Difference between revisions of "Age Of Dragons: Tiered Attributes"

From RPGnet
Jump to: navigation, search
(Second Tier Attributes: Record Defence Values, Energy Pools and Resilience Points)
(Second Tier Attributes: Record Defence Values, Energy Pools and Resilience Points)
Line 38: Line 38:
 
*Your '''Arcane Energy''' pool is equal to your '''Pneuma''' sphere multiplied by 2.
 
*Your '''Arcane Energy''' pool is equal to your '''Pneuma''' sphere multiplied by 2.
 
<br>You spend Energy to activate your powers. If you don't have sufficient of the right sort of Energy to activate a power, then you can't activate that power.
 
<br>You spend Energy to activate your powers. If you don't have sufficient of the right sort of Energy to activate a power, then you can't activate that power.
<br>You regain 1 Physical Energy, 1 Mental Energy and 1 Arcane Energy after an hour's rest.  
+
*Each '''hour''' you regenerate '''Physical Energy''' equal to your '''Soma''' sphere.
 +
*Each '''hour''' you regenerate '''Mental Energy''' equal to your '''Sophis''' sphere.
 +
*Each '''hour''' you regenerate '''Arcane Energy''' equal to your '''Pneuma''' sphere.
 
<br>Powers that use '''Physical Energy''' are called '''Feats'''. Powers that use '''Mental Energy''' are called '''Disciplines'''. Powers that use '''Arcane Energy''' are called '''Suspires'''. The ''Feats, Disciplines and Suspires'' have access to are determined by your Lifepath choices.
 
<br>Powers that use '''Physical Energy''' are called '''Feats'''. Powers that use '''Mental Energy''' are called '''Disciplines'''. Powers that use '''Arcane Energy''' are called '''Suspires'''. The ''Feats, Disciplines and Suspires'' have access to are determined by your Lifepath choices.
 
<br><br>
 
<br><br>

Revision as of 03:53, 28 August 2008

Age Of Dragons: Main Page -> Age Of Dragons: Hatchery Overview -> Age Of Dragons: Tiered Attributes


Overview of Tiered Attributes


TIERED ATTRIBUTES:

  • First Tier Attributes: Record Spheres (as determined per Draconic Breed)
  • Second Tier Attributes: Record Defence Values, Energy Pools and Resilience Points.


First Tier Attributes: Record Spheres


There are three Spheres used in Age of Dragons:

Soma is "body" - the clay from which a dragon's physical body is formed. Those with strong soma are brutally powerful, resilient and physically adept. They tend to be more agile when on the wing, and can achieve greater feats of strength and endurance. A Dragon's Soma attribute sets the dice pool for any tasks relating to pure physical prowess.

Sophis is "mind" - the intellect and will that governs and guides the Dragon. A strong sophis indicates keen intelligence, good memory, strong logic and great force of will. Dragons with well-developed sophis are not easily dissuaded from their chosen course, and are more adept at intellectual pursuits of all sorts. A Dragon's Sophis attribute sets the dice pool for any tasks relating to mental strength or mental agility.

Pneuma is "breath" - the mystical force which the Mother Goddess animated the first Dragons, and the living energy that accounts for all movement and change in the world, be it the burning of a candle, the flow of a river, or the flight of a dragon. A Dragon's Pneuma attribute sets the dice pool for any tasks which relate to social charm, using magic, artistic creativity, environmental awareness or acting with grace and fluidity. Essentially any task that doesn't easily fit under the auspices of Soma or Sophis can be handled using Pneuma.

The levels of your Spheres depend on your choice of Draconic Breed. The sphere ratings for each breed are listed in the Breed Descriptions.

On average, an adult Dragon will have Sphere ratings between 4 and 6.

Note that an average human has only has Soma 1, Sophis 1 and Pneuma 1, and even an exceptional human wizard will only have Soma 1, Sophis 1 and Pneuma 2.

Dragons are powerful in body and presence, exceptionally clever, potent in magic, and generally superior to mere mortals. Even the slowest witted dragon still is mentally superior to the smartest of humans, and even the feeblest dragon can overpower a muscular mortal man.


Second Tier Attributes: Record Defence Values, Energy Pools and Resilience Points


Your Defence Values describe your dragon's defences against various forms of attack.

  • Your Physical Defence is equal to your Soma sphere multiplied by 3.
  • Your Mental Defence is equal to your Sophis sphere multiplied by 3
  • Your Arcane Defence is equal to your Pneuma sphere multiplied by 3




Your Energy Pools determine how often you can use your powers.

  • Your Physical Energy pool is equal to your Soma sphere multiplied by 2.
  • Your Mental Energy pool is equal to your Sophis sphere multiplied by 2.
  • Your Arcane Energy pool is equal to your Pneuma sphere multiplied by 2.


You spend Energy to activate your powers. If you don't have sufficient of the right sort of Energy to activate a power, then you can't activate that power.

  • Each hour you regenerate Physical Energy equal to your Soma sphere.
  • Each hour you regenerate Mental Energy equal to your Sophis sphere.
  • Each hour you regenerate Arcane Energy equal to your Pneuma sphere.


Powers that use Physical Energy are called Feats. Powers that use Mental Energy are called Disciplines. Powers that use Arcane Energy are called Suspires. The Feats, Disciplines and Suspires have access to are determined by your Lifepath choices.


Your Resilience Points determine how resistant you are to injury: physical, mental or social.

  • Your Physical Resilience pool is equal to your Soma sphere multiplied by 6.
  • Your Mental Resilience pool is equal to your Sophis sphere multiplied by 6.
  • Your Arcane Resilience pool is equal to your Pneuma sphere multiplied by 6.


Physical, mental and social attacks and hazards can injure your physical, mental and social resilience.
Your Resilience Points each regenerate back slowly.

  • Each hour you regenerate Physical Resilience equal to your Soma sphere.
  • Each hour you regenerate Mental Resilience equal to your Sophis sphere.
  • Each hour you regenerate Arcane Resilience equal to your Pneuma sphere.


Being reduced to 0 Resilience has detrimental effects.

  • If you have 0 Physical Resilience you are Dying.
  • If you have 0 Mental Resilience you are Broken.
  • If you have 0 Arcane Resilience you are Negated.