Against the Lazer Wolves!:Tarot

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Tarot the Compassionate Wanderer

File:Tarot the Compassionate Wanderer.jpg

Backstory Info Goes Here

Fate Points: 3/3

Refresh: 3


Aspects

High Concept: Maternal Free-Willed Zombie

  • Invoke to withstand situations only dangerous or deadly to the living; to bond with those who otherwise have no parent present; to interact with the undead in a non-violent fashion.
  • Compel to be mistaken as mindless and cruel; to be sluggish and not terribly witty at inopportune moments; to be discriminated against by the living; to hunger for the flesh of the living.
  • Permission to never have to sleep, drink or breathe; to gain sustenance through all sorts of fresh or rotten organic matter; to ignore physical pain.

Motivation: I Must Defeat the Necro-lord Midniticon

  • Invoke to face or challenge Necro-lord Midniticon and his underlings; to sabotage efforts to enslave through necromancy; to rally victims of necromancy, or their loved ones.
  • Compel to attract Midniticon's (or his underlings') unwanted attention; to face the possibility of being enslaved again.
  • Permission to sense Midniticon's sorcery's hold on a place or person; to sense his presence; to recognize in a tale or report hints betraying his influence.

Personal: Where Is My Family?

  • Invoke to remember key facts and details about her husband and children despite death-caused mental trauma; to travel toward their general direction even when utterly lost; to find a way to protect them even if she can't show herself or be present.
  • Compel to worry about their well-being; to try and get in direct contact even if they may not welcome her new nature; to prioritize that vague objective instead of focusing on closer, more direct problems.
  • Permission to remember their love even if all else is forgotten; to intuit a direction to journey to even without hints.

Shared: WIP (Rune)

Approaches

Careful +0

Clever +1

Flashy +1

Forceful +2

Quick +3

Sneaky +2


Stunts

Thick Skull: (Forceful)

  • Whenever a trap or opponent attempts to create an advantage to hinder you (e.g., Dizzy Spell or Net Trap), you gain +2 to Carefully or Forcefully defend against it.


Voidchains: (Quick)

  • You can Quickly create an advantage to ensnare or tie a character. The first time during a scene that an enemy tries to break free from your snare, the opposition increases by +2.

Stress and Consequences

1 2 3

Mild Consequence:

Moderate Consequence:

Severe Consequence:

Extreme Consequence:


Invokes, Compels, and Permissions