Age Of Dragons: Tiered Attributes

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Age Of Dragons: Main Page -> Age Of Dragons: Hatchery Overview -> Age Of Dragons: Tiered Attributes


Overview of Tiered Attributes


TIERED ATTRIBUTES:

  • First Tier Attributes: Record Spheres (as determined per Draconic Breed)
  • Second Tier Attributes: Record Energy Pools and Resilience Points.


First Tier Attributes: Record Spheres


There are three Spheres used in Age of Dragons:

Soma is "body" - the clay from which a dragon's physical body is formed. Those with strong soma are brutally powerful, resilient and physically adept. They tend to be more agile when on the wing, and can achieve greater feats of strength and endurance. A Dragon's Soma attribute sets the dice pool for any tasks relating to pure physical prowess.

Sophis is "mind" - the intellect and will that governs and guides the Dragon. A strong sophis indicates keen intelligence, good memory, strong logic and great force of will. Dragons with well-developed sophis are not easily dissuaded from their chosen course, and are more adept at intellectual pursuits of all sorts. A Dragon's Sophis attribute sets the dice pool for any tasks relating to mental strength or mental agility.

Pneuma is "breath" - the mystical force which the Mother Goddess animated the first Dragons, and the living energy that accounts for all movement and change in the world, be it the burning of a candle, the flow of a river, or the flight of a dragon. A Dragon's Pneuma attribute sets the dice pool for any tasks which relate to social charm, using magic, artistic creativity, environmental awareness or acting with grace and fluidity. Essentially any task that doesn't easily fit under the auspices of Soma or Sophis can be handled using Pneuma.

You have 22 points to allocate to your Spheres, and can allocate a minimum of 5 points to any one sphere, and a maximum of 15 points.

The only other limitation to this is your Breed. Each Draconic Breed has a Dominant Sphere listed. When you allocate points, you must ensure that your Dominant Sphere is at least 1 point higher than your lowest sphere.

For example, Pure Dragons have a Dominant Sphere of Sophis, so sphere ratings of Sophis 7, Soma 7, Pneuma 8 would not be allowed for them.

The dominant spheres for each breed are listed in the Breed Descriptions.

Note that an average human has only has Soma 2, Sophis 2 and Pneuma 2, with well trained humans reaching a single Sphere rating of 3, and the most exceptional perhaps with 4 in one Sphere.

Dragons are powerful in body and presence, exceptionally clever, potent in magic, and generally superior to mere mortals. Even the slowest witted dragon still is mentally superior to the smartest of humans, and even the feeblest dragon can overpower a muscular mortal man.


Second Tier Attributes: Record Arcane Energy and Resilience Points


Your Arcane Energy determine how often you can use magical effects

  • Your Arcane Energy pool is equal to your Pneuma sphere squared.


You spend Energy to activate your powers. If you don't have sufficient Energy to activate a power, then you can't activate that power. As you spend your Energy Pool, it decreases, and will only regenerate slowly and over time. Energy regeneration can never cause the pools value to exceed its initial value.

  • Each hour you regenerate Arcane Energy equal to your Pneuma sphere.


Powers that use Arcane Energy are called Suspires. The Suspires have access to are determined by your Lifepath choices.


Your Resilience Points determine how resistant you are to injury: physical, mental or social.

  • Your Physical Resilience pool is equal to your Soma sphere.
  • Your Mental Resilience pool is equal to your Sophis sphere.
  • Your Arcane Resilience pool is equal to your Pneuma sphere.


Physical, mental and social attacks and hazards can injure your physical, mental and social resilience.
Your Resilience Points each regenerate back slowly.

  • Each hour you regenerate 1 Physical Resilience, 1 Mental Resilience and 1 Arcane Resilience.


Resilience regeneration can never cause the pools value to exceed its initial value.
Being reduced to 0 Resilience has detrimental effects.

  • If you have 0 Physical Resilience you are Incapacitated.
  • If you have 0 Mental Resilience you are Broken.
  • If you have 0 Arcane Resilience you are Negated.


The effects of these conditions are reviewed in the chapter on Conflicts.