Difference between revisions of "Age Of Dragons: Advantages"

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(Choose and Record Lifepath Milestones)
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==Overview of Tiered Attributes==
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==Overview of Advantages==
 
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'''ADVANTAGES:'''
 
'''ADVANTAGES:'''
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Early on in character generation you worked out the Experience Level your Dragon has in each Lifepath that he has been on. You can now spend that XP on different Milestones.
 
Early on in character generation you worked out the Experience Level your Dragon has in each Lifepath that he has been on. You can now spend that XP on different Milestones.
 
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You can buy any Lifepath Milestone that you have sufficient XP for. Note though that only XP from a given Lifepath can be spent on that Lifepath's milestones. For example, only Warmaster XP can be spent on Warmaster Milestones
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You can buy any Lifepath Milestone that you have sufficient XP for. Note though that only XP from a given Lifepath can be spent on that Lifepath's milestones. For example, only Warmaster XP can be spent on Warmaster Milestones.
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Some Milestones have prerequisites which must be met before they are purchased.
 
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Milestones are of various types.
 
Milestones are of various types.
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These Milestones give a bonus to your dice pool for certain tasks, and sometimes a penalty for other tasks.
 
These Milestones give a bonus to your dice pool for certain tasks, and sometimes a penalty for other tasks.
  
The levels of your '''Spheres''' depend on your choice of '''Draconic Breed'''. The sphere ratings for each breed are listed in the [[Age_Of_Dragons:_The_Twelve_Breeds|Breed Descriptions.]]
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For example, the Sphere Variation Milestone '''"Atavism"''' enhances bestial traits (sensory perception, hunting, tooth and claw combat) but which weakens ability to deal with civilisation (high etiquette, academic study, tool use, etc.).
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On average, an adult young Dragon will have Sphere ratings between 3 and 5.
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===Talents===
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These represent particular tricks and knacks learnt on the Lifepath.
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For example, the Talent Milestone '''"Peregrine Dive"''' allows a flying dragon to make a special diving attack against a lower altitude flying enemy, which is far more deadly than a normal attack.
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===Arcane Lore===
  
Note that an average human has only has Soma 1, Sophis 3 and Pneuma 1, and even an exceptional human wizard will only have Soma 1, Sophis 3 and Pneuma 2.  
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Arcane Lore consists of pneuma-driven sorcerous spells that achieve magical effects. Taking an Arcane Lore Milestone gives your Dragon knowledge of how to cast that spell.
  
Dragons are powerful in body and presence, potent in magic, and generally superior to mere mortals. A human might be as clever as a Dragon, but will never be as strong, fast or puissant in arcane energies.
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For example, the Arcane Lore Milestone '''"Firebreathing"''' allows a dragon to channel his pneuma into igniting his breath, exhaling a cloud of flame to toast his prey and enemies.
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==Second Tier Attributes: Choose Lifepath Sphere Variations==
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===Lifepath-specific Milestones===
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While a Dragon's basic Sphere ratings are determined by its Breed, dedication to a ''Lifepath'' can result in higher degrees of aptitude for certain tasks and applications.
 
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'''Lifepath Sphere Varations''' are bought as '''Lifepath Milestones''' with Experience Points. These are listed in fill in the [[Age_Of_Dragons:_Lifepaths|Lifepaths section]].
 
  
A Lifepath Sphere Variation gives '''+1 to the dice pool for certain tasks.'''
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Different Lifepaths can offer unique categories of Lifepaths.  
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For example, a ''Warmaster'' may have the ''Sphere Variation'' '''"Champion of Arms"''' that makes him especially adept at the use of weapons, and knowledge of them. With any rolls relating to the use of, knowedge of or crafting and maintenance of weapons he is at +1 to his dice pool.
 
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The advantage gained from a Lifepath Sphere Variation is retained permanently, even if the Dragon changes Lifepath.
 
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Some Lifepath Sphere Variations include penalties as well as bonuses. In this case, '''penalised tasks are at -1 dice.'''
 
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For example, a ''Beast Unbound'' may have the ''Sphere Variation'' '''"Atavism"''' that enhances his bestial traits (sensory perception, hunting, tooth and claw combat) but which weakens his ability to deal with civilisation (high etiquette, academic study, tool use, etc.). With any rolls relating to bestial traits he is at +1 to his dice pool, but when dealing with civilisation he is at -1 to hs dice pool.
 
