Difference between revisions of "Age Of Dragons: Tiered Attributes"

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IN PROCESS OF RE-WRITING, SORRY FOR INCONSISTENCIES!
 
IN PROCESS OF RE-WRITING, SORRY FOR INCONSISTENCIES!
  
[[Age Of Dragons: Main Page]] -> [[Age Of Dragons: Hatchery Overview]] -> [[Age Age Of Dragons: Tiered Attributes]]
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[[Age Of Dragons: Main Page]] -> [[Age Of Dragons: Hatchery Overview]] -> [[Age Of Dragons: Tiered Attributes]]
  
 
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Revision as of 10:19, 13 May 2008

IN PROCESS OF RE-WRITING, SORRY FOR INCONSISTENCIES!

Age Of Dragons: Main Page -> Age Of Dragons: Hatchery Overview -> Age Of Dragons: Tiered Attributes


Overview of Tiered Attributes

TIERED ATTRIBUTES:

  • First Tier Attributes: Record Spheres (as determined per Draconic Breed)
  • Second Tier Attributes: Choose Lifepath Sphere Variations (as determined by Current Lifepath) (this step is optional)
  • Third Tier Attributes: Choose Personal Sphere Variations (free choice) (this step is optional)

Record Spheres


There are three Attributes used in Age of Dragons:


Soma is "body" - the clay from which a dragon's physical body is formed. Those with strong soma are brutally powerful, resilient and physically adept. They tend to be more agile when on the wing, and can achieve greater feats of strength and endurance.

A Dragon's Soma attribute sets the dice pool for any tasks relating to pure physical prowess.


Sophis is "mind" - the intellect and will that governs and guides the Dragon. A strong sophis indicates keen intelligence, good memory, strong logic and great force of will. Dragons with well-developed sophis are not easily dissuaded from their chosen course, and are more adept at intellectual pursuits of all sorts.

A Dragon's Sophis attribute sets the dice pool for any tasks relating to mental strength or mental agility.


Pneuma is "breath" - the mystical force which the Mother Goddess animated the first Dragons, and the living energy that accounts for all movement and change in the world, be it the burning of a candle, the flow of a river, or the flight of a dragon.

A Dragon's Pneuma attribute sets the dice pool for any tasks which relate to social charm, using magic, artistic creativity, environmental awareness or acting with grace and fluidity. Essentially any task that doesn't easily fit under the auspices of Soma or Sophis can be handled using Pneuma.


One of your Attributes is rated at "3", another at "4" and the last at "5".

The following six combinations are possible - pick one that best represents your dragon's strengths and weaknesses:

  • Soma 3, Sophis 4, Pneuma 5.
  • Soma 3, Sophis 5, Pneuma 4.
  • Soma 4, Sophis 3, Pneuma 5.
  • Soma 4, Sophis 5, Pneuma 3.
  • Soma 5, Sophis 3, Pneuma 4.
  • Soma 5, Sophis 4, Pneuma 3.

Be aware that even in your weakest attribute, you will still have far beyond human capabilities.

An average human soldier only has Soma 1, Sophis 1 and Pneuma 1, and even a mighty human wizard with a lifetime of arcane study and training will only have Soma 1, Sophis 1 and Pneuma 2.

Dragons are powerful in mind, body and presence, potent in magic, and generally superior to mere mortals.


Determine Derived Stats


A dragon has the following additional stats:


  • Life Points equal to twice his Soma.
  • Mind Points equal to twice his Sophis.
  • Magic Points equal to twice his Pneuma.


These are depeleted by expenditure or by different sorts of damage.

They can be restored by resting or by magical healing.

A dragon can rest once per 24 hours, and needs at least 6 hours of rest to gain any benefit. Resting restores Life points equal to his Soma rating, Mind points equal to his Sophis rating, and Magic points equal to his Pneuma rating.

Mortals, such as humans and the like, are slower to recover and instead heal only after 1 week of rest.