Difference between revisions of "Age Of Dragons: Advantages"

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(Record Lifepath Powers)
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'''ADVANTAGES:'''
 
'''ADVANTAGES:'''
* Advantages: Choose and record Lifepath Powers
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* Advantages: Record Lifepath Powers
* Advantages: Choose and record Lifepath Resources
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* Advantages: Record Lifepath Resources
 
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A Dragon has all the Powers up to and including his current Experience Rating in that Lifepath. For example, if a Dragon has an Experience Rating of 120 in the Scholar-Sage lifepath, he gains all powers tha require an Experience Rating of 120 or less.
 
A Dragon has all the Powers up to and including his current Experience Rating in that Lifepath. For example, if a Dragon has an Experience Rating of 120 in the Scholar-Sage lifepath, he gains all powers tha require an Experience Rating of 120 or less.
 
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==Record Lifepath Milestones==
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==Record Lifepath Resources==
 
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<br>Resources are items and things external to the Dragon which give him an advantage. For example, most ''Warmasters'' will have commissioned a suit of Dragon-Armour as well as any weapons that he is trained in, while a ''Scholar-Sage'' will have a library of lore that he can access.
==Lifepath Resources==
 
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Resources are items and things external to the Dragon which give him an advantage. For example, a ''Warmaster'' will Dragon-Armour and any weapons that he is trained in, while a ''Scholar-Sage'' will have a library of lore that he can access.
 
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Certain Resources are available only after a certain amount of time on a Lifepath. For example, you need to have been a ''Scholar-Sage'' for 25 years before you have a library of lore.
 
 
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Once you have earned a Resource, it stays with your Dragon.  
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Resources are available only after a certain amount of time on a Lifepath. Like powers, the Resources you have available are determined by your Experience Rating in that Lifepath.  
 
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Note that because Resources represent external items and factors, it is possible for characters to gain or lose Resources in the course of a story. For example, there is nothing to stop a ''Warmaster'' from making effort acquiring a Library during the course of a story (perhaps by forcibly displacing some doddering sage), and conversely there is no reason why bandits couldn't make away with that same ''Warmaster's'' hoard of weapons while he sleeps. However, changes to Resources of this nature should always be played out in full - its distinctly unfair to a player to have his Resources stripped away from him in downtime, and its game-breaking to assume that characters can acquire unusual Resources in downtime without having to play it out.
 
Note that because Resources represent external items and factors, it is possible for characters to gain or lose Resources in the course of a story. For example, there is nothing to stop a ''Warmaster'' from making effort acquiring a Library during the course of a story (perhaps by forcibly displacing some doddering sage), and conversely there is no reason why bandits couldn't make away with that same ''Warmaster's'' hoard of weapons while he sleeps. However, changes to Resources of this nature should always be played out in full - its distinctly unfair to a player to have his Resources stripped away from him in downtime, and its game-breaking to assume that characters can acquire unusual Resources in downtime without having to play it out.

Revision as of 02:21, 27 August 2008

Age Of Dragons: Main Page -> Age Of Dragons: Hatchery Overview -> Age Of Dragons: Advantages


Overview of Advantages


ADVANTAGES:

  • Advantages: Record Lifepath Powers
  • Advantages: Record Lifepath Resources



Record Lifepath Powers


Each Lifepath presents a list of Powers that are gained through experience on that Lifepath.
Early on in character generation you worked out the Experience Rating of your Dragon on his current Lifepath. Your Experience Rating sets what powers you have acquired on that Lifepath.
A Dragon has all the Powers up to and including his current Experience Rating in that Lifepath. For example, if a Dragon has an Experience Rating of 120 in the Scholar-Sage lifepath, he gains all powers tha require an Experience Rating of 120 or less.

Record Lifepath Resources


Resources are items and things external to the Dragon which give him an advantage. For example, most Warmasters will have commissioned a suit of Dragon-Armour as well as any weapons that he is trained in, while a Scholar-Sage will have a library of lore that he can access.

Resources are available only after a certain amount of time on a Lifepath. Like powers, the Resources you have available are determined by your Experience Rating in that Lifepath.

Note that because Resources represent external items and factors, it is possible for characters to gain or lose Resources in the course of a story. For example, there is nothing to stop a Warmaster from making effort acquiring a Library during the course of a story (perhaps by forcibly displacing some doddering sage), and conversely there is no reason why bandits couldn't make away with that same Warmaster's hoard of weapons while he sleeps. However, changes to Resources of this nature should always be played out in full - its distinctly unfair to a player to have his Resources stripped away from him in downtime, and its game-breaking to assume that characters can acquire unusual Resources in downtime without having to play it out.