Difference between revisions of "Age Of Dragons: Hatchery Overview"

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[[Age Of Dragons: Main Page]] -> [[Age Of Dragons: Hatchery Overview]]
 
[[Age Of Dragons: Main Page]] -> [[Age Of Dragons: Hatchery Overview]]
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==Overview of Character Generation==
 
  
The character generation process is as follows:
+
=Overview=
  
*1. Assign Attributes
+
Character generation can be broken down into three steps. This is something worth spending time on - typically an hour or so in total.
*2. Select Draconic Breed
 
*3. Determine Age
 
*4. Select Lifepaths, and Lifepath Talents
 
*5. Consolidate Character Concept, History and Relationships
 
<br><br><br>
 
==Assign Attributes==
 
  
There are three '''Attributes''' used in '''Age of Dragons''':
+
* Conceptualise the Dragon
 +
* Note Birthrights and Flaws.
 +
* Build the Core Framweork
 +
* Determine Lifepath, Lifepath Arete and record Edges.
 +
<br><br>
 +
=Characterisation: Creating your Dragon Concept=
  
'''Soma''' is ''"body"'' - the clay from which a dragon's physical body is formed. Those with strong soma are brutally powerful, resilient and physically adept. They tend to be more agile when on the wing, and can achieve greater feats of strength and endurance.
+
* [[Age Of Dragons: Characterisation]] - This page details characterisation in full.
  
A Dragon's ''Soma'' attribute sets the dice pool for any tasks relating to pure physical prowess.
+
In overview the process is as follows:
  
 +
* Select Breed
 +
* Name Your Dragon
 +
* Aesthetic Detailing
 +
* Describe Personality
 +
* Create History
 +
* Establish Character Relationships
 +
* Set Agenda
 +
* Consolidate Character
 +
<br><br>
 +
=Birthrights and Flaws=
  
 +
* [[Age Of Dragons: Birthrights and Flaws]] - This page details Birthrights and Flaws in full.
  
'''Sophis''' is ''"mind"'' - the intellect and will that governs and guides the Dragon. A strong sophis indicates keen intelligence, good memory, strong logic and great force of will. Dragons with well-developed sophis are not easily dissuaded from their chosen course, and are more adept at intellectual pursuits of all sorts.
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In overview this step is as follows:
  
A Dragon's ''Sophis'' attribute sets the dice pool for any tasks relating to mental strength or mental agility.
+
* Record Universal Birthrights and Flaws
 +
* Record Breed Birthrights and Flaws
 +
<br><br>
  
'''Pneuma''' is ''"breath"'' - the mystical force which the ''Mother Goddess'' animated the first ''Dragons'', and the living energy that accounts for all movement and change in the world, be it the burning of a candle, the flow of a river, or the flight of a dragon.
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=The Core Framework=
  
A Dragon's ''Pneuma'' attribute sets the dice pool for any tasks which relate to social charm, using magic, artistic creativity, environmental awareness or acting with grace and fluidity. Essentially any task that doesn't easily fit under the auspices of ''Soma'' or ''Sophis'' can be handled using ''Pneuma''.
+
* [[Age Of Dragons: Core Framework]] - This page details the core framework in full
  
One of your '''Attributes''' is rated at "3", another at "4" and the last at "5". The following six combinations are possible - pick one that best represents your dragon's strengths and weaknesses:
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In overview the process is as follows:
  
* Soma 3, Sophis 4, Pneuma 5.
+
* '''Breed Ratings:''' Record your Pneuma, Soma and Sophia as determined by breed.  
* Soma 3, Sophis 5, Pneuma 4.
+
* '''Variations:''' Add +1 to one Sphere, and deduct -1 from one Sphere.  
* Soma 4, Sophis 3, Pneuma 5.
+
* '''Energy Pools:''' Record Soul, Physical and Mental energy
* Soma 4, Sophis 5, Pneuma 3.
+
<br><br>
* Soma 5, Sophis 3, Pneuma 4.
 
* Soma 5, Sophis 4, Pneuma 3.
 
