Difference between revisions of "Age Of Dragons: Tiered Attributes"

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(First Tier Attributes: Record Spheres)
(First Tier Attributes: Record Spheres)
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Sophis
 
Sophis
 
Episteme - Knowledge and education. Intellectual capability.
 
Episteme - Knowledge and education. Intellectual capability.
Psyche - Self control and self discipline. Self-confidence. Inner belief.
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Kalokagathia - Self control and self discipline. Self-confidence. Inner belief.
 
Qualia - Perception and awareness. Quickness of thought.
 
Qualia - Perception and awareness. Quickness of thought.
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Arete - general excellence
 
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You have '''22 points''' to allocate to your '''Spheres''', and can allocate a minimum of 5 points to any one given sphere.
 
You have '''22 points''' to allocate to your '''Spheres''', and can allocate a minimum of 5 points to any one given sphere.

Revision as of 09:53, 16 March 2009

Age Of Dragons: Main Page -> Age Of Dragons: Hatchery Overview -> Age Of Dragons: Tiered Attributes


Overview of Tiered Attributes


TIERED ATTRIBUTES:

  • First Tier Attributes: Record Spheres (as determined per Draconic Breed)
  • Second Tier Attributes: Record Arcane Energy Pool and Resilience Points.


First Tier Attributes: Record Spheres


There are three Spheres used in Age of Dragons:

Soma is "body" - the clay from which a dragon's physical body is formed. Those with strong soma are brutally powerful, resilient and physically adept. They tend to be more agile when on the wing, and can achieve greater feats of strength and endurance. A Dragon's Soma attribute sets the dice pool for any tasks relating to pure physical prowess.

Sophis is "mind" - the intellect and will that governs and guides the Dragon. A strong sophis indicates keen intelligence, good memory, strong logic and great force of will. Dragons with well-developed sophis are not easily dissuaded from their chosen course, and are more adept at intellectual pursuits of all sorts. A Dragon's Sophis attribute sets the dice pool for any tasks relating to mental strength or mental agility.

Pneuma is "breath" - the mystical force which the Mother Goddess animated the first Dragons, and the living energy that accounts for all movement and change in the world, be it the burning of a candle, the flow of a river, or the flight of a dragon. A Dragon's Pneuma attribute sets the dice pool for any tasks which relate to social charm, using magic, artistic creativity, environmental awareness or acting with grace and fluidity. Essentially any task that doesn't easily fit under the auspices of Soma or Sophis can be handled using Pneuma.

Pneuma Pyros - Strength of magic - literally the fire within a dragon. Mousia - Creativity and artistic temperament. Pathos - Presence, manipulation, beauty and charisma rolled into one. Essentially, the ability to evoke emotion in others.

Soma Sarx - The strength and toughness of flesh. The basic brute force stat. Anima - Agility and aerobatics. Anything to do with movement. Dexteria - Precision and co-ordination.

Sophis Episteme - Knowledge and education. Intellectual capability. Kalokagathia - Self control and self discipline. Self-confidence. Inner belief. Qualia - Perception and awareness. Quickness of thought.

Arete - general excellence

You have 22 points to allocate to your Spheres, and can allocate a minimum of 5 points to any one given sphere.

The only other limitation to this is your Breed. Each Draconic Breed has a Dominant Sphere listed. When you allocate points, you must ensure that your Dominant Sphere is at least 1 point higher than your lowest sphere.

For example, Pure Dragons have a Dominant Sphere of Sophis, so sphere ratings of Sophis 7, Soma 7, Pneuma 8 would not be allowed for them.

The dominant spheres for each breed are listed in the Breed Descriptions.

Note that an average human has only has Soma 2, Sophis 2 and Pneuma 2, with well trained humans reaching a single Sphere rating of 3, and the most exceptional perhaps with 4 in one Sphere.

Dragons are powerful in body and presence, exceptionally clever, potent in magic, and generally superior to mere mortals. Even the slowest witted dragon still is mentally superior to the smartest of humans, and even the feeblest dragon can overpower a muscular mortal man.


Second Tier Attributes: Record Arcane Energy and Resilience Points


Your Arcane Energy determine how often you can use magical effects

  • Your Arcane Energy pool is equal to your Pneuma sphere squared.


You spend Energy to activate your powers. If you don't have sufficient Energy to activate a power, then you can't activate that power. As you spend your Energy Pool, it decreases, and will only regenerate slowly and over time. Energy regeneration can never cause the pools value to exceed its initial value.

  • If you rest in comfortable surroundings for a full night, you regenerate Arcane Energy equal to one third of your maximum. You can only do this once per 24 hours.


Powers that use Arcane Energy are called Suspires. The Suspires have access to are determined by your Lifepath choices.


Your Resilience Points determine how resistant you are to injury: physical, mental or social.

  • Your Physical Resilience pool is equal to your Soma sphere.
  • Your Mental Resilience pool is equal to your Sophis sphere.


Attacks and hazards can injure your physical and mental resilience.
Your Resilience Points each regenerate back slowly.

  • If you rest in comfortable surroundings for a full night, you regenerate Physical Resilience and Mental Resilience equal to one third of your maximum of those pools. You can only do this once per 24 hours, but this gain is in addition to any Arcane Energy regeneration.


Resilience regeneration can never cause the pools value to exceed its initial value.
Being reduced to 0 Resilience has detrimental effects.

  • If you have 0 Physical Resilience you are Incapacitated.
  • If you have 0 Mental Resilience you are Broken.


The effects of these conditions are reviewed in the chapter on Conflicts.