Age Of Dragons: Core Framework

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Age Of Dragons: Main Page -> Age Of Dragons: Hatchery Overview -> Age Of Dragons: Core Framework


Overview of Core Framework

CORE FRAMEWORK:

  • Spheres: Record your Sphere ratings
  • Attributes: Determine your Attributes.



Select Draconic Breed




Record Birthrights and Flaws


All dragons have certain birthrights, some of which result from their shared draconic nature and some from their specific breeds. Additionally, each Breed has its own flaws. These should be recorded on your character sheet.

Inherent Draconic Birthrights


All dragons have the following birthrights:

  • Flight

All dragons can fly, through a mix of physical propulsion (using their wings) and through the power of their pneuma. A dragon can launch himself skywards from a standing jump, and once airborne has a high degree of manoeuvrability. A dragon can "hover" on the spot by beating his wings downwards, can ascend or descend vertically or at an incline, and can attain a cross-country speed of around sixty or seventy miles per hour in high atmosphere (though some dragons can fly far faster thanks to exceptional training). A dragon can fly up to thirty to thirty five miles per hour while still retaining full manoeuvrability, can happily fly upside down, make loops, barrel rolls, or even pinpoint turns.

  • Dragonscale

A dragon's scales are entirely fireproof. Though dragons can feel heat it does them no harm, and many find the sensation of intense heat quite pleasing. This protection also extends to their eyes, thanks to a hard nicitating membrane, though not to the insides of their mouths.

These protections apply only to a living dragon - the shed or corpse-looted scales of a dragon are still extremely heat resistant, but they are not fireproof. Note also that dragons still need to breathe, and suffer the effects of smoke inhalation as do all living creatures, though the protection their eye membranes afford means that smoke does not make their eyes sting.

Dragons ignore all damage from sources with the Flame Attack keyword.

Breed Birthrights and Flaws

Refer to the Chapter on the Twelve Dragon Breeds for more on individual Breed Birthrights and Flaws.


Determine Age


The default assumption for the game is that the players are (initially at least) depicting dragons that are fairly young, but out of childhood. Players can either agree a certain age with the GM for their characters, or determine their ages randomly.

It is suggested that you use the random method - though the difference in age may result in some small disparity in power progression, the difference will be minimal.

  • To determine age randomly, roll ten six sided dice, total the scores, and add one hundred. This will give you an age in years between 106 years and 160 years.




Record Experience


Starting Dragon characters are assumed to have not yet come into the fullness of their power. They start with a Experience Rating of 1.

This rating is a combination of life experience, inherent arcane power and learnt mastery of lifeskills. A dragon with greater Experience can access and unlock more powerful features from any Lifepaths they follow.

Experience can increase, most commonly through simple ageing. With every century of age a dragon gains +1 Experience.


  • Age 0-99 years, Experience 0
  • Age 100-199 years, Experience 1. This is where characters start.
  • Age 200-299 years, Experience 2
  • Age 300-399 years, Experience 3
  • Age 400-499 years, Experience 4
  • Age 500-599 years, Experience 5
  • ...and so on.

Dragons will reach Experience of 10 at 1000 years, and will likely die from Senescence before they get any further.

The Experience score never falls, but it is possible to forgo an experience gain in exchange for some other benefit.

For example, whenever a dragon would gain a point of Experience, he can instead choose to gain a new Lifepath instead.

Select Lifepath or Lifepaths

Select one Lifepath - this represents the direction in which your Dragon has specialised in during his early life.

The full list of Lifepaths can be found here: Link to Lifepaths

As time goes by, your Dragon may pursue several different Lifepaths, or he may choose to remain on his initial path.

A few special Lifepaths have entry prerequisites that you can pursue them, which are normally story-related goals. You cannot pick any of these lifepaths as your starting lifepath.

On the section of your Character Sheet labelled "Lifepaths", write down any and all Lifepaths your character has.