Difference between revisions of "Adventure"
(→The attack of the plot) |
(→The resolution of the plot) |
||
Line 9: | Line 9: | ||
====The action==== | ====The action==== | ||
The party journeys to the dungeon and begins hacking up orcs. | The party journeys to the dungeon and begins hacking up orcs. | ||
− | + | Finally! This is just what I was looikng for. | |
− | + | ||
====Denouement==== | ====Denouement==== | ||
Everybody divvies up the treasure, and the wild-eyed old man reveals what that amulet the Chieftain was wearing actually does. | Everybody divvies up the treasure, and the wild-eyed old man reveals what that amulet the Chieftain was wearing actually does. | ||
[[Category:Terminology]] | [[Category:Terminology]] |
Revision as of 07:46, 12 August 2011
An adventure in a roleplaying game is a single, discrete story. Several adventures in sequence form a campaign. Game companies often publish pre-made adventure supplements. These are often called modules.
Adventures consist of certain basic elements common to all forms of storytelling:
Exposition
"You all meet in a tavern..." For the love of God, keep wrintig these articles.
The action
The party journeys to the dungeon and begins hacking up orcs. Finally! This is just what I was looikng for.
Denouement
Everybody divvies up the treasure, and the wild-eyed old man reveals what that amulet the Chieftain was wearing actually does.