Difference between revisions of "Acrozatarim/Pethio"

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'''Icon Relationships'''
 
'''Icon Relationships'''
*The Hierophant (Positive - 1 die), though my first balladeer song will be about him so occasionally it will be a 3 point relationship) – Hieophant is likely to see my character as the best thing since sliced bread, being the incarnation of one of the younger Gods.
+
*The Hierophant (Positive - 1 die)
*The Vault-Keeper (Conflicted - 2 dice) [this is if I take the Lore-Keeper talent and choose the Vault-Keeper as my extra icon relationship] – Pethio's knows a great deal of ancient and possible forgotten lore and tales, something that the Vault-Keeper greatly desires.
+
*The Vault-Keeper (Conflicted - 2 dice)  
*The Manipulator-General (Negative - 1 die) – Wow, an incarnation of a god! Must EXPERIMENT!!!
+
*The Manipulator-General (Negative - 1 die)
  
  

Revision as of 08:30, 12 December 2013

Biography

[[image: ]]


"IC-Quotation."

Mechanics

Name: Pethio
Race: Aasimar
Class: Bard
Level: 1


Ability Scores

Str: (+0)
Dex: (+0)
Con: (+0)
Int: (+0)
Wis: (+0)
Cha: (+0)


Combat Summary

Initiative:


Defenses

Armour Class:
Physical Defense:
Mental Defense:
Save Bonus:


Armour Type AC Attack Penalty
None 1n -
Light 1n -
Heavy 1n -2
Shield +1 -1


Hit Points

Maximum:
Staggered:


Recoveries

Maximum: 8
Dice: (1d8 x Level) + [Con mod]


Basic Attacks

Melee: Att: +n vs AC Hit: n[W]+n Miss: n
Ranged: Att: +n vs AC Hit: n[W]+n Miss: -
Armour Attack Penalty: n


Weapon Attack Hit Miss


Character Details

One Unique Thing

(Title) - (Description)


Icon Relationships

  • The Hierophant (Positive - 1 die)
  • The Vault-Keeper (Conflicted - 2 dice)
  • The Manipulator-General (Negative - 1 die)


Backgrounds

Background1 +n

  • Feature1
  • Feature2
  • Feature3


Background2 +n

  • Feature1
  • Feature2
  • Feature3


Background3 +n

  • Feature1
  • Feature2
  • Feature3


Background4 +n

  • Feature1
  • Feature2
  • Feature3


Background5 +n

  • Feature1
  • Feature2
  • Feature3


Racial Powers

Halo - Once per battle as a free action during your turn, gain a +2 bonus to all defenses until you are hit by an attack (or until the battle ends).


Class Features

Bardic Songs - Bardic songs last for one or more rounds and end with a final verse that carries a big payoff. Although magical, bardic songs don’t count as spells; they don’t force the bard to suffer opportunity attacks from engaged enemies, and they can’t be canceled by effects that can cancel spells. In fact, bards can cast spells while in the middle of singing a bardic song.

Battle Cries - Bards use battle cries to encourage, inspire, warn, and magically aid their allies. Battle cries are triggered by flexible melee attacks. The bard makes a melee attack and is able to use a battle cry that corresponds to the attack’s natural result, sometimes whether or not the attack hits. Bonuses provided by battle cries can help a bard’s allies but not the bard.

Spells - Bards use arcane spells that function like those of other spell-casting classes. Some spells are daily, some recharge, and others are at-will. Unlike most character classes, bards use two different ability scores for their attacks. Their melee and ranged weapon attacks use Strength or Dexterity, while their spells use Charisma.


Talents

Talent1 - Talent Description

Talent2 - Talent Description

Talent3 - Talent Description


Feats

Feat1 - Feat Description


Powers and Spells

Bardic Songs


Battle Cries


Spells


Equipment

Armour:

Weapons:

Other Equipment:

Magic Items:






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