  
Be aware that even in your weakest attribute, you will still have far beyond human capabilities. For example, and average human soldier only has Soma 1, Sophis 1 and Pneuma 1, and even a mighty human wizard with a lifetime of arcane study and training will only have Soma 1, Sophis 1 and Pneuma 2. Dragons are powerful in mind, body and presence, potent in magic, and generally superior to mere mortals.
+
=Lifepath, Lifepath Arete and Edges=
<br><br><br>
 
==Select Draconic Breed==
 
  
In the default '''Age of Dragons''' setting there are twelve Dragon Breeds to select from:
+
* [[Age Of Dragons: Lifepath, Arete and Edges]] - This page details this step in full.
  
* '''Pure Dragons''' are white-scaled, and believe themselves to be the most blessed children of the Mother Goddess, and with the most divine blood. They are filled with holy purpose and grace, and are greater in faith and purity of purpose than any others.
+
In overview the process is as follows:
* '''Argent Dragons''' are silver-scaled, militaristic and hierarchical. They are strong advocates of the rule of law, and strongly dislike disobedience and anarchy. They consider themselves to be the noblest and most disciplined of all dragons.
 
* '''Solar Dragons''' are gold-scaled, and are dedicated to the precepts of harmony and prosperity through peace. They enjoy resolving conflicts through peaceful means, and have the most skilled ambassadors of dragonkind in their number. Despite this, they are not afraid to defend themselves and their allies, and have many skilled warriors in their number.
 
* '''Hunter Dragons''' are bronze-scaled, feral and barbaric. They prefer an older, more-primal way of life and have nothing but disdain for the civilised fops of the more cerebral breeds. Instinct and the way of the predator rule their culture and behaviour.
 
* '''Forest Dragons''' are green-scaled, spiritualist and insular. They have humility enough to recognise that dragons are merely one facet of the world's complex web of life, and pride enough to accept responsibility as life's guardians and masters.
 
* '''Storm Dragons''' are blue-scaled, and for the most part dwell beneath the horizon in the depths of the ocean. Their lifestyle makes them seem alien and enigmatic to other breeds, as their aquatic realm is a mystery to skybound dragons.
 
* '''Ashen Dragons''' are dark grey-scaled, haughty and imperialistic. They consider themselves to be better-bred, more intelligent and superior to all other breeds, and take pride in standing alone and apart from Dragonkind.
 
* '''Velvet Dragons''' are purple-scaled, and are the most beautiful and sensuous of all dragons. They are renowned for their ability to seduce and persuade, but also have a reputation as masters of lies.
 
* '''Chimerical Dragons''' are rainbow-scaled, ephemeral and enigmatic. They are the Dragons of Dream, and have a complexity of agenda and motivation that is positively labyrinthine. Others respect their mystical wisdom, but often see them as lacking in solidity and greater significance.
 
* '''Ghost Dragons''' are pale grey-scaled, and are well known as master scholars, but are often seen as eerie and unsettling by other breeds. Their numbers have been decimated by the Ascendancy, and the breed has been reduced to little more than enclaves of scattered survivors and refugees.
 
* '''Blood Dragons''' are red-scaled, and dedicated to the perfection of war and slaughter. Their bloodlust and aggression is second to none, and their dragonbreath burns as hot as their fiery tempers. They live to kill, and would rather destroy than create, and all fear them.
 
* '''Sable Dragons''' are black-scaled, and are recognised as being ambitious, intellectual, magically potent and strong leaders. They have a certain darkness in their soul, however, and it is a rare Sable who does not have a touch of immorality and spite within him.
 
  
You can select any one of the ''Draconic Breeds''for your dragon, but players should be aware of several caveats:
+
* '''Lifepaths:''' Select your Lifepath or Lifepaths.
 
