Difference between revisions of "Age Of Dragons: Advantages"

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(Record Universal Powers)
(Firebreathing)
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*'''Activation Cost:''' ''2 Arcane Energy''
 
*'''Activation Cost:''' ''2 Arcane Energy''
 
*'''Keywords:''' ''Suspire; Fire-magic;''
 
*'''Keywords:''' ''Suspire; Fire-magic;''
As a ''battle action'' make a ranged attack. This attack can be made at up to ''middle distance'' and attacks a single target.  
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As a ''battle action'' make a ranged attack. This attack can be made at up to ''middle distance'' and attacks a single target. If the target is hit, then it takes full damage immediately, then persistent damage equal to the dragon's Pneuma Sphere each round for the following D6 rounds, or until the flames are extinguished.
 +
Note that dragons cannot be harmed by this attack as it is fire based.
 
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Revision as of 09:20, 27 August 2008

Age Of Dragons: Main Page -> Age Of Dragons: Hatchery Overview -> Age Of Dragons: Advantages


Overview of Advantages


ADVANTAGES:

  • Advantages: Record Universal Powers
  • Advantages: Record Lifepath Powers
  • Advantages: Record Lifepath Resources


Record Universal Powers

All Dragons have access to the three powers described below. Add these to your character sheet.

Aerial Mobility

  • Activation Cost: 2 Physical Energy
  • Keywords: Feat;

If airborne and able to fly, you use Aerial Mobility during the tactical movement phase to move 1 altitude step or 1 distance step. This is in addition to any other movement you take during the phase. You can only use Aerial Mobility once per round.

Draconic Focus

  • Activation Cost: 2 Mental Energy
  • Keywords: Discipline;

At any time you can use Draconic Focus to reroll one dice on any dice roll you have just made. You can use Draconic Focus multiple times during a round, so long as the cost is paid.

Firebreathing

  • Activation Cost: 2 Arcane Energy
  • Keywords: Suspire; Fire-magic;

As a battle action make a ranged attack. This attack can be made at up to middle distance and attacks a single target. If the target is hit, then it takes full damage immediately, then persistent damage equal to the dragon's Pneuma Sphere each round for the following D6 rounds, or until the flames are extinguished. Note that dragons cannot be harmed by this attack as it is fire based.

Record Lifepath Powers


Each Lifepath presents a list of Powers that are gained through experience on that Lifepath.
Early on in character generation you worked out the Experience Rating of your Dragon on his current Lifepath. Your Experience Rating sets what powers you have acquired on that Lifepath.
A Dragon has all the Powers up to and including his current Experience Rating in that Lifepath. For example, if a Dragon has an Experience Rating of 120 in the Scholar-Sage lifepath, he gains all powers that require an Experience Rating of 120 or less.

Record Lifepath Resources


Resources are items and things external to the Dragon which give him an advantage. For example, most Warmasters will have commissioned a suit of Dragon-Armour as well as any weapons that he is trained in, while a Scholar-Sage will have a library of lore that he can access.

Resources are available only after a certain amount of time on a Lifepath. Like powers, the Resources you have available are determined by your Experience Rating in that Lifepath.

Note that because Resources represent external items and factors, it is possible for characters to gain or lose Resources in the course of a story. For example, there is nothing to stop a Warmaster from making effort acquiring a Library during the course of a story (perhaps by forcibly displacing some doddering sage), and conversely there is no reason why bandits couldn't make away with that same Warmaster's hoard of weapons while he sleeps. However, changes to Resources of this nature should always be played out in full - its distinctly unfair to a player to have his Resources stripped away from him in downtime, and its game-breaking to assume that characters can acquire unusual Resources in downtime without having to play it out.