Difference between revisions of "Age Of Dragons: Advancement And Downtime"

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(With Age Comes Power)
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==With Age Comes Power==
 
==With Age Comes Power==
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As a Dragon gets older, he gains experience. For each full year that passes, he gains '''+1 Experience Level''' in his current '''Lifepath'''.
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Note that in-game, time passes at a fairly slow rate: while the GM might narrate that a day, week or even month has passed during a game session, it is not usual for him to wind the clock forward a matter of years.
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Instead, between stories the GM will decide how far forward the timeline moves. This is called '''downtime'''.
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How fast the GM moves forward downtime is up to him. The default assumption is that each story will last 2-3 sessions, and at the end of each story there will be 25-100 years of downtime passing. This isn't set in stone, of course.
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==Living in Interesting Times==
 
==Living in Interesting Times==

Revision as of 07:18, 3 September 2008

Age Of Dragons: Main Page -> Advancement And Downtime


Character Progression and Lifepaths

Character progression in Age of Dragons is linked to the character's Lifepath. As a dragon grows older, or has life experiences, his Experience Rating increases.

With Age Comes Power

As a Dragon gets older, he gains experience. For each full year that passes, he gains +1 Experience Level in his current Lifepath.

Note that in-game, time passes at a fairly slow rate: while the GM might narrate that a day, week or even month has passed during a game session, it is not usual for him to wind the clock forward a matter of years.

Instead, between stories the GM will decide how far forward the timeline moves. This is called downtime.

How fast the GM moves forward downtime is up to him. The default assumption is that each story will last 2-3 sessions, and at the end of each story there will be 25-100 years of downtime passing. This isn't set in stone, of course.

Living in Interesting Times

Changing Paths

Senescence