Difference between revisions of "Age Of Dragons: Tiered Attributes"

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* Third Tier Attributes: Choose Personal Sphere Variations (free choice) ''(this step is optional)''
 
* Third Tier Attributes: Choose Personal Sphere Variations (free choice) ''(this step is optional)''
  
===Record Spheres===
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==First Tier Attributes: Record Spheres==
<br>There are three '''Attributes''' used in '''Age of Dragons''':
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<br>There are three '''Spheres''' used in '''Age of Dragons''':
  
 +
'''Soma''' is ''"body"'' - the clay from which a dragon's physical body is formed. Those with strong soma are brutally powerful, resilient and physically adept. They tend to be more agile when on the wing, and can achieve greater feats of strength and endurance. A Dragon's ''Soma'' attribute sets the dice pool for any tasks relating to pure physical prowess.
  
'''Soma''' is ''"body"'' - the clay from which a dragon's physical body is formed. Those with strong soma are brutally powerful, resilient and physically adept. They tend to be more agile when on the wing, and can achieve greater feats of strength and endurance.
+
'''Sophis''' is ''"mind"'' - the intellect and will that governs and guides the Dragon. A strong sophis indicates keen intelligence, good memory, strong logic and great force of will. Dragons with well-developed sophis are not easily dissuaded from their chosen course, and are more adept at intellectual pursuits of all sorts. A Dragon's ''Sophis'' attribute sets the dice pool for any tasks relating to mental strength or mental agility.
  
A Dragon's ''Soma'' attribute sets the dice pool for any tasks relating to pure physical prowess.
+
'''Pneuma''' is ''"breath"'' - the mystical force which the ''Mother Goddess'' animated the first ''Dragons'', and the living energy that accounts for all movement and change in the world, be it the burning of a candle, the flow of a river, or the flight of a dragon. A Dragon's ''Pneuma'' attribute sets the dice pool for any tasks which relate to social charm, using magic, artistic creativity, environmental awareness or acting with grace and fluidity. Essentially any task that doesn't easily fit under the auspices of ''Soma'' or ''Sophis'' can be handled using ''Pneuma''.
  
 +
The levels of your '''Spheres''' depend on your choice of '''Draconic Breed'''. The sphere ratings for each breed are listed in the BREED DESCRIPTIONS.
  
 +
On average, an adult young Dragon will have Sphere ratings between 3 and 5.
  
'''Sophis''' is ''"mind"'' - the intellect and will that governs and guides the Dragon. A strong sophis indicates keen intelligence, good memory, strong logic and great force of will. Dragons with well-developed sophis are not easily dissuaded from their chosen course, and are more adept at intellectual pursuits of all sorts.
+
Note that an average human has only has Soma 1, Sophis 3 and Pneuma 1, and even an exceptional human wizard will only have Soma 1, Sophis 3 and Pneuma 2.  
  
A Dragon's ''Sophis'' attribute sets the dice pool for any tasks relating to mental strength or mental agility.
+
Dragons are powerful in body and presence, potent in magic, and generally superior to mere mortals. A human might be as clever as a Dragon, but will never be as strong, fast or puissant in arcane energies.
 
 
 
 
'''Pneuma''' is ''"breath"'' - the mystical force which the ''Mother Goddess'' animated the first ''Dragons'', and the living energy that accounts for all movement and change in the world, be it the burning of a candle, the flow of a river, or the flight of a dragon.
 
 
 
A Dragon's ''Pneuma'' attribute sets the dice pool for any tasks which relate to social charm, using magic, artistic creativity, environmental awareness or acting with grace and fluidity. Essentially any task that doesn't easily fit under the auspices of ''Soma'' or ''Sophis'' can be handled using ''Pneuma''.
 
 
 
 
 
One of your '''Attributes''' is rated at "3", another at "4" and the last at "5".
 
 
 
The following six combinations are possible - pick one that best represents your dragon's strengths and weaknesses:
 
 
 
* Soma 3, Sophis 4, Pneuma 5.
 
* Soma 3, Sophis 5, Pneuma 4.
 
* Soma 4, Sophis 3, Pneuma 5.
 
* Soma 4, Sophis 5, Pneuma 3.
 
* Soma 5, Sophis 3, Pneuma 4.
 
* Soma 5, Sophis 4, Pneuma 3.
 
 
 
Be aware that even in your weakest attribute, you will still have far beyond human capabilities.
 
 
 
An average human soldier only has Soma 1, Sophis 1 and Pneuma 1, and even a mighty human wizard with a lifetime of arcane study and training will only have Soma 1, Sophis 1 and Pneuma 2.
 
 
 
Dragons are powerful in mind, body and presence, potent in magic, and generally superior to mere mortals.
 
 
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==Second Tier Attributes: Choose Lifepath Sphere Variations==
  
==Determine Derived Stats==
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While a Dragon's basic Sphere ratings are determined by its Breed, dedication to a ''Lifepath'' can result in higher degrees of aptitude for certain tasks and applications.
<br>A dragon has the following additional stats:
 
  
 +
'''Lifepath Sphere Varations''' are bought as '''Lifepath Milestones''' with Experience Points. These are listed in fill in the LIFEPATH DESCRIPTIONS.
  
