Editing Adventuring for Fun and Profit: Nib

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*Stunning Blow: Spend 1 Ki after a successful melee attack to Stun. Enemy must make a CON save or be stunned until end of your next turn.
 
*Stunning Blow: Spend 1 Ki after a successful melee attack to Stun. Enemy must make a CON save or be stunned until end of your next turn.
 
*Ki-Empowered Strikes: Unarmed Strikes count as magic damage.
 
*Ki-Empowered Strikes: Unarmed Strikes count as magic damage.
*Wholeness of Body: As an action regain 21 HP once per long rest.
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*Wholeness of Body: As an action regain 18 HP once per long rest.
 
*Evasion: Take no damage instead of half damage when successfully defending against an AoE attack.
 
*Evasion: Take no damage instead of half damage when successfully defending against an AoE attack.
 
*Stillness of Mind: Use an action to end a Charmed of Fear effect on yourself.
 
*Stillness of Mind: Use an action to end a Charmed of Fear effect on yourself.

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