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[[Keep on, the Borderlands!]]
 
  
 
'''Aelle of the Green Creek'''
 
'''Aelle of the Green Creek'''
 
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*Race: Wood Elf  
 
*Race: Wood Elf  
 
*Class: Ranger  
 
*Class: Ranger  
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Elf
 
Elf
*• 90% resistance to sleep and charm spells
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• 90% resistance to sleep and charm spells
*• Any pulled bow: +1 to hit
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• Any pulled bow: +1 to hit
*• Longsword and short sword: +1 to hit
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• Longsword and short sword: +1 to hit
*• Languages: Common, elven, gnoll, gnomish, goblin, halfling, hobgoblin, orcish.
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• Languages: Common, elven, gnoll, gnomish, goblin, halfling, hobgoblin, orcish.
*• Infravision: 60 ft
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• Infravision: 60 ft
*• detect secret doors: 1 in 6 chance to notice secret doors when passing within 10 ft, 2 in 6 chance if searching for secret doors, and 3 in 6 if searching for concealed doors.
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• detect secret doors: 1 in 6 chance to notice secret doors when passing within 10 ft, 2 in 6 chance if searching for secret doors, and 3 in 6 if searching for concealed doors.
*• Surprise: 4 in 6 chance to surprise when travelling in nonmetal armour and alone, or more than 90 ft in advance of others, or with a party entirely consisting of elves and/or halflings. If a door must be opened (or some similar task), the chance of surprise drops to 2 in 6.
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• Surprise: 4 in 6 chance to surprise when travelling in nonmetal armour and alone, or more than 90 ft in advance of others, or with a party entirely consisting of elves and/or halflings. If a door must be opened (or some similar task), the chance of surprise drops to 2 in 6.
*• Movement Rate: 120 ft
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• Movement Rate: 120 ft
  
 
Ranger
 
Ranger
*• Alert against Surprise: Rangers are surprised only on a 1 on 1d6, and surprise others 1-3 on 1d6.
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• Alert against Surprise: Rangers are surprised only on a 1 on 1d6, and surprise others 1-3 on 1d6.
*• Damage Bonus vs humanoids: Rangers receive a bonus of +1 damage per ranger level against evil humanoid or giantish opponents.
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damage Bonus vs humanoids: Rangers receive a bonus of
*• Tracking: Rangers may track with a base 90% in rural settings.
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+1 damage per ranger level against evil humanoid or giantish opponents.
*• Tracking: Rangers may track with a base 65% chance in urban or dungeon settings.
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• Tracking: Rangers may track with a base 90% in rural settings.
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• Tracking: Rangers may track with a base 65% chance in urban or dungeon settings.
  
 
Weapon Proficiency (3):
 
Weapon Proficiency (3):
*Weapon Specialization: Long Sword (2).
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Weapon Specialization: Long Sword (2).
*Long Bow (1)
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Long Bow (1)
  
 
Equipment:
 
Equipment:

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