* '''Life Points''' equal to twice his '''Soma'''.
+
A Lifepath Sphere Variation gives +1 to the dice pool for certain tasks.
  
* '''Mind Points''' equal to twice his '''Sophis'''.
+
For example, a ''War Dragon'' may have the ''Sphere Variation'' '''"Champion of Arms"''' that makes him especially adept at the use of weapons, and knowledge of them. With any rolls relating to the use of, knowedge of or crafting and maintenance of weapons he is at +1 to his dice pool.
  
* '''Magic Points''' equal to twice his '''Pneuma'''.
+
The advantage gained from a Lifepath Sphere Variation is retained permanently, even if the Dragon changes Lifepath.
  
 +
Some Lifepath Sphere Variations include penalties as well as bonuses. In this case, penalised tasks are at -1 dice.
  
These are depeleted by expenditure or by different sorts of damage.
+
For example, a ''Feral'' may have the ''Sphere Variation'' '''"Champion of Arms"''' that makes him especially adept at the use of weapons, and knowledge of them. With any rolls relating to the use of, knowedge of or crafting and maintenance of weapons he is at +1 to his dice pool.
 
 
They can be restored by resting or by magical healing.
 
 
 
A dragon can rest once per 24 hours, and needs at least 6 hours of rest to gain any benefit. Resting restores Life points equal to his Soma rating, Mind points equal to his Sophis rating, and Magic points equal to his Pneuma rating.
 
 
 
Mortals, such as humans and the like, are slower to recover and instead heal only after 1 week of rest.
 
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Revision as of 05:56, 14 May 2008

IN PROCESS OF RE-WRITING, SORRY FOR INCONSISTENCIES!

Age Of Dragons: Main Page -> Age Of Dragons: Hatchery Overview -> Age Of Dragons: Tiered Attributes


Overview of Tiered Attributes

TIERED ATTRIBUTES:

  • First Tier Attributes: Record Spheres (as determined per Draconic Breed)
  • Second Tier Attributes: Choose Lifepath Sphere Variations (as determined by Current Lifepath) (this step is optional)
  • Third Tier Attributes: Choose Personal Sphere Variations (free choice) (this step is optional)

First Tier Attributes: Record Spheres


There are three Spheres used in Age of Dragons:

Soma is "body" - the clay from which a dragon's physical body is formed. Those with strong soma are brutally powerful, resilient and physically adept. They tend to be more agile when on the wing, and can achieve greater feats of strength and endurance. A Dragon's Soma attribute sets the dice pool for any tasks relating to pure physical prowess.

Sophis is "mind" - the intellect and will that governs and guides the Dragon. A strong sophis indicates keen intelligence, good memory, strong logic and great force of will. Dragons with well-developed sophis are not easily dissuaded from their chosen course, and are more adept at intellectual pursuits of all sorts. A Dragon's Sophis attribute sets the dice pool for any tasks relating to mental strength or mental agility.

Pneuma is "breath" - the mystical force which the Mother Goddess animated the first Dragons, and the living energy that accounts for all movement and change in the world, be it the burning of a candle, the flow of a river, or the flight of a dragon. A Dragon's Pneuma attribute sets the dice pool for any tasks which relate to social charm, using magic, artistic creativity, environmental awareness or acting with grace and fluidity. Essentially any task that doesn't easily fit under the auspices of Soma or Sophis can be handled using Pneuma.

The levels of your Spheres depend on your choice of Draconic Breed. The sphere ratings for each breed are listed in the BREED DESCRIPTIONS.

On average, an adult young Dragon will have Sphere ratings between 3 and 5.

Note that an average human has only has Soma 1, Sophis 3 and Pneuma 1, and even an exceptional human wizard will only have Soma 1, Sophis 3 and Pneuma 2.

Dragons are powerful in body and presence, potent in magic, and generally superior to mere mortals. A human might be as clever as a Dragon, but will never be as strong, fast or puissant in arcane energies.


Second Tier Attributes: Choose Lifepath Sphere Variations

While a Dragon's basic Sphere ratings are determined by its Breed, dedication to a Lifepath can result in higher degrees of aptitude for certain tasks and applications.

Lifepath Sphere Varations are bought as Lifepath Milestones with Experience Points. These are listed in fill in the LIFEPATH DESCRIPTIONS.

A Lifepath Sphere Variation gives +1 to the dice pool for certain tasks.

For example, a War Dragon may have the Sphere Variation "Champion of Arms" that makes him especially adept at the use of weapons, and knowledge of them. With any rolls relating to the use of, knowedge of or crafting and maintenance of weapons he is at +1 to his dice pool.

The advantage gained from a Lifepath Sphere Variation is retained permanently, even if the Dragon changes Lifepath.

Some Lifepath Sphere Variations include penalties as well as bonuses. In this case, penalised tasks are at -1 dice.

For example, a Feral may have the Sphere Variation "Champion of Arms" that makes him especially adept at the use of weapons, and knowledge of them. With any rolls relating to the use of, knowedge of or crafting and maintenance of weapons he is at +1 to his dice pool.