+
* '''Determine Arete:''' Determine your Arete in each Lifepath you have.
* The default assumption is that player characters are with the ''Alliance'', and certain breeds are better represented in this faction. However, this is not an absolute limitation, and dragons of all breeds can be found in all factions. The occasional Sable Dragon has found his way to the ''Alliance'', just as heretical Pure Dragons sometimes ally with the ''Ascendancy''.
+
* '''Determine Edges:''' Select and record the Edges that your Lifepath has given you.
* Under the official metaplot, certain breeds have very dark destinies. Every Breed will face certain unique trials and tribulations, but the most dramatic upheavals are reserved for the ''Ashen'', ''Chimerical'' and ''Ghost'' breeds. Players who choose these options should be aware that the future may take them and their breeds in unexpected directions.
+
<br><br>
 
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Before you select your Breed, it is advisable to refer to the following page: [[Age_Of_Dragons:_The_Twelve_Breeds|The Twelve Breeds]]
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[[Category:Age_of_Dragons|Hatchery Overview]]
<br><br><br>
 
==Determine Age==
 
The default assumption for the game is that the players are depicting dragons that are fairly young, but out of childhood. Players can either agree a certain age with the GM for their characters, or determine their ages randomly. It is suggested that you use the random method - though the difference in age can result in some disparity in initial power, sooner or later every player character will die, and have to be replaced by another, and every player will gain the roleplaying experience of playing a weaker or stronger dragon at different times.
 
 
 
*'''To determine age randomly, roll three six sided dice, total the scores, multiply the result by ten, and add fifty.''' This will give you an age in years between 80 years and 230 years.
 
 
 
Older dragons tend to have stronger attributes, and will of course have greater life experiences to draw upon. Thanks to the ''"Birthing Sickness"'', dragons who have had offspring will have weaker attributes. This is covered in more detail on a separate page, but the effects can be summarised as follows:
 
 
 
* At 250, 500 and 750 years of age, add +1 to each of the dragon's attributes.
 
* For every child that the Dragon has had, deduct -1 from the Dragon's ''Pneuma'' attribute.
 
* At 1000 years of age, deduct -1 from the dragon's ''Pneuma'' attribute, and continue to do so each 50 years thereafter.
 
 
 
Note that dragons of course grow stronger with age gradually, and that the attribute increases at 250, 500 and 750 years are loose representations of growing power over time, rather than sudden acceleration in growth. GMs seeking more complexity may want to split the +1 bonuses to Soma, Pneuma and Sophis across nine separate steps rather than three steps, with an increase every 85 years instead. This is purely at the GM's discretion, and not recommended by this game's designer.
 
 
 
Likewise, there are additional complexities to the ''Birthing Sickness''. See the section on *[[Age_Of_Dragons:_Legacies|Legacies]] for more details.
 
<br><br><br>
 
==Select Lifepaths and Lifepath Talents==
 

Latest revision as of 10:03, 26 June 2009

Age Of Dragons: Main Page -> Age Of Dragons: Hatchery Overview


Overview[edit]

Character generation can be broken down into three steps. This is something worth spending time on - typically an hour or so in total.

  • Conceptualise the Dragon
  • Note Birthrights and Flaws.
  • Build the Core Framweork
  • Determine Lifepath, Lifepath Arete and record Edges.



Characterisation: Creating your Dragon Concept[edit]

In overview the process is as follows:

  • Select Breed
  • Name Your Dragon
  • Aesthetic Detailing
  • Describe Personality
  • Create History
  • Establish Character Relationships
  • Set Agenda
  • Consolidate Character



Birthrights and Flaws[edit]

In overview this step is as follows:

  • Record Universal Birthrights and Flaws
  • Record Breed Birthrights and Flaws



The Core Framework[edit]

In overview the process is as follows:

  • Breed Ratings: Record your Pneuma, Soma and Sophia as determined by breed.
  • Variations: Add +1 to one Sphere, and deduct -1 from one Sphere.
  • Energy Pools: Record Soul, Physical and Mental energy



Lifepath, Lifepath Arete and Edges[edit]

In overview the process is as follows:

  • Lifepaths: Select your Lifepath or Lifepaths.
  • Determine Arete: Determine your Arete in each Lifepath you have.
  • Determine Edges: Select and record the Edges that your Lifepath has given you.