Editing Agent Frederick Holmes
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[[File:Hellboy Agent Holmes.jpg]] | [[File:Hellboy Agent Holmes.jpg]] | ||
− | + | '''Agent Frederick Holmes''' | |
Cursed: Vampire, Field Agent | Cursed: Vampire, Field Agent | ||
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'''Pace''' 8 (d6+2), '''Parry''' 6, '''Toughness''' 12 (4) | '''Pace''' 8 (d6+2), '''Parry''' 6, '''Toughness''' 12 (4) | ||
− | '''SKILLS''': Ahletics d8, Common Knowledge d6, Fighting d8, | + | '''SKILLS''': Ahletics d8, Common Knowledge d6, Fighting d8, Intimidate d6, Notice d6, Persuasion d6, Shooting d8, Stealth d10 |
− | ''' | + | '''EDGE''': Marksman, Two Gun Kid |
'''HINDRANCES''': Code of Honor (Major), Heroic (Major) | '''HINDRANCES''': Code of Honor (Major), Heroic (Major) | ||
'''GEAR''': Glock 9mm Pistol (Range 12/24/48, Damage 2d6, AP1, ROF1, Ammo 17, Wt. 3lbs) with 3 full clips (3lbs); Requests normally a Second Glock 9mm Pistol (and mods to his TacVest to have two holsters) (+6lbs); BPRD Ballistic TacVest with inserts (Torso; AP4, -4 to ballistic damage; Wt. 12lbs); BPRD Heavy Duty Backpack (can carry up to 40lbs, Wt. 2lbs); High Powered Flashlight (Wt. 1lb); BPRD Tracer (Wt. 1lb); First Aid Kit (Wt. 1lb); 5 pints of blood in hardened carrying case (Wt. 5lbs), Crowbar (Wt. 2lbs), 20 yards Nylone Rope (Wt. 3lbs), Sholve (Wt. 2lbs) | '''GEAR''': Glock 9mm Pistol (Range 12/24/48, Damage 2d6, AP1, ROF1, Ammo 17, Wt. 3lbs) with 3 full clips (3lbs); Requests normally a Second Glock 9mm Pistol (and mods to his TacVest to have two holsters) (+6lbs); BPRD Ballistic TacVest with inserts (Torso; AP4, -4 to ballistic damage; Wt. 12lbs); BPRD Heavy Duty Backpack (can carry up to 40lbs, Wt. 2lbs); High Powered Flashlight (Wt. 1lb); BPRD Tracer (Wt. 1lb); First Aid Kit (Wt. 1lb); 5 pints of blood in hardened carrying case (Wt. 5lbs), Crowbar (Wt. 2lbs), 20 yards Nylone Rope (Wt. 3lbs), Sholve (Wt. 2lbs) | ||
− | + | He has a Standard RP 2 points for each mission. | |
− | He | + | Total Encumbrance: 41lbs |
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− | Total Encumbrance: 41lbs | ||
'''VAMPIRE POWERS''' | '''VAMPIRE POWERS''' | ||
− | *'''Hardy''' | + | *'''Hardy''' [2]. |
− | *'''Heightened Senses''': Infravion and Low-Light Vision | + | *'''Heightened Senses''': Infravion and Low-Light Vision [2]. |
*'''Melee Attack''' - Claws (Str+d6, AP2), Switchable -Bite (Str+2d6) [5]. | *'''Melee Attack''' - Claws (Str+d6, AP2), Switchable -Bite (Str+2d6) [5]. | ||
*'''Leaping''': Horizontal 4", Long 8" base [2]. | *'''Leaping''': Horizontal 4", Long 8" base [2]. | ||
− | *'''Mind Control''' | + | *'''Mind Control''' (Leashed -2, Limited-Requires Eye Contact -1) [2]. |
*'''Pace''': +2 to Pace and Running [2]. | *'''Pace''': +2 to Pace and Running [2]. | ||
− | *'''Regeneration''' | + | *'''Regeneration''' (Every Hour; Limited- Requires to have drank a pint of blood in the last hour -2) [3]. |
*'''Super Attributes''': Agility +1 step, Strength +3 steps [8]. | *'''Super Attributes''': Agility +1 step, Strength +3 steps [8]. | ||
− | *'''Undead''' | + | *'''Undead''' [8]. |
− | *'''Wall Walking''' | + | *'''Wall Walking''' [1]. |
'''VAMPIRE BANES''' | '''VAMPIRE BANES''' | ||
*'''Dependency''' (Blood) [-2]: Vampires are required to drink at least one pint of blood every day. Without the required blood, the vampire becomes Fatigued each day until Incapacitated. A day after that, they perish. Each pint of blood drank will instantly restores a level of Fatigue | *'''Dependency''' (Blood) [-2]: Vampires are required to drink at least one pint of blood every day. Without the required blood, the vampire becomes Fatigued each day until Incapacitated. A day after that, they perish. Each pint of blood drank will instantly restores a level of Fatigue | ||
*'''Weakness''' (Sunlight) [-2]: Vampires burn in sunlight. They take 2d4 damage per round until they are ash. Armor protects normally. | *'''Weakness''' (Sunlight) [-2]: Vampires burn in sunlight. They take 2d4 damage per round until they are ash. Armor protects normally. |