Difference between revisions of "Age of Dragons: Ambassador-Courtier"

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(Subtlety and Magic (Experience Rating: 4 or Less))
(Subtlety and Magic (Experience Rating: 4 or Less))
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''By this stage the dragon is a weaver of intricate webs of intrigue, working almost subtly and invisibly to attain his goals. To gain an edge over his opposition, however, he may learn a handful of suspires that will improve and supplement his skills.''
 
''By this stage the dragon is a weaver of intricate webs of intrigue, working almost subtly and invisibly to attain his goals. To gain an edge over his opposition, however, he may learn a handful of suspires that will improve and supplement his skills.''
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* '''Suspires: Lesser Lore of Words'''
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The Ambassador-Courtier may learn suspires from the Lesser Lore of Words. Knowledge of these spells must be acquired in-game.
  
 
==Experience Rating: 6 or Less==
 
==Experience Rating: 6 or Less==

Revision as of 10:20, 29 December 2008

Age Of Dragons: Main Page -> Age Of Dragons: Lifepaths -> Ambassador-Courtier


Overview

Words cut deeper than claws

It had been an interesting month for the Solar Ambassador-Courtier called Voice-of-Reason. He'd convinced a belligerent Argent Dragon to lend his armies to defend the borders of a neighbouring Pure Dragon, and convinced that same self-righteous Pure Dragon to accept that help. In doing so, he'd had to convince both that they were doing him a personal favour, which he in turn would repay by persuading a visiting Ashen Dragon scholar to share the scrolls of lore that he had researched. Of course, this meant giving the Ashen Dragon what he wanted, which was help in getting a pack of Hunter Dragons to lay off harrying his cities. This would be achieved, of course, when the Hunters saw a mass of Argent War Dragons setting up a wayfort on the edge of their sky tribe's territory. Of course, once the Ascendancy threat was dealt with, the Solar could earn a favour off the Hunters by "arranging" for the Argents to go home.

Everyone would benefit, and the only reward for Voice-of-Reason would be the general goodwill of all parties, and the satisfaction of coordinating the war against the Ascendancy. That, of course, and the small measure of wealth that the Solar could earn by having his merchants supply the moving Argent army, the sale of the fort building materials he'd been assidiously stockpiling and the opportunity to converse formally with the Ashen Dragon, and plant some seeds of ideas there to be used and abused in a decade or two once they had time to germinate.

Most importantly, the Argent response would lead to the assured, painful and violent death of Hungry-for-Battle, the Ascendancy general in charge of the assault. That Blood Dragon had duelled with Voice of Reason no less than one hundred and fifty years ago, and left a nasty claw-scar on the Solar's left cheek. It had taken a lot of work to see the Blood Dragon moved up the list of generals to lead this raid, to assure that the Ascendancy force would be inadequate for the job, to make sure that the Argent had a pathological hatred of Blood Dragons and to position the surrounding factions so that the Ascendancy would be cut off from retreat after this attack. It had been a lot of work, but it had been worth every iota of effort.

Negotiation, persuasion and the art of manipulation - these were the tools and weapons of this Ambassador-Courtier, and as Hungry-Claw would soon discover, words could cut far deeper than claws.

The Ambassador-Courtier Lifepath

Dragons are socially adept creatures, with even the most brutish of dragons able to play games of intrigue and manipulation at a level far beyond those of mortals.

Whereas a human might be pleased to persuade an adversary to adopt a certain course of action for the next year, or to socially outmanoeuvre someone in court, Dragons play out their social conflicts on far greater levels. With words in the right places, a dragon can cause kingdoms to topple or enemies to be ostracised from society. They can smear the most loved hero as a traitor, or bring the most unlikely allies into the fold. Likewise, a Dragon will happily work over much larger timescales to achieve his goals, recognising that a major victory that takes one hundred and fifty years is likely worth a lot more than one hundred and fifty trivial victories that take a year each.



Lifepath Powers

The Connected Web of Breath (Experience Rating: 1 or Less)

At this stage the Ambassador-Courtier has begun mastery of the fundamentals of his craft, exploring the power of words and diplomacy, and learning the ways of influence and intrigue. He begins to perceive that every spoken word has consequences, and that society consists of a connected web of breath. He gains the following powers:

  • Improved Social Evasion

During Social Conflicts, an Ambassador-Courtier can use the Strategy Evasion on spotting 4+ Pneuma dice, instead of the usual 5+.

  • Improved Social Focus

During Social Conflicts, an Ambassador-Courtier can use the Strategy Focus on spotting 4+ Pneuma dice, instead of the usual 5+.

A Veteran of Hard Words (Experience Rating: 2 or Less)

With passing time the Ambassador-Courtier is hardened by his experiences and others will find it far harder to sway him. He is not only more wilful, but also cannier and wilier, more able to deflect the manipulations of others. He gains the following powers:

  • Mode of Argument

During Social Conflicts, an Ambassador-Courtier who deals at least one point of Mental Resilience damage during a turn regains 1 point of Mental Resilience himself at the end of that turn.

  • Barrier of Wits and Suspicion

The Ambassador-Courtier has a passive social defence value equal to half his current Experience Rating, rounded down. As his Experience Rating increases, so too does this passive defence value.

Subtlety and Magic (Experience Rating: 4 or Less)

By this stage the dragon is a weaver of intricate webs of intrigue, working almost subtly and invisibly to attain his goals. To gain an edge over his opposition, however, he may learn a handful of suspires that will improve and supplement his skills.

  • Suspires: Lesser Lore of Words

The Ambassador-Courtier may learn suspires from the Lesser Lore of Words. Knowledge of these spells must be acquired in-game.

Experience Rating: 6 or Less

Experience Rating: 8 or Less

Experience Rating: 10 or Less


Lifepath Resources