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'''Important:''' ''Lifepath Sphere Variations are not cumulative. A character either has a 1 dice bonus (or a 1 dice penalty), and no more, with multiple applicable bonuses and penalties never stacking. If a dragon has both a -1 penalty and a +1 bonus to a task from Lifepath Sphere Variations, then he gets the +1 bonus, and ignores the penalty.''
 
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==Third Tier Attributes: Choose Personal Sphere Variations==
 
<br>Finally, the player of the character can optionally select one '''Personal Sphere Variation''' for his Dragon.
 
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The '''Personal Sphere Variation''' never costs XP, and represents an inherent aptitude for a single sort of task. The nature of this variation is up to the player to decide, though it is up to the GM to check whether the chosen variation is reasonable and game balanced.
 
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'''Example:'''
 
  
''End-Of-Summer has always had a knack for empathy. She gains a +1 Personal Sphere Variation bonus to tasks relating to reading the emotions and mental states of others, and is also more persuasive because of her ability to know what people want to hear. The flipside of this is that she is prone to seeing other people's points of view, and thus more likely to compromise. She has a -1 Personal Sphere Variation penalty to resisting attempts to influence her, whether through persuasion, manipulation, seduction or domination, as well as a -1 Personal Sphere Variation penalty on attempts to dominate or command others.''
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For example, the ''Warmaster'' Lifepath has the Category '''Arms and Armour Training''', which includes various Milestones that allow for the effective use of draconic weapons and armour.
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'''Important:''' ''Personal Sphere Variations stack with Lifepath Sphere Variations. The bonus from a Personal Sphere Variation can be cumulative with a Lifepath Sphere Variation bonus or can balance out a penalty from a Lifepath Sphere Variation penalty. The prnalty from a Personal Sphere Variation can be cumulative with a Lifepath Sphere Variation penalty or can balance out a bonus from a Lifepath Sphere Variation penalty.''
 
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Note that taking a '''Personal Sphere Variation''' is optional - players who want characters of more balanced capabilities can choose to leave it off altogether.
 
 
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[[Category:Age_of_Dragons]]
 
[[Category:Age_of_Dragons]]

Revision as of 06:29, 14 May 2008

Age Of Dragons: Main Page -> Age Of Dragons: Hatchery Overview -> Age Of Dragons: Advantages


Overview of Advantages


ADVANTAGES:

  • Advantages: Choose and record Lifepath Milestones
  • Advantages: Choose and record Lifepath Resources



Choose and Record Lifepath Milestones


Each Lifepath presents a list of Milestones that can be bought with XP.

Early on in character generation you worked out the Experience Level your Dragon has in each Lifepath that he has been on. You can now spend that XP on different Milestones.

You can buy any Lifepath Milestone that you have sufficient XP for. Note though that only XP from a given Lifepath can be spent on that Lifepath's milestones. For example, only Warmaster XP can be spent on Warmaster Milestones.

Some Milestones have prerequisites which must be met before they are purchased.

Milestones are of various types.

Lifepath Sphere Variations

These Milestones give a bonus to your dice pool for certain tasks, and sometimes a penalty for other tasks.

For example, the Sphere Variation Milestone "Atavism" enhances bestial traits (sensory perception, hunting, tooth and claw combat) but which weakens ability to deal with civilisation (high etiquette, academic study, tool use, etc.).

Talents

These represent particular tricks and knacks learnt on the Lifepath.

For example, the Talent Milestone "Peregrine Dive" allows a flying dragon to make a special diving attack against a lower altitude flying enemy, which is far more deadly than a normal attack.

Arcane Lore

Arcane Lore consists of pneuma-driven sorcerous spells that achieve magical effects. Taking an Arcane Lore Milestone gives your Dragon knowledge of how to cast that spell.

For example, the Arcane Lore Milestone "Firebreathing" allows a dragon to channel his pneuma into igniting his breath, exhaling a cloud of flame to toast his prey and enemies.

Lifepath-specific Milestones

Different Lifepaths can offer unique categories of Lifepaths.

For example, the Warmaster Lifepath has the Category Arms and Armour Training, which includes various Milestones that allow for the effective use of draconic weapons and armour.