 
  
 +
The Spark of Divinity +3
 +
 +
Intinerant Minstrel Extraordinaire +5
 +
 +
Beloved by Men and Women +2
 +
 +
Swashbuckling Hero +2
  
 
'''Racial Powers'''
 
'''Racial Powers'''
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You can use these points to roll relationship dice the way you roll your normal icon relationships (see page 35). If you already have positive or conflicted dice with the icon you’ve sung about, add them to your new bonus dice. If you have negative dice with the icon you’ve sung a ballad to, they can be temporarily overruled by the ballad, but the GM should feel free to interpret any 5s rolled with a heavy hand.
 
You can use these points to roll relationship dice the way you roll your normal icon relationships (see page 35). If you already have positive or conflicted dice with the icon you’ve sung about, add them to your new bonus dice. If you have negative dice with the icon you’ve sung a ballad to, they can be temporarily overruled by the ballad, but the GM should feel free to interpret any 5s rolled with a heavy hand.
  
1st Level - The Hierophant
+
1st Level - The Hierophant<br>
 
 
2nd Level - The Truth Seeker<br>
 
 
 
  
 
''Loremaster'' - Take two additional points of backgrounds; you can use these additional points to raise a background that has something to do with history, bardic lore, or magical knowledge up to the usually impossible rating of +6. Take a single point of relationship with the The Vault-Keeper. Add the point to a relationship you already have up to your normal maximum, or start a new one— positive, conflicted, or negative.  
 
''Loremaster'' - Take two additional points of backgrounds; you can use these additional points to raise a background that has something to do with history, bardic lore, or magical knowledge up to the usually impossible rating of +6. Take a single point of relationship with the The Vault-Keeper. Add the point to a relationship you already have up to your normal maximum, or start a new one— positive, conflicted, or negative.  
  
 
+
''Storyteller'' - Once per scene when one of your allies rolls relationship dice for an icon, you can tell a one or two sentence story (usually related to the icon, but perhaps otherwise pivotal) that allows
''Jack of Spells'' - Choose another spell-casting character class. You can choose one spell from the spell list (but not the talent list) of that class, of your own level or lower, as an extra spell you know how to cast. You can even take its feats up to your tier, if it has any. You may only choose from the spell list — not from talents. This spell is a bonus spell, not included in your bard class count.  
+
them to reroll the relationship check if they don’t like the first result. Depending on the situation, your story might sway the opinion of people who are in a position to help your friend, or it might inspire that friend to achieve more. Perhaps you impress on people the urgency of the situation, or remind your friend of previous victories. Treat this situation as a roleplaying opportunity that may or may not work out depending on the reroll of the relationship dice.
  
  
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''Further Backgrounding'' - Add a total of 2 points to backgrounds you already have, or choose 2 points of new backgrounds that make sense for your character. You still can’t go over the 5-point-per-background maximum.
 
''Further Backgrounding'' - Add a total of 2 points to backgrounds you already have, or choose 2 points of new backgrounds that make sense for your character. You still can’t go over the 5-point-per-background maximum.
 
''Pull it Together'' - Adventurer Feat. The target adds +1d4 healing per point on the escalation die.
 
 
''Vicious Mockery (A)'' - On a hit, the effect that damages the target when it misses is now save ends.
 
  
  
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''Bardic Songs''
 
''Bardic Songs''
 
* Song of Heroes
 
* Song of Heroes
* Song of Thunder
 
 
  
  
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''Spells''
 
''Spells''
 
+
* Soundburst
''1st level''
 
* Befuddle
 
* Blur
 
 
 
 
 
''3rd level''
 
* Vicious Mockery
 
 
 
  
 
==Equipment==
 
==Equipment==

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