Difference between revisions of "After The Storm:FIREHAND"

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(Created page with "Strength 7 Endurance 13 Agility 15 Intelligence 10 Cool 15")
 
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Strength 7
+
Str: 7
Endurance 13
+
 
Agility 15
+
End: 13
Intelligence 10
+
 
Cool 15
+
Agi: 15
 +
 
 +
Int: 10
 +
 
 +
Cool: 15
 +
 
 +
 
 +
Carrying Capacity: 30/60
 +
 
 +
Base HTH: d3
 +
 
 +
Saves: Str 9, End 11, Agi 11, Int 10, Cool 11
 +
 
 +
Initiative: d6+6
 +
 
 +
Hits: 8
 +
 
 +
Healing Rate: 1.6
 +
 
 +
Power: 41
 +
 
 +
Att: (+0)
 +
 
 +
PD: 1
 +
 
 +
MD: 0
 +
 
 +
Move: 10
 +
 
 +
IP: 5
 +
 
 +
Weight: 240 lbs.
 +
 
 +
Mass: d6
 +
 
 +
Background: Engineering / technology (electrical engineer) - Sport (martial arts: boxing and jujutsu)
 +
 
 +
Core Abilities:
 +
 
 +
Physical Fire Attack (2 damage, continuous, carried) 10 CP
 +
 
 +
Fire Blast 2d4, 20" 5 CP
 +
 
 +
Invulnerability (heat) 10 CP
 +
 
 +
Adaptation (high temperatures) 5
 +
 
 +
Light Control (flash) 10 (one target only -5) = 5
 +
 
 +
Light Control (glow) 5 (3 feet) (increased PR (3/hour) -5) = 0
 +
 
 +
Heightened Initiative 5
 +
 
 +
Speed 10 (44 mph)
 +
 
 +
Wall Crawling
 +
 
 +
Flame Aura 5 (1d6)
 +
 
 +
Flight 5 (11 mph (5))
 +
 
 +
GEAR (4) Mask: -5 gear, Adaptation (resistant to gas and drowning - Asphyxiation / Drowning) 1.5 IP (30 min air supply) + basic low-light vision 2.5
 +
 
 +
GEAR (1) -5, Light Armor: -5 gear, -10 light partial 15.5 (11) (5/0/3/0)
 +
 
 +
0 IP Left
 +
 
 +
Weaknesses:
 +
 
 +
Dependent (sister) -5 CP
 +
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Latest revision as of 04:16, 25 September 2019

Str: 7

End: 13

Agi: 15

Int: 10

Cool: 15


Carrying Capacity: 30/60

Base HTH: d3

Saves: Str 9, End 11, Agi 11, Int 10, Cool 11

Initiative: d6+6

Hits: 8

Healing Rate: 1.6

Power: 41

Att: (+0)

PD: 1

MD: 0

Move: 10

IP: 5

Weight: 240 lbs.

Mass: d6

Background: Engineering / technology (electrical engineer) - Sport (martial arts: boxing and jujutsu)

Core Abilities:

Physical Fire Attack (2 damage, continuous, carried) 10 CP

Fire Blast 2d4, 20" 5 CP

Invulnerability (heat) 10 CP

Adaptation (high temperatures) 5

Light Control (flash) 10 (one target only -5) = 5

Light Control (glow) 5 (3 feet) (increased PR (3/hour) -5) = 0

Heightened Initiative 5

Speed 10 (44 mph)

Wall Crawling

Flame Aura 5 (1d6)

Flight 5 (11 mph (5))

GEAR (4) Mask: -5 gear, Adaptation (resistant to gas and drowning - Asphyxiation / Drowning) 1.5 IP (30 min air supply) + basic low-light vision 2.5

GEAR (1) -5, Light Armor: -5 gear, -10 light partial 15.5 (11) (5/0/3/0)

0 IP Left

Weaknesses:

Dependent (sister) -5 CP BACK TO MAIN PAGE