Difference between revisions of "Adventures in the Distal Provinces:Dru Gothehki"

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(Stress:)
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===Stress:===
'''Physical O O O O'''
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'''Physical O O O'''
  
 
'''Mental O O O'''
 
'''Mental O O O'''

Revision as of 06:39, 14 March 2023

Character: Dru Gothehki

Refresh: 3


Picture:

Tarko the Bouncer.png


Aspects:

High Concept: Wandering highborn Matan minstrel

  • Invoke: To charm or inspire folks.
  • Compel: He is often one of the "usual suspects" to get rounded up.

Trouble: Insufferably entitled.

  • Invoke: Easily dazzled folk often give something for nothing.
  • Compel: Irritating the crap out of everyone.

Phase One: Iron Flute reprimands the unrighteous.

  • Invoke: Disguised weapon allows fast / surprise attacks.
  • Compel: "That's a weapon, not a flute. Confiscate it!"

Phase Two: Matanese aristos are the true Imperials

  • Invoke: Aids social, knowledge rolls regarding Empire & Imperial traditions.
  • Compel: Despised by the real Imperials.

Phase Three: Scapegrace ingrate younger son.

  • Invoke: Generous, charitable and open-handed.
  • Compel: Financially unreliable and often broke.

Skills:

Great (+4) Craft (Poetry)

Good (+3) Rapport, Fight

Fair (+2) Contacts, Athletics, Shoot

Average (+1) Will, Stealth, Notice, Resources


Stress:

Physical O O O

Mental O O O


Consequences:

Mild [2]: _________________________

Moderate [4]: _____________________

Severe [6]: _______________________



Stunts:

Smarter Than you Think: You can use Provoke in place of Empathy to learn a target’s aspects, by bullying them until they reveal one to you. The target defends against this with Will. (If the GM thinks the aspect is particularly vulnerable to your hostile approach, you get a +2 bonus.) ("Okay, Fine!" Stunt from Fate Core rulebook)

Like a Monkey in his Element: +2 on Athletics to overcome or create an advantage in awkward, rough, or dangerous terrain (trees, cliffs, rooftops, balconies, etc.)

Grappler: +2 to Physique rolls made to create advantages on an enemy by wrestling or grappling with them. (Stunt from Fate Core rulebook)


Phases:

First Phase: Half-Imperial/Half-Autochthonous - Befreinded by neither

Coming from a dual heritage, Tarko can move with ease between Imperial factions and indigenous ones. But sometimes folk resent someone who isn't "purebred" who thinks he's better than both halves.

Second Phase: Veteran of the Border Skirmishes

He fought bravely to defend against the Orc incursions, but it was a losing war. His enemies are quick to remind everyone of that.

Third Phase: Got a family to support

Settler-descended Ma and Native Aakuana-e Pa are getting old. Big sis and litter brother are there to help, though.


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