Difference between revisions of "Aelfric"

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Revision as of 03:16, 23 May 2010


Aelfric

  • Race: Human
  • Age: 28
  • Gender: Male
  • Culture: Barbarian
  • Profession: Witch
  • Hero Points: 2
  • Improvement Rolls: 0

Characteristics and Attributes

Characteristics

  • STR - 11
  • CON - 10
  • SIZ - 12
  • INT - 14
  • POW - 16
  • DEX - 13
  • CHA - 13

Attributes

  • Combat Actions: 3
  • Damage Modifier: 0
  • Improvement Modifier: 1
  • Movement: 8m
  • Dedicated POW: 0
  • Magic Points: 16
  • Strike Rank: 14
  • Armor Penalty:
  • ENC
  • Birthsign Ulandus

Combat

Weapon Damage Size Reach Combat Manoeuvres ENC AP/HP
Melee Weapons
Quarterstaff 1D8 M L Stun Location 2 3/8
Name Damage Size Reach None ENC AP/HP
Name Damage Size Reach None ENC AP/HP
Name Damage Size Reach None ENC AP/HP


Weapon Damage Damage Modifier Range Load Size Combat Manoeuvers ENC AP/HP
Ranged Weapons
Name Damage Dam Modifier Range Load Size Combat Manoeuvers ENC AP/HP
Name Damage Dam Modifier Range Load Size Combat Manoeuvers ENC AP/HP


D20 Location Armour Type Armour Points Hit Points Current
Hit Locations
1-3 Right Leg None 0 5 5
4-6 Left Leg None 0 5 5
7-9 Abdomen None 0 6 6
10-12 Chest None 0 7 7
13-15 Right Arm None 0 4 4
16-18 Left Arm None 0 4 4
19-20 Head None 0 5 5

Common Skills

  • Athletics STR+DEX 44%
  • Brawn STR+SIZ 28%
  • Culture (Own) INTx2 58%
  • Dance DEX+CHA 26%
  • Drive DEX+POW 39%
  • Evade DEXx2 26%
  • Evaluate INT+CHA 27%
  • First Aid INT+DEX 87%
  • Influence CHAx2 26%
  • Insight INT+POW 30%
  • Lore (Eastern Harn) INTx2 58%
  • Perception INT+POW 60%
  • Persistence POWx2 56%
  • Resilience CONx2 40%
  • Ride DEX+POW 39%
  • Sing CHA+POW 29%
  • Sleight DEX+CHA 26%
  • Stealth DEX+INT 32%
  • Swim STR+CON 21%

Advanced Skills

  • Craft (Carpentry) DEX+INT 32%
  • Craft (Farming) DEX+INT 27%
  • Engineering INTx2 28%
  • Healing INT+POW 80%
  • Language (Harnic) INT+CHA 77%
  • Lore (Herbs) INTx2 93%
  • Lore (Minerals) INT+2 28%
  • Play Harp DEX+CHA 26%
  • Survival POW+CON 42%

Combat Styles

  • Bow DEXx2 36%
  • Staff STR+DEX 34%
  • Unarmed STR+DEX 44%


Magic Skills

  • Common Magic POW+CHA 79%
    • Befuddle (2)
    • Cauterise 2
    • Demoralise (2)
  • Manipulation INT+POW 71%
  • Grimoire (Herbs and Healing) INTx2 78%
    • Compounds (See Abilities and Spells) Memorized: N
    • Enhance CON Memorized: Y
    • Mystic Vision Memorized: Y
    • Neutralise Magic Memorized: Y
    • Preserve (See Abilities and Spells) Memorized: N
    • Regenerate Memorized: Y
    • Restoration Memorized: N
    • Sense Herbs Memorized: N
    • Spell Resistance Memorized: Y
    • Spirit Resistance Memorized: Y
    • Treat Wounds Memorized: Y
    • Wrack Memorized: Y

Possessions

Money

  • Gold:
  • Silver: 1300
  • Copper:
  • Lead:
  • Ransom:


Equipment & other Possessions (ENC):

  • Backpack (1)
  • Bedroll (1)
  • Charm (0)
  • Clothes common boots, breeches, cloak and tunic. Leather belt and hat(0)
  • Mule, trained
  • Quarterstaff

Background

Unsorted quotes from the list so far

Locally, the Mernii could be associated with Thay, which is Church heavy. You could assume a converted barbarian culture with access to 'civilised' church training in the form of an apprenticeship to a physick or Herbalist. Sorcery would be herbal or physician based, or possibly alchemy.

Hey, could that monastery have been burnt to the ground by some unwashed pagans? He survived and a wandering sorcerer found him and took him under his wing. It's a little weak, but all I can think of now.

My (now dead) sorcery master, could he or she be connected to one of the other PCs? I've come bearing grave news to the family.

A Mernii clanleaders son, trained healer/wiseman and herbwizard. His abbey was one of those sacked in the ongoing Orbaalese raids on the kingdom of Thay. Currently in the Chybisian Kings court.

Say my mother comes from the same family as my as-yet-unnamed-master, perhaps they were cousins. When the abbey was destroyed he was passing by, and helped take care of the few survivors. I was one. When he left, I wanted to come with him and out of both pity and responsibility he let me. The church/monastic order was to busy to really care, besides the family has enough clout to make it happen. A small donation to help rebuild perhaps? Aelfric was probably around 15 or so.

When master died a year ago, I went back to tell my relatives in Chybisa and decided to stay awhile (where everyone else is).

Creation Notes:

Barbarian

+30 Culture (Own), Lore (Regional) +10 Athletics, Resilience +5 Brawn, Perception, Ride, Stealth Bow, Staff, Unarmed

+50 Language (Native) Survival Play Harp

Witch

+10 First Aid +5 Insight, Lore (Regional) Lore (Herbs)

Class

+50 First Aid +50 Common Magic

Free points

250 Free Points Manipulation +41 Grimoire +50 Lore (Herbs) +50 Healing 10 to open +50 Persistence +25 Resilience +24

Sunsign

+10 Athletics +10 Drive +10 Resilience +5 Ride +10 Unarmed +15 Craft (Carpentry) opened at base +5 +10 Craft (Farming) opened at base +10 Engineering opened at base +10 Lore (Mineral) opened at base +15 Survival